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The Last Guardian's Long Journey: An Interview With Fumito Ueda
on June 23, 2015 at 11:36 AM
Gamers have been anxiously awaiting The Last Guardian since it debuted at E3 in 2009, and for creator Fumito Ueda and the developers at Team Ico, it's been strenuous and not without its doubts. We talked with Ueda about the whole saga, how the game has remained intact in the transition, and the light...
The Essentials – Shadow Of The Colossus
on March 22, 2015 at 01:00 PM
For over a month now, Game Informer has been taking a look back at the video game industry's most important titles. Dubbed the Essentials, these games aren't just a ton of fun: Their quality, innovation, and industry influence make them must-play experiences for anyone who wants a greater appreciation...
The Last Of Us Leads Geek Out Over Creators Of Ico And Resident Evil
on January 13, 2015 at 02:00 PM
When visiting game studios during our cover story visits, one constant refrain is developers citing the influence of Ico on their concept of game design. We've spoken with David Cage about it in the past, and Naughty Dog's game director Bruce Straley and creative director Neil Druckmann discussed...
Games To Beat In A Day – Ico
on September 01, 2014 at 02:00 PM
Ico is one of the titles most commonly used in the "games as art" debate, but regardless of your opinion on that issue, you can appreciate this mysterious and charming adventure. What starts as a simple puzzle game evolves into a memorable journey unlike anything else in gaming. You control...
Moments – Climbing To The Top Of The Tower In Shadow Of The Colossus
on March 23, 2014 at 07:16 PM
Shadow of the Colossus released when I was in college and it commanded the attention of everyone both in and nearby my dorm room. I brought Shadow of the Colossus to the dorm shortly after release, and everybody was intrigued by it. People would come by to watch me play, putting off plans and classes...
Replay – Ico
on January 04, 2014 at 08:00 AM
Few titles in recent memory are as revered as Ico and Shadow of the Colossus. With gorgeous visuals, striking atmospheres, and solid gameplay, they're both considered classics of the PS2 era for good reason. We may be a ways away from hearing concrete information about Team Ico's next title,...
David Cage On Self-Doubt And Admiring Team Ico
on September 24, 2013 at 12:02 PM
Whenever people talk about storytelling in games, the name David Cage isn't far away. As the director of Heavy Rain and the upcoming Beyond: Two Souls, Cage has spoken at length about the power of interactive stories and the need to advance the maturity of the medium. We sat down with him recently...
Opinion: Save The Last Guardian And Put It On The PlayStation 4
on June 15, 2013 at 12:38 PM
Team Ico's The Last Guardian recently delivered a double dose of disappointment to gamers – first when it did not appear at E3 as rumored, and later when Sony's Jack Tretton said the game was on hiatus . There have been rumors that the oft-delayed game is being moved to the PlayStation...
Moments: Colossus #3
on June 28, 2012 at 06:45 PM
The moment you encounter the third colossus (also called Gaius) is breathtaking, terrifying, and indelibly memorable. Imagine this: You have killed two creatures that are roughly the size of mountains and made your way through a desolate landscape on your way to do battle with the third colossal brute...
Interview: Fumito Ueda on The Last Guardian
on October 08, 2009 at 01:44 PM
One of the perks of TGS is that usually reclusive Japanese developers come out in spades. This being true, GI editors Meagan VanBurkleo and Jeff Cork had a chance to chat with famed Team Ico lead Fumito Ueda about his thematic trilogy, design mantra and his latest PlayStation 3 project, The Last Guardian...
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