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  • Blog Post: Our Favorite E3 Moments

    For almost two decades, the Electronic Entertainment Expo has been a highlight for gamers to see what companies have in store. The show is full of press conferences, game announcements, and demos – some for the better, others for the worse. Either way, E3 provides more than its share of memorable... More
  • Blog Post: Games That Turned Hype Into Disappointment

    Today's cancellation of Aliens: Colonial Marines on Wii U is the final chapter in the long and sad story of the game's development. At one point, Colonial Marines was a highly anticipated title, but fans' excitement and expectations hit rock bottom once they actually played it. This doesn't... More
  • Blog Post: Reflecting On Maxis: A Will Wright Interview

    Maxis is the company behind some of the most successful games on the PC, and Will Wright was the most recognizable face behind Maxis. From the studio’s inception in 1987 to his departure from Maxis in 2009, he was the creative mind driving development of titles like The Sims, SimCity, and Spore... More
  • Blog Post: Meet The New Creative Director For Assassin's Creed III

    Assassin's Creed III introduces players to a new protagonist, a new setting, and pulling all the strings a new creative director working behind the scenes. Starting in Australia at a studio that specialized in licensed games for the Game Boy Advance, Alex Hutchinson worked his way through the ranks... More
  • Blog Post: Interview: SpyParty's Chris Hecker Talks Innovation

    [Photo by Steve Skoll ] Chris Hecker is one of the most creative people working in games today. His background spans everything from early 3D graphics technology in Windows to a stint at Maxis working on Spore. He also spent a good deal of time writing technical articles for Game Developer magazine,... More
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