www.GameInformer.com
Switch Lights

The lights are on

What's Happening
  • Blog Post: Top 25 Xbox 360 Games

    Microsoft launched the Xbox 360 in 2005, kicking off the last generation of gaming. This was the most successful period for the company to date; with its excellent Xbox Live service and deep support from third-party developers, the Xbox 360 in many ways became the defining console of the last generation... More
  • Blog Post: Six Things You May Have Missed In The 2013 Tomb Raider Reboot

    In the 2013 Tomb Raider reboot, Crystal Dynamics hid a few references to Lara's Rise of the Tomb Raider future, as well as a few other Easter Eggs. We spoke with franchise creative director Noah Hughes about what players might have missed in the first game, and learn about a Cast Away reference that... More
  • Blog Post: Readers Select 25 Women (And 5 Men) They Want To See Play Lara Croft In The Tomb Raider Movie

    A few days ago, new details were revealed about the in-development Tomb Raider film. We offered some suggestions for how to make the best of the film , but a big question remains: Who should play Lara? We've previously suggested Olivia Wilde among others, but we decided to ask readers who they thought... More
  • Blog Post: Camilla Luddington On Playing Lara Croft And The Difficulties Of Pretending To Drown

    Many will recognize Camilla Luddington from her recurring roles on shows like Grey's Anatomy , Californication , or True Blood , but gamers know her as Lara Croft. Luddington provided Lara's voice and motion capture performance for the 2013 reboot, and lent a new level of grounded believability... More
  • Blog Post: Seven Things That Will Make The Tomb Raider Film A Blockbuster

    Movies are generally made by committee, meaning it takes a lot of great ideas to make a generic piece of Hollywood drivel. With that in mind, let us offer up some suggestions for Warner Bros., GK Films, and MGM as they produce the new Tomb Raider movie. Daugherty hangs out on the set of Teenage Mutant... More
  • Blog Post: Balancing Survival Vs. Action In Rise Of The Tomb Raider

    Leading up to the release of the Tomb Raider reboot in 2013, Crystal Dynamics pushed the theme that Lara Croft was a survivor. While the survival aspects certainly were a large part of the story, the game didn't cross the line of becoming a systems-driven "survival game." While visiting... More
  • Blog Post: The Tomb Raider Team Reacts To Conan O’Brien Failing At Their Game

    Conan O’Brien’s Clueless Gamer series has become infamous for its ability to entertain while showing exactly how a game shouldn’t be played. One of the earliest and most memorable episodes featured the 2013 reboot of Tomb Raider . The episode aired about a month before the game released... More
  • Blog Post: The Business Decisions Behind Rise Of The Tomb Raider

    After four years in the making, the 2013 reboot of Tomb Raider was released and impressed both critics and fans of the classic franchise. While visiting Crystal Dynamics, we spoke with head of western studios Darrell Gallagher about the struggle to create a fresh take on Lara Croft and the immediate... More
  • Blog Post: Return Of The Tombs: The Puzzles Of Rise Of The Tomb Raider

    While visiting Crystal Dynamics for our extensive March cover story on Rise of the Tomb Raider , the development team emphasized that they were planning on responding to criticism of the last game by increasing the amount of large tombs for players to explore this time around. We sat down with creative... More
  • Blog Post: Exploring The New Setting Of Rise Of The Tomb Raider

    Stepping up from his role as art director for the last entry, Brian Horton is now the game director on Rise of the Tomb Raider and is paying a lot of attention to the look of Lara Croft's new environment . Rise of the Tomb Raider takes players to Russia as Lara seeks a long-lost city and answers... More
  • Blog Post: Ominous Beauty – Exclusive Rise Of The Tomb Raider Concept Art Gallery

    Concept art is an unsung hero in the game development process. It's often the first thing created for a video game and serves to direct the tone and style of the entire project. Before pressing the A button ever makes a character jump, or pushing the control stick makes a character move, concept... More
  • Blog Post: Five Ways Rise Of The Tomb Raider Improves Upon The Reboot

    We're very excited to roll out a month of exclusive content for Rise of the Tomb Raider from Crystal Dynamics to go along with our extensive March cover story . The 2013 reboot really impressed us and we were curious about how the development team is looking to improve on that experience. While visiting... More
  • Blog Post: Opinion - Is It Worth Getting Excited About The Next Wave Of Video Game Movies?

    I always get a little more excitable when San Diego Comic-Con rolls around. While I love reading about the intricate booths and seeing pictures of fans’ meticulously constructed cosplay outfits, my favorite thing to do is read panel recaps. Since the four-day event has evolved into a celebration... More
  • Blog Post: From First To Last – Comparing More Developers’ Early Work To Later Work

    Recently, we took a look at a handful of highly successful developers and how their games have changed over the years by comparing their first title, to their most recent title. We’re looking at a few more developers to track their progress over their professional lifespan. Sucker Punch –... More
  • Blog Post: Why Narrative Disconnect Is Worth Talking About

    If Lara Croft is just a girl trying to survive, why is she so good at remorselessly mowing down bad guys? If Nathan Drake is a charming, relatable everyman, how should we feel about the fact that we control him as he kills hundreds? As video game storytelling has improved, the idea that gameplay design... More
  • Blog Post: Top 10 Action Games Of The Generation

    The last console generation was packed with some of the greatest action games of all time. The Xbox 360 and PlayStation 4's life cycles were longer than any consoles before them, allowing developers to become more familiar with the powerful tech and deliver better and better games. Imaginative new... More
  • Blog Post: The 1000-Year-Old Gamer: A Look At Video Game Age Gates

    Age gates are the Internet's half-hearted attempt at preventing minors from seeing potentially objectionable material. Like most of you, my birthday is on January 1st, but I have found a good deal of variety in just how far back various game companies' website go in available birth year. Asking... More
  • Blog Post: The Great Video Game Developer Exodus Of 2014

    Recently, and especially last week, there were a surprising number of noteworthy video game developers who left their positions at the companies where they made names for themselves. The video game industry is changing as small-scale development becomes much more attractive, and the backing of a major... More
  • Blog Post: Opinion – We Don't Need Video Game Movies

    Hollywood has been trying to crack the code of what makes a great video game movie for over 20 years, with little to show for it. Maybe it's time to acknowledge the truth: Film adaptations of video games serve no purpose. Since the abysmal Super Mario Bros. released in 1993, the film industry has... More
  • Blog Post: Wish List – Tomb Raider 2

    With the recent announcement of Tomb Raider: Definitive Edition for next-gen consoles, it got us thinking about what we want in a full-blown sequel to Crystal Dynamics' action hit. More Envelope-Pushing Visuals: Tomb Raider already looked great (especially considering how large the world is) and... More
Page 1 of 2 (37 items) 12