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The War Z Is Now Called Infestation: Survivor Stories
Jun 19 2013 08:13 PM
Xbox One Chief Product Officer Marc Whitten Discusses Microsoft's Reversal
Jun 19 2013 06:15 PM
CONFIRMED: Microsoft To Drop Used Game Restrictions, Online Requirements
Jun 19 2013 03:03 PM
The Plethora Of New Enemies In Borderlands 2: Tiny Tina's Assault On Dragon's Keep
Jun 19 2013 03:00 PM
Company Of Heroes 2 Open Beta Extended
Jun 19 2013 01:54 PM
Defiance Gamer Makes It Onto TV Show
Jun 19 2013 12:51 PM
Bethesda: Prey 2 “Simply Not Good Enough”
Jun 19 2013 12:01 PM
Rumor: Steam Game Sharing Could Be Coming
Jun 19 2013 11:47 AM
Playable Zelda?
Jun 19 2013 11:31 AM
Joe Danger PC Trailer Shows Minecraft And Team Fortress 2 Additions
Jun 19 2013 10:27 AM
tags
Blog Post:
Replay – The Punisher
by
Dan Ryckert
on June 08, 2013 at 08:00 AM
Years before Arkham Asylum blew Batman fans away with its treatment of the character, Volition attempted to give a similar treatment to The Punisher. While it wasn't a massive success, it's hard to deny that the game captures the spirit of the hyper-violent revenge story. We decided to revisit...
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Blog Post:
Replay – Deadly Creatures
by
Dan Ryckert
on March 02, 2013 at 08:00 AM
One of the most unique Wii titles revolved around a spider, a scorpion, and actors Billy Bob Thornton and the late Dennis Hopper. THQ released Deadly Creatures in 2009 to little fanfare, but many that played it were charmed by its quirkiness. This week, we see if that charm holds up. Be sure to stick...
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Blog Post:
THQ Died At The Top Of Its Game
by
Dan Ryckert
on January 24, 2013 at 03:56 PM
When a company is in its death throes, it usually comes after a prolonged period of sub-par performance. THQ is an interesting story to look at from a quality perspective. Looking solely at the products that it has developed over the years, I noticed that the publisher was putting out titles of increasing...
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Blog Post:
Interview: Jason Rubin Talks About THQ's Struggles And Final Days
by
Andrew Reiner
on January 24, 2013 at 10:20 AM
When Jason Rubin joined THQ less than a year ago, he was brought in to help the company with his years of experience crafting excellent games with Naughty Dog. Unfortunately, THQ could not be saved, leaving Rubin and the company with the difficult task of assessing options, filing for bankruptcy, and...
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Blog Post:
Test Chamber – WWE '13
by
Dan Ryckert
on October 30, 2012 at 10:42 AM
If you watch Replay or follow me on Twitter , it's pretty obvious that I'm a huge wrestling fan. This fandom has carried over to wrestling games , although the history of sports entertainment in gaming form is spotty at best. I've long held onto my belief that WWF No Mercy for the Nintendo...
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Blog Post:
Exclusive Metro: Last Light Gameplay In Our Video Preview
by
Ben Hanson
on October 24, 2012 at 03:00 PM
The release of Metro 2033 in 2010 earned the game a devoted cult following. With the upcoming release of Metro: Last Light, publisher THQ is hoping to expand the fan base without betraying the hardcore survival aspects that made the first entry a success. Senior associate editor Jeff Cork wrote the November...
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Blog Post:
Moments: Saints Row Needs A Hero
by
Joe Juba
on October 23, 2012 at 04:38 PM
The greatest strength of Saints Row: The Third is its ability to embrace silliness. The missions, vehicles, characters, and weapons all strain credulity, but come together to create an absurd and hilarious experience. At no point in the game is this more evident than the final mission, when a soundtrack...
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Blog Post:
Test Chamber – Darksiders II
by
Andrew Reiner
on August 14, 2012 at 04:39 PM
If you are still on the fence after reading my Darksiders II review , this Test Chamber episode breaks down almost everything you need to know about this sequel. Dan Ryckert joined me for this gameplay session, and within the span of five minutes, proved once and for all that he's terrible at video...
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Blog Post:
A Middle Class Struggle
by
Matthew Kato
on March 31, 2012 at 07:03 PM
This article on the challenges that mid-sized, publicly owned companies like THQ face was originally featured in Game Informer issue 228. “Think about what we have coming in front of us. Homefront. The next Red Faction. The Warhammer 40K MMO. Saints Row 3. People can say what they want, but we’ve...
