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  • Blog Post: Replay – Red Faction

    On this week's Game Informer Show we reflected on games that are difficult to go back to on PlayStation 2. The discussion eventually landed on first-person shooters and how this genre was still feeling its way through uncharted territory. With that topic fresh on our minds we decided to jump into... More
  • Blog Post: Peter Molyneux's Godus Isn’t The First High Profile Gaming Contest To Implode

    This week hasn’t been a terribly good one for Peter Molyneux and his 22 Cans studio. Yesterday, we spoke to him about the status of Godus, following a video intended to smooth things over with fans. With damage control underway, another blow was dealt this morning in an interview with Bryan Henderson... More
  • Blog Post: Opinion: The Industry's Dead And Dying Publishers

    The future of the gaming industry is exciting, with a new generation of consoles in our homes and the promise of new experiences on the horizon. However, as fun as it is to look forward, I can’t help but feel a little sad when I look back. The video game landscape is always changing; in its current... More
  • Blog Post: Life After Death: The Story Of Turtle Rock Studios

    To finish off our month of coverage of Evolve , we wanted to take an exhaustive look at the complete history of the game's developer, Turtle Rock Studios. Studio heads Chris Ashton and Phil Robb have had long careers in the game industry, contributing to classics like Command & Conquer, Counter... More
  • Blog Post: Replay – Destroy All Humans!

    Players of The Bureau: XCOM Declassified will soon be busy blasting aliens in the 1950s, but what about extraterrestrial sympathizers who want to experience the other side of the invasion? Pandemic's PlayStation 2 and Xbox game Destroy All Humans! delivers that experience with a humorous, satirical... More
  • Blog Post: Replay – The Punisher

    Years before Arkham Asylum blew Batman fans away with its treatment of the character, Volition attempted to give a similar treatment to The Punisher. While it wasn't a massive success, it's hard to deny that the game captures the spirit of the hyper-violent revenge story. We decided to revisit... More
  • Blog Post: Replay – Deadly Creatures

    One of the most unique Wii titles revolved around a spider, a scorpion, and actors Billy Bob Thornton and the late Dennis Hopper. THQ released Deadly Creatures in 2009 to little fanfare, but many that played it were charmed by its quirkiness. This week, we see if that charm holds up. Be sure to stick... More
  • Blog Post: THQ Died At The Top Of Its Game

    When a company is in its death throes, it usually comes after a prolonged period of sub-par performance. THQ is an interesting story to look at from a quality perspective. Looking solely at the products that it has developed over the years, I noticed that the publisher was putting out titles of increasing... More
  • Blog Post: Interview: Jason Rubin Talks About THQ's Struggles And Final Days

    When Jason Rubin joined THQ less than a year ago, he was brought in to help the company with his years of experience crafting excellent games with Naughty Dog. Unfortunately, THQ could not be saved, leaving Rubin and the company with the difficult task of assessing options, filing for bankruptcy, and... More
  • Blog Post: Test Chamber – WWE '13

    If you watch Replay or follow me on Twitter , it's pretty obvious that I'm a huge wrestling fan. This fandom has carried over to wrestling games , although the history of sports entertainment in gaming form is spotty at best. I've long held onto my belief that WWF No Mercy for the Nintendo... More
  • Blog Post: Exclusive Metro: Last Light Gameplay In Our Video Preview

    The release of Metro 2033 in 2010 earned the game a devoted cult following. With the upcoming release of Metro: Last Light, publisher THQ is hoping to expand the fan base without betraying the hardcore survival aspects that made the first entry a success. Senior associate editor Jeff Cork wrote the November... More
  • Blog Post: Moments: Saints Row Needs A Hero

    The greatest strength of Saints Row: The Third is its ability to embrace silliness. The missions, vehicles, characters, and weapons all strain credulity, but come together to create an absurd and hilarious experience. At no point in the game is this more evident than the final mission, when a soundtrack... More
  • Blog Post: Test Chamber – Darksiders II

    If you are still on the fence after reading my Darksiders II review , this Test Chamber episode breaks down almost everything you need to know about this sequel. Dan Ryckert joined me for this gameplay session, and within the span of five minutes, proved once and for all that he's terrible at video... More
  • Blog Post: A Middle Class Struggle

    This article on the challenges that mid-sized, publicly owned companies like THQ face was originally featured in Game Informer issue 228. “Think about what we have coming in front of us. Homefront. The next Red Faction. The Warhammer 40K MMO. Saints Row 3. People can say what they want, but we’ve... More
  • Blog Post: Itagaki Talks THQ Troubles, Devil's Third, And Next-Gen Consoles

    Valhalla Game Studios founder Tomonobu Itagaki is at an interesting crossroads in his career. After building his legacy with the Dead or Alive fighting series and Ninja Gaiden, in the last three years he left Tecmo, started a new development company, and began work on a new THQ-backed project that both... More
  • Blog Post: Replay – 50 Cent: Bulletproof

    Sometimes on Replay we reminisce about old games that we love, and other times we function as therapy. On this week's episode, Tim Turi, Kyle Hilliard, and I are joined by special guest Haydn Dalton, the lead designer of Darksiders II. Haydn was also involved in developing a notoriously flawed but... More
  • Blog Post: The Legend Of Obsidian: The Game

    When embarking on the trip to Obsidian Entertainment, we never could have guessed that we'd actually be getting two exclusive game reveals. Upon entering the studio, our eyes were immediately drawn to the modest arcade cabinet sitting in the dining area. From the mind of South Park: The Game programmer... More
  • Blog Post: Obsidian's Favorite South Park Episodes

    Ever since we decided to put South Park: The Game on the cover of the January issue of Game Informer, we here in the office have been sharing and reciting our favorite moments from the show. From the Asspen episode to the commercial for the "Wild Wacky Action Bike" , there are too many incredible... More
  • Blog Post: Back To Basics: Animating South Park: The Game

    Shon Stewart is an animation geek. He animated some 2D projects while in college but quickly learned the art of 3D animation for projects like Fallout: New Vegas. Now he's the lead animator on South Park: The Game and his primary directive is to dissect the animation of South Park and recreate it... More
  • Blog Post: What You'll Find In South Park

    Find out what you'll be collecting and using to bash other kids with in the world of South Park. When Obsidian first began creating items, armor, and weapons for South Park: The Game, the team made all kinds of fancy swords and impressive garb. When South Park creators Trey Parker and Matt Stone... More
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