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Simon Belmont's Original Castlevania NES Box Art Receiving A High-Quality Statue Adaptation
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Start Your Engines: Introducing Unreal Engine 4
on July 23, 2012 at 02:02 PM
Like that guest who lingers well after everyone else has left the party, the current generation of consoles just keeps sticking around. Past generations typically lasted five years before technology advances made the jump to a new piece of hardware a foregone conclusion. But with a struggling world economy...
Cliff Bleszinski Leads Us On A Tour Of Epic Games
on June 27, 2012 at 03:00 PM
The headquarters for Epic Games in North Carolina is massive. The last time our cameras visited the studio (for the Gears of War 3 cover story) it was in the middle of construction, adding a whole new wing to an already gigantic studio. We asked design director Cliff Bleszinski to lead us on a guided...
Storytelling In Gears Of War: What Epic Has Learned From Pixar And Its Past
on June 25, 2012 at 03:00 PM
There's no doubt that the Gears of War series is incredibly popular, people rave about the combat design and technical achievements that the series has to offer. It's fair to say that one of the less heralded aspects thus far in the series has been the storytelling. We spoke to the director of...
The Fresh Blood Behind Gears Of War: Judgment
on June 20, 2012 at 03:01 PM
With Gears of War: Judgment, Epic Games is sharing the development with a talented studio named People Can Fly. Creating cult favorite in the past like Painkiller and Bulletstorm, the Polish studio is known for its novel approaches to over-the-top first-person fun. While visiting Epic, Game Informer's...
What's Changing In Gears Of War: Judgment
on June 15, 2012 at 03:00 PM
Epic Games is hoping to shake things up a bit for Gears of War: Judgment. Co-developing the game with People Can Fly helps with that effort, but the team behind the game is stressing their new approach to storytelling, controls, and game design as well. We spoke to the studio's director of production...
What Unreal Engine 4 Means For Artists And Indie Developers
on June 08, 2012 at 05:00 PM
While Epic is quick to show off the graphical fidelity and raw power of their new Unreal Engine 4 ( click here to see Cliff Bleszinski do just that ), they are also hoping that the engine is appealing to game development teams that don't have a wealth of technical knowledge. The redesigned "Kismet"...
Cliff Bleszinski Explains The Next Generation Of Games
on June 08, 2012 at 08:00 AM
While on our cover trip for Gears of War: Judgment we sat down with design director Cliff Bleszinski to talk about the power of Unreal Engine 4. Built for the next generation of consoles and high-end PCs, Epic Games is hoping that its next engine will be as widespread in the game development scene as...
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