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  • Blog Post: The Choices I Made In The Walking Dead: Season 2

    The final episode of Telltale Games' The Walking Dead: Season 2 begins with the message: "This game series adapts to the choices you make. The story is tailored by how you play." When I read this, I questioned how much my actions would affect the story. In Telltale's other titles, The... More
  • Blog Post: Top 25 Xbox 360 Games

    Microsoft launched the Xbox 360 in 2005, kicking off the last generation of gaming. This was the most successful period for the company to date; with its excellent Xbox Live service and deep support from third-party developers, the Xbox 360 in many ways became the defining console of the last generation... More
  • Blog Post: Versus Mode – Debating The Walking Dead

    Versus Mode is a special feature that we're doing today, and it focuses on two editors debating the merits of a particular game or series. This entry features executive editor Andrew Reiner debating The Walking Dead series with senior associate editor Dan Ryckert. Reiner: When I first saw Telltale... More
  • Blog Post: Opinion – Younger Characters Are Making A Stronger Impact

    Adolescence is a time of conflicting emotions. One minute life is carefree, and then growing up rears its ugly head, dealing hard lessons. Young teenagers are just starting to realize who they are, and they're far off from figuring it out. Coming-of-age stories remain some of the most popular and... More
  • Blog Post: The Walking Dead: Season Two – Hopes And Fears

    Telltale recently released season two’s first episode, All That Remains , and it left plenty of hints for what Clementine’s about to face. Using all I know about The Walking Dead’s unfair world and its ability to shock, I dissected the opener to share my hopes and fears about what’s... More
  • Blog Post: Opinion – Where I Think Telltale Has Room To Grow

    Telltale reminds me of my family: I care about them, but sometimes they really annoy me. This weekend was the perfect example. Telltale has quickly become an industry darling. After releasing The Walking Dead last year they received numerous awards and Game Of The Year nods. Personally, I thought the... More
  • Blog Post: Opinion: Stop Being So Rigid In How You Define Games

    One thing I’m consistently annoyed with as developers break new ground in interactive entertainment is a subset of gamers dismissing new experiences by saying, “it’s not a game,” or “it’s barely a game.” Lately, I’ve been thinking about how people attempt... More
  • Blog Post: Editorial: Reign Of The Antiheroes

    A few days ago, I wrote a blog highlighting the television shows I enjoy watching. As I dissected my fascination with Sons of Anarchy , Breaking Bad , House of Cards , It’s Always Sunny in Philadelphia , and a handful of other dramas, I realized most of my television viewing is about horrible people... More
  • Blog Post: Road To Extinction: Where Zombie Games Are Heading

    Zombies are popular . Brad Pitt is battling waves of them in World War Z , Dead Rising 3 is one of the Xbox One’s main selling points, and The Walking Dead franchise is succeeding in comics, television, and games . State of Decay has become the fastest-selling XBLA game of all time, the creator... More
  • Blog Post: Moments: Letting Him Live In Day Z

    Day Z is like The Walking Dead without the promise of splendor. Telltale’s zombie adventure game is powerful and well written. Its choices mattered. Its characters were loved, hated, sacrificed, betrayed, and shunned because those are things we do as human beings, to human beings. And while I never... More
  • Blog Post: Peter Molyneux Dissects Telltale's The Walking Dead With Its Writer

    Two years ago at E3 I shot a one-on-one interview between Bethesda's Todd Howard and Mojang's Notch . It was an odd pairing, but I continue to receive a lot of positive responses to the video. This year at E3 I decided to schedule more videos that have developers that are fans of each other's... More
  • Blog Post: Whittacisms: Interview With Game And Film Writer Gary Whitta

    Gary Whitta knows storytelling. As the writer for films like After Earth and The Book of Eli as well as one of the writers for Telltale's The Walking Dead , Whitta has been able to explore a variety of storytelling techniques. We talked with him about these experiences, what he thinks about the future... More
  • Blog Post: Opinion: Why Cliché RPGs Won’t Cut It Anymore

    The role-playing game genre's focus on stories has always drawn me. Having a reason to play beyond "let's get to the end" is a powerful lure. For over two decades, I've enjoyed watching characters grow to save the world. The ending credits always matter so much more with the added... More
  • Blog Post: TV Shows That Deserve Better Video Games

    It’s easy to write off a video game based on a TV show as a company’s way to cash in on the property. While not all of the games in the list below do that, most of them do. That’s a shame. Multiple video games exist for the five shows below – but we think they can do better. A... More
  • Blog Post: Making The 2013 Game Infarcer Cover

    Our April issue is now available , and that means readers are checking out our annual Game Infarcer parody feature. Just like our real magazine, the cover of Infarcer is a big deal, and now you can read about how it was created. For 2013, the talented Zander Cannon (of Double Barrel ) returned to bring... More
  • Blog Post: Telltale Games' Dan Connors Talks Episodic Gaming, Next Gen

    Telltale Games' The Walking Dead was one of 2012's surprising success stories, racking up numerous Game of the Year awards ( 80 according to Telltale ) with an interactive experience that made many gamers grab a Kleenex . I spoke with Dan Connors, CEO and co-founder of Telltale Games and executive... More
  • Blog Post: A Better Apocalypse: Our Open-World, Online Zombie Game Wish List

    Players have had their choice of zombie games for years now. But recent experiments like the ARMA II mod DayZ and the controversial The War Z have opened up the apocalyptic formula with an online, open-world design. Neither title is polished, but the concept itself has kept gamers enamored. Our time... More
  • Blog Post: Creating Clementine

    This year’s most beloved protagonist isn’t a war hero, assassin, or space marine; she’s an eight-year-old girl. Yes, there’s something about Clementine, and when she stepped onto the screen in Telltale’s The Walking Dead with her oversized blue-and-white baseball cap, messy... More
  • Blog Post: Spoiled! The Walking Dead

    It is difficult to talk about The Walking Dead without spoiling some of the game's shocking moments, but we wanted to wait until people had time to play episode five before we posted an episode of Spoiled. While there were spoilers for a couple of key scenes from the first episode in our discussion... More
  • Blog Post: Why The Walking Dead Is One Of The Best Games Of 2012

    Throughout the month we will be posting articles and videos dedicated to celebrating the greatest games of the year. When constructing our list of the top 50 games for the latest issue of the magazine , The Walking Dead from Telltale Games was a shoe-in. Carried on the back of the game's excellent... More
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