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Blog Post:
Itagaki Talks THQ Troubles, Devil's Third, And Next-Gen Consoles
by
Matt Bertz
on February 24, 2012 at 02:00 PM
Valhalla Game Studios founder Tomonobu Itagaki is at an interesting crossroads in his career. After building his legacy with the Dead or Alive fighting series and Ninja Gaiden, in the last three years he left Tecmo, started a new development company, and began work on a new THQ-backed project that both...
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Blog Post:
Replay – 50 Cent: Bulletproof
by
Phil Kollar
on February 18, 2012 at 10:00 AM
Sometimes on Replay we reminisce about old games that we love, and other times we function as therapy. On this week's episode, Tim Turi, Kyle Hilliard, and I are joined by special guest Haydn Dalton, the lead designer of Darksiders II. Haydn was also involved in developing a notoriously flawed but...
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Blog Post:
The Legend Of Obsidian: The Game
by
Ben Hanson
on December 28, 2011 at 11:00 AM
When embarking on the trip to Obsidian Entertainment, we never could have guessed that we'd actually be getting two exclusive game reveals. Upon entering the studio, our eyes were immediately drawn to the modest arcade cabinet sitting in the dining area. From the mind of South Park: The Game programmer...
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Blog Post:
Obsidian's Favorite South Park Episodes
by
Ben Hanson
on December 26, 2011 at 11:00 AM
Ever since we decided to put South Park: The Game on the cover of the January issue of Game Informer, we here in the office have been sharing and reciting our favorite moments from the show. From the Asspen episode to the commercial for the "Wild Wacky Action Bike" , there are too many incredible...
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Blog Post:
Back To Basics: Animating South Park: The Game
by
Ben Hanson
on December 23, 2011 at 12:05 PM
Shon Stewart is an animation geek. He animated some 2D projects while in college but quickly learned the art of 3D animation for projects like Fallout: New Vegas. Now he's the lead animator on South Park: The Game and his primary directive is to dissect the animation of South Park and recreate it...
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Blog Post:
What You'll Find In South Park
by
Bryan Vore
on December 21, 2011 at 12:36 PM
Find out what you'll be collecting and using to bash other kids with in the world of South Park. When Obsidian first began creating items, armor, and weapons for South Park: The Game, the team made all kinds of fancy swords and impressive garb. When South Park creators Trey Parker and Matt Stone...
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Blog Post:
Capturing The Sounds Of South Park
by
Ben Hanson
on December 19, 2011 at 12:55 PM
The voices of Matt Stone and Trey Parker have become synonymous with comedic gold. A majority of the voices in South Park are performed by the two creators and the same will hold true for South Park: The Game. Obsidian Entertainment's audio director Scott Lawlor is in charge of not just implementing...
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Blog Post:
This One's Different: Developing A True South Park Game
by
Ben Hanson
on December 16, 2011 at 02:15 PM
Some may look at Obsidian Entertainment's catalog of games and say that developing a 2D RPG based on South Park must be a piece of cake, but the team says it presents itself as a "different" challenge. Between converting their Dungeon Siege III engine to present a 2D world, precisely recreating...
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Blog Post:
Gingers, Gnomes, And Goths: The Factions Of South Park
by
Bryan Vore
on December 14, 2011 at 12:30 PM
The world of South Park is full of various groups that translate perfectly to RPG factions. In South Park: The Game, players will battle against or perform quests for all kinds of factions, which will raise or lower their standing with each group. Several of these potential factions have appeared on...
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Blog Post:
Good Times With Weapons: The Combat of South Park
by
Ben Hanson
on December 12, 2011 at 11:12 AM
Combine Obsidian Entertainment's extensive knowledge of RPG design with the personal gaming tastes of South Park's Matt Stone and Trey Parker and you end up with the combat mechanics of South Park: The Game. Taking cues from the Paper Mario series, the combat is a turn-based exercise that depends...
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Blog Post:
Breaking Down The South Park Cover
by
Bryan Vore
on December 09, 2011 at 11:08 AM
Tweek Tweak Dougie Wendy Testaburger Timmy Scott Malkinson Craig Tucker Clyde Donovan Ike Broflovski Token Black Leopold "Butters" Stotch Stan Marsh Eric Cartman Kyle Broflovski Kenny McCormick Dragon Our South Park cover is crammed full of characters from all 15 seasons of the show. See how...
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