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  • Blog Post: Total Recall: Assassin’s Creed Announcement Trailers

    Earlier today, Ubisoft delivered a new trailer for the seventh major Assassin’s Creed game. The franchise has grown and matured quite a bit since it was first announced, so we thought we’d look back at how Ubisoft has evolved its unveilings of new series entries. Assassin’s Creed Announced... More
  • Blog Post: The 1000-Year-Old Gamer: A Look At Video Game Age Gates

    Age gates are the Internet's half-hearted attempt at preventing minors from seeing potentially objectionable material. Like most of you, my birthday is on January 1st, but I have found a good deal of variety in just how far back various game companies' website go in available birth year. Asking... More
  • Blog Post: Exploring Freedom In Assassin’s Creed

    In honor of the 4th of July, we’re examining another angle on the concept of freedom – the video games that gave us a sense of freedom through story, gameplay, and controls. For me, few games have offered such a revelatory experience of free movement and exploration as the first time I played... More
  • Blog Post: Far Out: Reflections On The Far Cry Series

    Video game series rarely stay the same over the decades. As a brand ages, it evolves. Far Cry is a perfect example. Crytek’s original shooter had players using their surroundings to lay traps and stalk opponents through a lush archipelago, but the series has grown into a larger open world experience... More
  • Blog Post: What's New In Far Cry 4

    With Far Cry 4, Ubisoft Montreal recruited a fresh creative director. Alex Hutchinson had just wrapped up Assassin's Creed III , and his passion for creating systemic, player-driven narrative meshed well with the interests of the Far Cry development team. While there was a lot to love about the gameplay... More
  • Blog Post: History Lessons: The Road From Assassin's Creed III To Far Cry 4

    Back in early 2012, we spoke with creative director Alex Hutchinson about his hopes and plans for wrapping up Assassin's Creed III . Once the game shipped , Hutchinson moved away from the Assassin's Creed team within Ubisoft Montreal to be the creative director for Far Cry 4. While visiting the... More
  • Blog Post: Test Chamber – Valiant Hearts: The Great War

    Ubisoft's somber tale about World War I and the people it affected is a unique twist on war-themed games. We play the first few scenes to illustrate how the stage is set, and the gameplay you can expect along the way. I join host Kyle Hilliard to check out the gorgeous visuals in motion. Valiant... More
  • Blog Post: The Rise And Future Of Far Cry

    While the series has been around for ten years, 2012's Far Cry 3 caught a lot of people by surprise and roped in plenty of new fans. While our cover story this month focuses on Far Cry 4 , we wanted to speak with the developers about the bringing Far Cry back into the top tier of gaming releases... More
  • Blog Post: Embracing Chaos: Far Cry 4's New Approach To Narrative

    The team at Ubisoft Montreal is very proud of Far Cry 3 ( with good reason ), but the lead developers of Far Cry 4 are focused on improving this game's narrative. Far Cry 3 fell into controversy surrounding racial tropes and a significant disconnect between the player's experience and the motivations... More
  • Blog Post: Video Recap - Ubisoft's E3 2014 Press Conference

    There weren't many surprises, but Ubisoft had a lot to show off with this year's E3 press conference. Game Informer's Kyle Hilliard and Bryan Vore absorbed the show in its entirety and were ready to talk about Assassin's Creed Unity, Rainbow Six: Seige, Aisha Tyler, and much more in this... More
  • Blog Post: It's Time For E3 Bingo

    What will happen during the E3 press conferences is anyone's guess. Every year, we see big surprises amid the sales figures and awkwardly scripted banter. What announcements will make headlines? What familiar faux pas will play out on stage? Using our E3 Bingo card, you can track the events and play... More
  • Blog Post: Live Stream – Watch Dogs

    Update : The live stream is over, but be sure to check out the archive. After being stripped from Xbox One and PlayStation 4's launch lineups, Ubisoft's Watch Dogs is finally upon us. Starting today at 3 p.m. CT, Game Informer's Dan Tack and Andrew Reiner are taking a look at the game's... More
  • Blog Post: Replay – King Kong

    Bugs. Dinosaurs. Boats. Jack Black. Ben Hanson wanting to kiss a digital version of Naomi Watts. This episode of Replay has it all! The one thing that you won't see is King Kong. Yes, you'll see us play Ubisoft's video game adaptation of Peter Jackson's 2005 King Kong film, but you won't... More
  • Blog Post: Test Chamber – Child of Light

    Ubisoft Montreal is best known for its work on the Assassin's Creed and Far Cry series, but that doesn't mean the studio can't assemble a gorgeous and fun role-playing game. Child of Light is a downloadable, side-scrolling RPG with a storybook vibe, and we play the opening sequence in this... More
  • Blog Post: Replay – Batman: Vengeance

    Batman has a rich cartoon legacy. Back in 2001, Ubisoft took advantage of The New Batman Adventures' art style and popularity to create a mediocre superhero game with decent production values. Let's see how Batman: Vengeance holds up against modern Batman games. We keep trucking in the second... More
  • Blog Post: Breaking Down Watch Dogs' Multiplayer Modes – Will They Be Meaningful?

    Watch Dogs is only a month away and while we had extensive hands-on time with it, we haven't yet explored the online play. Today, Ubisoft Montreal released a 9-minute trailer showing off three different ways the game incorporates multiplayer. Here is a breakdown of what's shown and if we think... More
  • Blog Post: One Night Stand: Just Dance 2014

    Me. Kinect. Just Dance 2014. Is this a recipe for total disaster? If I'm known for anything, it's for my coordination and physical grace. I'm basically a combination of Fred Astaire and Beyoncé, all in the body of an out-of-shape video game editor. The world's been waiting for... More
  • Blog Post: Opinion – Three Reasons Why The Stick Of Truth Succeeds

    When South Park: The Stick of Truth was delayed from December 2013 until last week, Ubisoft made it clear that the game didn’t meet quality standards . That red flag led me to skepticism that Obsidian would deliver the kind of experience fans of the show have been waiting years for. I have rarely... More
  • Blog Post: Analysis - Game Delays Show Publisher Faith In Developer Vision

    There was a time in my life, before I began writing about the video game industry and before other demands made time the most precious resource, that I lamented every delay. What I’ve learned along the way has revealed that extending the development cycle has varied and numerous implications. Developers... More
  • Blog Post: The Five Biggest Narrative Missteps In Assassin's Creed

    I was obsessed with Assassin’s Creed’s fiction, going as far to create a blog that dissected the mysteries and conspiracies embedded in this fascinating lore. Game Informer’s readers put it under the microscope as well, opening my eyes to an array of different potential futures for... More
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