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  • Blog Post: Test Chamber - Heroes of the Storm

    Join Andrew Reiner, Daniel Tack, and Jason Oestreicher as they check out the new Blizzard "hero brawler" Heroes of the Storm! Heroes of the Storm is currently in a technical alpha and features MOBA-style battles with characters from the Warcraft, Starcraft, and Diablo universes. For more episodes... More
  • Blog Post: Moments: Betrayal At New Gettysburg

    The StarCraft series is one of the most prominent in the real-time strategy genre, beloved both for its meticulously balanced gameplay and engaging lore. While the story is filled with impressive moments, few can match the impact of what happens to Kerrigan on Tarsonis. Warning: Spoilers Ahead! Throughout... More
  • Blog Post: The Pillars of eSports

    Last week, we discussed what the term eSports meant and made a case for why people might enjoy it. This week, we talk about the core games and franchises that make up the eSports scene. Just as traditional sports include different games like football, baseball, and hockey, eSports are comprised of many... More
  • Blog Post: Stripping Mothership To The Core: Changing Starcraft 2's Most Powerful Unit

    Not only will Blizzard be adding new units for Starcraft II: Heart of the Swarm, but they will also be tweaking a couple of past units. The Protoss Mothership has always been one of the most interesting units in the game, it's a massive airship that inherited the Arbiter from the first Starcraft's... More
  • Blog Post: Major League Gaming's CEO Talks About The Future Of E-Sports

    Major League Gaming's Spring Championship in Anaheim, California took place the weekend after E3. Over 20,000 passionate fans showed up in person and 4.7 million tuned in online to watch the competitions in Starcraft II, League of Legends, and several fighting games. The man overseeing this colossal... More
  • Blog Post: Balancing Starcraft And The Lessons For Heart Of The Swarm

    On top of creating an entirely new campaign and new multiplayer units for Starcraft II: Heart of the Swarm, Blizzard has to monitor and tweak the heavily-played Wings of Liberty multiplayer balance. Starcraft II production director Chris Sigaty says that the team has learned a number of lessons from... More
  • Blog Post: Starcraft II's New Units And The Problem With Legacy Of The Void

    The reason that Blizzard gave for Starcraft II being split into three different games is that they wanted to give each race a narrative chance to shine in single-player. Now they are dealing with the repercussions of their decision on the multiplayer side of things. In this interview shot at Anaheim's... More
  • Blog Post: Pro Gaming Comes Of Age

    “A beer in one hand and shouting at the TV, I finally understand football,” declares StarCraft II design director Dustin Browder. The “Barcraft” phenomenon Browder is gushing about, where gamers take over a sports bar and put StarCraft II streams on the establishment’s high... More
  • Blog Post: Afterwords: StarCraft II

    “Outstanding. A truly elite title that is nearly perfect in every way.” That’s how the GI review scale describes a game that receives a 10, and it’s also a description that I think fits quite comfortably with StarCraft II: Wings of Liberty. But a game of this level of quality... More
  • Blog Post: An Extensive Interview With StarCraft II's Design Director

    Dustin Browder, the design director for Blizzard Entertainment's upcoming mega-RTS StarCraft II: Wings of LIberty, took time out of his busy Zerg-nerfing schedule to speak with us about the philosophy behind the game. Strap yourselves in, because we're in for several pages of exclusive info on... More
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