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Mark Meer, Voice Of Commander Shepard, Doesn't Play Fair
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Blog Post:
Game Informer's Best Of E3 2013 Awards
by
Matt Bertz
on June 17, 2013 at 06:57 PM
After years of waiting for the next-generation consoles to take center stage, the 2013 edition of E3 finally brought the sense of innovation and newness in games we expect to ride shotgun with such a sea change. Blockbuster games are leveraging the hardware in powerful new ways, indie games have found...
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Blog Post:
The Music Of The Witcher 3: Wild Hunt
by
Ben Hanson
on February 25, 2013 at 02:00 PM
From Henry Hatsworth to Madden, Gene Rozenberg has had a wild ride through the gaming industry. After the recent closure of 38 Studios and the cancellation of that team's MMO, Project Copernicus, Rozenberg traveled to Poland to become the audio lead on The Witcher 3: Wild Hunt. While previous videos...
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Blog Post:
Capturing The Animations And Combat For The Witcher 3
by
Ben Hanson
on February 22, 2013 at 02:45 PM
While visiting the studio for this month's cover story, CD Projekt RED was eager to show off its new in-house motion capture studio. While the main actors and cutscenes are recorded elsewhere, lead animator Tomasz Zawada is taking advantage of the new space and equipment to ensure that The Witcher...
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Blog Post:
Monster Hunting In The Witcher 3: Wild Hunt
by
Ben Hanson
on February 20, 2013 at 02:00 PM
As the protagonist of The Witcher series, one of Geralt of Rivia's defining characteristics is also his profession: monster hunting. While the team at CD Projekt RED touch on this mechanic in past entries, tracking and killing creatures for a bounty is one of the pillars of The Witcher 3: Wild Hunt...
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Blog Post:
The Art Of The Witcher 3: Designing The Ice Giant
by
Ben Hanson
on February 18, 2013 at 02:10 PM
The climax of the gameplay demo had CD Projekt RED showed us for last month's cover story had Geralt battling an ice giant in his lair. As the lead character artist, Pawel Mielniczuk leads the art team at the studio in the design of all the game's characters and monsters. Combining all disciplines...
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Blog Post:
Comparing The Open World Of The Witcher 3: Wild Hunt
by
Ben Hanson
on February 15, 2013 at 02:00 PM
Some fans might be worried about The Witcher 3's leap to an open world, that the tightly-constructed narrative of previous entries might be sacrificed to appease a growing trend in the industry. Rest assured, the development team at CD Projekt RED is confident that they have created the perfect fusion...
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Blog Post:
The Story Of The Witcher 3: Wild Hunt
by
Ben Hanson
on February 13, 2013 at 02:00 PM
CD Projekt RED has been lauded for the studio's implementation of a mature and gripping storyline throughout The Witcher and The Witcher 2: Assassins of Kings. Despite the new open-world structure for the third and final game in the trilogy, the writers behind The Witcher 3: Wild Hunt are hoping...
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Blog Post:
We Are Rebels: The Business Of The Witcher And CD Projekt Red
by
Ben Hanson
on February 11, 2013 at 08:49 PM
Based in Warsaw, Poland, CD Projekt Red has quietly become one of the most beloved studios in the gaming industry. The game development studio is housed under the larger CD Projekt company that also distributes Disney films in Poland and runs GOG.com. Based on the Polish novels, the Witcher license has...
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Blog Post:
The Brothers Behind The Witcher 3: Wild Hunt
by
Ben Hanson
on February 09, 2013 at 03:15 PM
If you're especially observant, you might have noticed ( in this video interview ) that the director and lead quest designer for The Witcher 3 have the same last name. The Tomaszkiewicz brothers started out in wildly different careers and eventually found themselves working together on the Witcher...
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Blog Post:
Designing The Witcher 3: Wild Hunt
by
Ben Hanson
on February 08, 2013 at 02:00 PM
One thing was made very clear when we visited CD Projekt in Poland: the studio cares about their fans. When designing The Witcher 3: Wild Hunt, director Konrad Tomaszkiewicz and lead quest designer Mateusz Tomaszkiewicz tried to incorporate as much feedback from The Witcher 2 as possible. Watch the video...
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