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New Dragon's Crown Trailer Introduces The Dwarf
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Microsoft Won't Abandon The Xbox 360 For At Least Five Years
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Blog Post:
Assassin’s Creed III: The Redemption DLC Impressions
by
Matt Miller
on April 26, 2013 at 12:51 PM
Despite mixed feelings I’ve had about parts one and two of The Tyranny of King Washington, I was looking forward to seeing how the story wraps up. This week, Ubisoft released the final piece of the puzzle, making this an ideal time to hop in and play the whole experience in one pass. Is this third...
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Blog Post:
Places: Rayman Origins Musical Level
by
Kayla Herrera
on April 24, 2013 at 06:00 PM
Rayman has always been known for its unique level design and cute, funky storyline. With Rayman Origins, the art style crossed a threshold. The first musical level brings the game’s beauty out in sharp relief. Rayman is known for containing musical levels including drums with faces and enemies...
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Blog Post:
The Writers' Room: Revealing The Art And Science Of Game Writing
by
Andrew Reiner
on April 09, 2013 at 01:52 PM
Whether we're following Mario as he leaps through pipes to rescue an abducted princess or sculpting the saga of Commander Shepard in the midst of a universe-spanning war, most video games have stories to tell. Even Ms. Pac-Man – a game about a hockey puck that eats pellets – provides...
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Blog Post:
Assassin’s Creed III: The Betrayal DLC Impressions
by
Matt Miller
on March 25, 2013 at 06:47 PM
The second part of the single-player DLC is out, but a mixed bag of cool powers, poor missions, and stilted story don’t come together well. Ubisoft is rolling out an interesting approach to single-player DLC for Assassin’s Creed III. The three-part Tyranny of King Washington presents an alternate...
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Blog Post:
The True History Of Assassin’s Creed IV: Black Flag
by
Matt Miller
on March 22, 2013 at 06:30 PM
We speak with Colin Woodard, the historian who literally wrote the book on the golden age of piracy. His insight offers plenty of hints about what to expect in the upcoming game. Colin Woodard is no stranger to the world of pirates. His 2008 book, The Republic of Pirates , is a thorough and fascinating...
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Blog Post:
How Wind Waker and Red Dead Redemption Informed Assassin's Creed IV: Black Flag
by
Ben Hanson
on March 06, 2013 at 02:00 PM
While the gut reaction when seeing an Assassin's Creed game set during the golden age of piracy is to assume the team looked to the Pirates of the Caribbean for inspiration, but the team at Ubisoft Montreal is going for a much more grounded approach for Black Flag. With inspirations ranging from...
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Blog Post:
Exploring The Open World Of Assassin's Creed IV: Black Flag
by
Ben Hanson
on March 04, 2013 at 03:29 PM
Last year at E3, Ubisoft surprised the world with the reveal of full-fledged naval combat in Assassin's Creed III. While beautiful and entertaining, commanding a boat was limited to relatively brief and isolated missions. With Assassin's Creed IV: Black Flag, the team at Ubisoft Montreal is blowing...
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Blog Post:
Why Pirates? Assassin's Creed IV's Developers Explain The New Setting
by
Ben Hanson
on March 04, 2013 at 09:40 AM
By now you've probably heard that the next installment of the Assassin's Creed series will put you in the role of Connor's grandfather as he builds up a pirate crew and sails the Caribbean sea, but why? With a universe that can take you to any point in history, what was so attractive about...
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Blog Post:
The PlayStation 4’s Big Unanswered Questions
by
Tim Turi
on February 21, 2013 at 06:40 PM
We’ve learned a lot about the PlayStation 4 since Sony revealed the console yesterday . New details concerning the system’s Blu-ray player and compatibility with second-hand games continue to trickle in, but we’re still left with some big questions. The remaining mysteries include things...
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Blog Post:
Assassin’s Creed III: The Infamy DLC Impressions
by
Matt Miller
on February 21, 2013 at 06:30 PM
Leading up to its launch, I’ve been keen to learn how Ubisoft planned to integrate the alternate history storyline of its new DLC into the main game. The answer turns out to be more surprising and entertaining than I might have thought. The Tyranny of King Washington has its own menu entry when...
