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  • Blog Post: Remembering LucasArts One Year Later

    Just one year ago today, the gaming industry lost one of its oldest and most respected publishers. On April 3, 2013, we broke the story that LucasArts had been shut down. What followed throughout the day were calls and emails to many well-known developers who had worked with the publisher throughout... More
  • Blog Post: Oscar Nominated Films And Their Video Game Adaptations

    The Oscars are considered the most prestigious of all film awards. Every year, the films that win and are nominated for the Academy Award for Best Picture are considered the best of the best. Some of those movies (a surprising amount, in fact) have had video games based on them. Do these games live up... More
  • Blog Post: Replay – Star Wars: Bounty Hunter

    When I was constructing my Fall of the Empire editorial, I spent many days and nights looking back at LucasArts' catalog of games, fondly remember the hits and cringing at the mountain of missteps made by this studio. The research I did for the canceled title Star Wars: 1313 led me into Game Informer's... More
  • Blog Post: Fall Of The Empire: How Inner Turmoil Brought Down LucasArts

    [This feature originally appeared in Game Informer issue #250] Like a farm boy looking contemplatively upon two suns, in 2004 LucasArts was searching for answers and ways to right a video game business in disarray. Although Star Wars fans were pleased with several of the studio’s latest endeavors... More
  • Blog Post: The Big Decisions Of Destiny's Development

    With around 500 developers now working on the project, Destiny has ballooned to become one of the largest projects in game development history. Technical art director Ryan Ellis was there from the beginning. As one of the first people assigned to the top secret "Destiny" game at Bungie, Ellis... More
  • Blog Post: Opinion – Tapping Isn't The Same As Playing

    In recent years, mobile and tablet gaming has obviously exploded in popularity. With developers finding smart ways to utilize touchscreens, the quality of these titles has steadily risen in conjunction with the vast quantity of them. I’ve greatly enjoyed many iPhone games, including Hero Academy... More
  • Blog Post: The Surprising Evolution Of Destiny's Art

    Throughout the next month, we're going to be rolling out exclusive videos and articles to coincide with our January cover reveal of Bungie's Destiny . We're starting with the beginning, back when art director Christopher Barrett and his team of talented artists were sketching rough ideas... More
  • Blog Post: The Empire Strikes Bux: How Tiny Death Star Robbed Me

    I tried getting into NimbleBit’s Tiny Tower back when multiple Game Informer editors were breathlessly ranting about their miniature enterprises. Something about the free-to-play, microtransaction-focused formula didn’t click with me. Open up new shops, stock products, and give the tiny Bitizens... More
  • Blog Post: Five Franchises Telltale Games Should Do Next

    If you’ve played either The Walking Dead or the first episode of The Wolf Among Us, you know that Telltale Games has honed in on a formula for presenting narrative games in a way that is exciting, accessible, and emotionally powerful. Here are my picks for five other beloved franchises I’d... More
  • Blog Post: The Lightsaber – Looking Back At A Star Wars Icon In Video Games

    This is the weapon of a Jedi Knight. Not as clumsy or random as a blaster – an elegant weapon for a more civilized age. – Obi-Wan Kenobi, Star Wars It all started on May 25, 1977, when the box-office release of Star Wars sent adolescent star dreamers across the globe into a frenzy of science... More
  • Blog Post: What New Worlds We Want To See In Kingdom Hearts III

    With the Kingdom Hearts III finally a reality , we couldn't help but anticipate what Square Enix and Disney have in store for Sora and company. Part of Kingdom Hearts' magic is stepping into Disney worlds and feeling like you're transported back to your childhood. The nostalgia factor fuels... More
  • Blog Post: LucasArts Licenses Developer Wishlist

    This was originally published on April 3, 2013, after we got the news that LucasArts as we knew it would be shutting down. In honor of Star Wars Day, we're sharing it with you again. We remain hopeful that new developers will get a chance to make their mark on Star Wars' rich video game history... More
  • Blog Post: Stop Making Me Kick Puppies To Shoot Lightning

    We’ve all been there: The game is paused, the choice menu stares you in the face. Do you return the lost pet to the grieving old lady, hold out for a better reward, or punt the puppy across the street for sociopathic kicks? If you want to build the most powerful antihero you can, you better warm... More
  • Blog Post: Remembering LucasArts

    We're saddened by the news that Disney closed LucasArts today . A lot of us at Game Informer grew up with LucasArts' games and have fond memories playing them. From its kooky adventure games to continuing to churn out interesting Star Wars titles, the company will be missed. As an appreciation... More
  • Blog Post: I Don't Want To Think About Star Wars: Battlefront III Anymore

    Some things you just can't let go. Our current fascination with the unreleased Star Wars: Battlefront III is just one example throughout video game history of gamers' love affair with what could of been and what likely will never be. I understand how easy it is to pine for a title you can't... More
  • Blog Post: Where's My Sequel? – Star Wars Republic Commando

    When LucasArts officially became a part of the Disney empire a couple weeks ago, there was plenty of discussion concerning the future of Star Wars video games. Out of all the Star Wars video games, the one that I would like to see get a sequel the most is Republic Commando. Republic Commando was a fun... More
  • Blog Post: The Inspirations For Halo 4

    Halo 4 will be the first new entry in the series from the freshly-formed studio 343 Industries, but that doesn't mean that the team is approaching the game from a blank slate. Each team member was inspired to join the team and work on the game for their own reasons; inspirations for the new game... More
  • Blog Post: Conquer The Old Republic With These Tips

    Like all MMOs, Star Wars: The Old Republic has unbelievably terrible default keybindings. Stave off repetitive stress injuries and dramatically improve your reaction times in the game by learning from this sage keybinding advice. The biggest problem, which every hotkey-based game has fallen prey to,... More
  • Blog Post: Reiner And Phil Play Star Wars: The Old Republic

    We're back! For the first Reiner and Phil video of 2012, we give an action-packed, near-hour-long tour of the gigantic MMO Reiner and I spent most of our holiday break playing. Take a look at some of the random quests, conversations, and space battles available for my level 34 Imperial Agent. When... More
  • Blog Post: Replay – Star Wars Rebel Assault 2

    With the release of Star Wars: The Old Republic, everyone on staff has Star Wars fever. There's always a little bit of Star Wars fever going around, to be honest, but we're nearing a true epidemic. In honor of our sickness (which has kept some folks at home to recuperate on their PCs), we decided... More
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