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  • Blog Post: Hideo Kojima: The Full Interview

    Game Informer traveled to Kojima Productions' headquarters in Tokyo, Japan in preparation for our Metal Gear Solid V cover story . In addition to playing through MGS V: Ground Zeroes’ main story mode and chatting with key Kojima Productions developers like lead artist Yoji Shinkawa , we also... More
  • Blog Post: Sketching Snake: The Art Of Yoji Shinkawa

    As the man guiding the series since its inception, the name Hideo Kojima is synonymous with Metal Gear. However, starting with 1998's Metal Gear Solid, art director Yoji Shinkawa is one of the most important and consistent elements of the beloved series. His bold illustrations define the look of... More
  • Blog Post: A Newcomer's Guide To Big Boss

    If you were one of the millions of gamers whose first experience with the Metal Gear series was with 1998’s Metal Gear Solid, you probably didn’t know much about the supposedly villainous Big Boss right away. He was frequently referenced during Solid Snake's early exploits, but little... More
  • Blog Post: Dissecting Metal Gear Solid V: The Phantom Pain

    Hideo Kojima's recent panel at GDC 2013 has released a deluge of information on the next Metal Gear Solid. The director of the series finally connected the worlds and trailers from Ground Zeroes and The Phantom Pain to unveil both a new trailer and gameplay footage from Metal Gear Solid V: The Phantom... More
  • Blog Post: Editorial: The Happy Enigma Of Kojima's Phantom Pain

    I don’t exactly know what Kojima’s The Phantom Pain is, but I love it because it’s pure Kojima. When The Phantom Pain was announced at the VGAs recently, it didn’t take long for people to theorize that Kojima’s latest game was actually a Metal Gear game (either Metal Gear... More
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