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Blog Post:
The Games Of PlayStation 4
by
Tim Turi
on February 20, 2013 at 08:00 PM
From new Killzone and Infamous titles to Bungie's Destiny and Blizzard's Diablo III, companies announced a slew of games at Sony's PlayStation 4 presentation today. Here's a round-up of every story we wrote about the known PlayStation 4 games. Deep Down - Capcom Deep Down is a fantasy...
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Blog Post:
I’m Not Mad, I’m Just Disappointed About Rayman Legends
by
Kyle Hilliard
on February 08, 2013 at 10:21 AM
On the one hand, I am happy to see Rayman Legends coming to other consoles. I had the privilege of checking out the game at E3 last year and writing an extended hands-on preview of the game for a recent issue of the magazine. Rayman Legends is one of the games I am most excited to play this year, and...
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Blog Post:
The Writers' Room Editor Discussion
by
Andrew Reiner
on February 05, 2013 at 02:00 PM
In Game Informer's March issue, we talked to famed video game scribes Amy Hennig (Uncharted), Corey May (Assassin's Creed), Mikey Neumann (Aliens: Colonial Marines), Gary Whitta (The Walking Dead), and Ken Levine (BioShock Infinite) about the art and science of video game writing. You can read...
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Blog Post:
Test Chamber – Rayman Legends Demo
by
Kyle Hilliard
on December 18, 2012 at 10:16 AM
Rayman Legends isn't releasing until February 26, but Ubisoft was nice enough to send out a free demo to everyone who has a Wii U. Myself, Reiner, and intern Mike Mahardy played through all three levels the demo had to offer, which included the very awesome music/rhythm based level featuring a bizarre...
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Blog Post:
Test Chamber – Far Cry 3
by
Jason Oestreicher
on December 04, 2012 at 11:31 AM
UPDATE: One look at our comments sections here and on YouTube let us know loud and clear that you thought Jason blew it during the original video. We wanted to give him a chance at redemption, so we recorded a brand new episode. Check out the new look at the game, with Andrew Reiner and Dan Ryckert joining...
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Blog Post:
A Survivor's Guide To Far Cry 3
by
Matt Bertz
on December 04, 2012 at 11:00 AM
The Rook Islands look like a perfect location for a resort, but there is a reason Sandals and Wyndham have avoided the island altogether. With “attractions” like sharks, tigers, gun-toting pirates, and human trafficking, it has nightmare vacation written all over it. To help you navigate...
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Blog Post:
Test Chamber – ZombiU
by
Tim Turi
on November 21, 2012 at 12:30 PM
We already reviewed Wii U launch title ZombiU . Despite already sharing our opinion on the game, we thought it would be a good idea to show you what to expect if you pick it up and how the GamePad's features are used. Join Jeff Cork, intern Mike Mahardy, and myself as we sit down with Ubisoft's...
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Blog Post:
Places: The Holy Land
by
Matt Miller
on November 19, 2012 at 05:00 PM
When Assassin's Creed released in 2007, most gamers had no idea what to make of the strange project. Set in the modern day, the game established a complex fiction about a machine that allowed users to stare back into their own genetic memory and experience their ancestors' lives first hand. As...
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Blog Post:
What Makes Far Cry 3 One Of The Year's Most Exciting Releases
by
Ben Hanson
on November 13, 2012 at 05:03 PM
In the latest issue of Game Informer ( that you can read digitally here ) senior associate editor Jeff Cork wrote a massive feature on the upcoming release of Far Cry 3 from Ubisoft. As a newcomer to the series, all that associate editor Tim Turi knew was that Jeff was incredibly excited for the game's...
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Blog Post:
Game Informal - The Assassin's Creed III Special
by
Ben Hanson
on October 30, 2012 at 05:59 PM
Continuing the video conversation from yesterday , the embargo has now lifted and Game Informer's Jeff Cork and Dan Ryckert are allowed to share their thoughts on the first few hours of Assassin's Creed III. The video does not contain late or even mid-game spoilers and Jeff and Dan did not get...
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