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Blog Post:
The Story Behind The Last Of Us Debut Trailer
by
Ben Hanson
on February 27, 2012 at 11:39 AM
At this point I think it's safe to assume that you've seen the debut trailer for Naughty Dog's The Last of Us. While visiting the studio we took the opportunity to ask the game director Bruce Straley and creative director Neil Druckmann about the creation of the video and what it is like...
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Blog Post:
Expanding The House: Naughty Dog's Second Team
by
Tim Turi
on February 24, 2012 at 11:00 AM
Naughty Dog found tremendous success with its colorful platformers on the PlayStation and PlayStation 2, but the PS3’s Uncharted series scored the developer numerous awards and widespread critical acclaim. The achievements and growth Naughty Dog has enjoyed over the years presented the opportunity...
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Blog Post:
New Tricks: An Interview With Naughty Dog's Co-Presidents
by
Ben Hanson
on February 22, 2012 at 01:40 PM
Naughty Dog has always been a studio about teamwork. Originally founded by Andy Gavin and Jason Rubin, the duo expertly guided the company until their departure in 2004, when they made room for Evan Wells and Christophe Balestra to take the helm and become co-presidents of the legendary studio. Game...
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Blog Post:
Capturing Joel And Ellie For The Last Of Us
by
Ben Hanson
on February 20, 2012 at 12:30 PM
Naughty Dog's Uncharted trilogy received plenty of praise for the natural performances from the actors and the all-encompassing method of capturing that performance. The same techniques are being applied to Naughty Dog's new IP, The Last of Us. By capturing both the motions and vocal performance...
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Blog Post:
Nature’s Revenge: The Environments Of The Last Of Us
by
Tim Turi
on February 17, 2012 at 03:00 PM
Photo courtesy of Marchand and Meffre Gaming is no stranger to post-apocalyptic worlds, but Naughty Dog wants to deliver something you’ve never seen before with The Last of Us . The game takes place in a world where a deadly fungal disease and widespread strife has wiped out most of humanity. As...
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Blog Post:
Why Audio Matters In The Last Of Us
by
Ben Hanson
on February 15, 2012 at 11:24 AM
Throughout our month of coverage for The Last of Us, the team at Naughty Dog has stressed the importance of subtlety and intensity both in the story and gameplay. Phil Kovats is the man responsible for setting that tone with the audio of the game. As the audio lead for The Last of Us, Phil plans on using...
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Blog Post:
Risk And Consequence: Combat In The Last Of Us
by
Ben Hanson
on February 13, 2012 at 12:11 PM
If you've been following our coverage for The Last of Us, you know about the story and inspirations for Naughty Dog's new IP but you are probably still curious about how the game plays. The team in Santa Monica is attempting to bring a raw sense of humanity to every aspect of the game and they...
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Blog Post:
Digital Issue 227 Is Live: Read About The Last Of Us Now
by
Bryan Vore
on February 07, 2012 at 01:07 PM
Get the full story on The Last of Us and much more in the latest digital edition of Game Informer Magazine. If you're already a subscriber, make sure you're signed in to gameinformer.com, hover over the "Magazine" tab in the upper right of the site, and click the "Read Current...
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Blog Post:
Watch Alex Kidd Reflect On His Time As Sega's Mascot
by
Bryan Vore
on February 07, 2012 at 11:30 AM
In our most recent issue featuring The Last of Us (#227), we look back Sega's former number one guy, Alex Kidd. In the magazine's Classic GI section, you can relive all of his gaming entries, but this long-lost video just has to be seen by any self respecting, hardcore Sega fan. In 2001, Sega...
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Blog Post:
Naughty Dog Almost Made A New Jak And Daxter
by
Tim Turi
on February 06, 2012 at 09:00 AM
From Crash Bandicoot to Uncharted, Naughty Dog has a history of putting out top-notch entertainment. The studio is jam-packed with talented game creators. So many, in fact, that two years ago the company expanded to form a second team, which would eventually develop The Last of Us . But before the first...
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