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Capcom Has Been Working With Disney Since 2010 On DuckTales Remastered
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Xbox Fuses With PlayStation In The PlayBox
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Blog Post:
What The PlayStation 4 Means For Infamous Second Son
by
Ben Hanson
on May 13, 2013 at 02:00 PM
As an exclusive to the new system from Sony, Infamous Second Son is planning on taking advantage of the console's unique strengths. Developer Sucker Punch Productions will not only use the advanced horsepower of the PlayStation 4, but they are also hoping to further immerse players by using the touchpad...
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Blog Post:
First Five Indie Games You Should Buy On Sony's Indie Store
by
Ben Reeves
on May 07, 2013 at 02:54 PM
Today, Sony announced that it would be adding an Indie category to its online PlayStation store. There have been so many great indie games over the years that there is already a wealth of great gaming content available on the store, but if you've stayed away from the indie scene for the last several...
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Blog Post:
Exploring Humanity In Doki-Doki Universe
by
Jeff Marchiafava
on May 07, 2013 at 01:30 PM
Founded by ToeJam & Earl creator Greg Johnson, HumaNature Studios aims to create games that appeal to a broad audience, and give players fun and creative ways to interact with one another. The studio's first game, tentatively titled Doki-Doki Universe, also offers up insight into your own personality...
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Blog Post:
Race Against The Doomsday Clock In Counterspy
by
Jeff Marchiafava
on May 07, 2013 at 01:15 PM
SCE Foster City Studio has a history of collaborating with Sony's first-party developers on triple-A franchises like Uncharted, Infamous, and Resistance. Now the studio is expanding into the downloadable space, teaming up with indie developers to help bring unique and innovative projects to Sony's...
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Blog Post:
The Vibrant World Of Hohokum
by
Jeff Marchiafava
on May 07, 2013 at 01:00 PM
Santa Monica Studio is no stranger to working with talented indie developers, having helped bring games like Sound Shapes, The Unfinished Swan, and Journey to Sony's platforms. Its latest collaboration is Hohokum, a colorful and creative 2D sandbox game from developer Honeyslug and artist/designer...
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Blog Post:
June Cover Revealed: Infamous Second Son
by
Dan Ryckert
on May 07, 2013 at 11:00 AM
This holiday will mark the release of the PlayStation 4, and gamers can't wait to learn more about Sony's jump to the next generation. In anticipation of this big event, Game Informer set out to create the definitive PlayStation 4 issue. Starting with a 10 page feature on Sucker Punch's Infamous...
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Blog Post:
Three Piddly Little Things I Want From Next Gen
by
Jeff Cork
on May 06, 2013 at 04:43 PM
E3 is coming in a little more than a month. That means we'll all be inundated with big news about various features, services, and tidbits about the PlayStation 4 and whatever it is that Microsoft is working on . That's great. I like hearing about those things. As we inch closer to the next cycle...
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Blog Post:
David Cage On Player Behavior, His Role As Director, And Violence In Beyond
by
Mike Futter
on April 29, 2013 at 02:30 PM
This weekend, Quantic Dream's Beyond: Two Souls became the second video game featured at the Tribeca Film Festival (L.A. Noire was the pioneering piece), and the first platform-exclusive to earn the honor. After the 35 minute gameplay demonstration and subsequent panel meeting, we had the opportunity...
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Blog Post:
Test Chamber – Guacamelee
by
Dan Ryckert
on April 09, 2013 at 01:00 PM
Gamers across the internet love to argue about just about any topic, but there are two things that are impossible to hate: "Metroidvania" games and Mexican lucha libre pro wrestling. Luckily for the world, these incredible elements have finally been brought together into one gaming experience...
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Blog Post:
Sony's Indie Initiative Bonus Content
by
Jeff Marchiafava
on April 07, 2013 at 11:00 AM
This month Sony shared with us its plans to make indie gaming an integral part of the PS4's ecosystem. We outlined some of the first indie games that will appear on the PS4 in the latest issue of Game Informer, but still had a ton of content left over to share with readers. Below you'll find...
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Blog Post:
Sony Developers Weigh In On PlayStation 4
by
Matt Helgeson
on March 27, 2013 at 11:28 AM
We had the opportunity to ask the heads of some of Sony's most high-profile in-house development studios, including Naughty Dog and Sucker Punch, what they thought of the PlayStation 4. Their answers speak to their enthusiasm for a system that should give developers a lot of power and flexibility...
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Blog Post:
Predicting The Future Of The PlayStation 4
by
Matthew Kato
on March 22, 2013 at 01:25 PM
Sony's reveal of the PlayStation 4 excited the industry with its visions of next-gen games, the ability to play legacy PlayStation titles, the power of cloud gaming, and more. But will we see all of these features as stated, or are they just empty promises? Here are a list of some of the PlayStation...
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Blog Post:
Test Chamber – God Of War: Ascension
by
Dan Ryckert
on March 12, 2013 at 03:25 PM
Ever since Kratos made his debut in 2005, he's stabbed, sliced, and ripped his way into gamers' hearts. His newest adventure takes a step back in the series' timeline, and looks at the angry fella before he became the God of War. Watch below to see Andrew Reiner and myself take a look at...
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Blog Post:
Live Stream – God Of War: Ascension
by
Dan Ryckert
on March 12, 2013 at 08:00 AM
UPDATE - The stream has concluded, but we've got the archive right here . Go check it out! Today's biggest release is Sony's newest chapter in the story of Kratos. God of War: Ascension takes a step back in the series' timeline, and you can watch the action today via our live stream....
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Blog Post:
Interview: David Cage Talks About The Perfect Future Of Gaming
by
Matt Bertz
on February 25, 2013 at 05:30 PM
We sat down with Quantic Dream founder David Cage (Heavy Rain, Beyond: Two Souls) to discuss the game industry’s Peter Pan syndrome, the technological limitations facing creators, and the parallels between the evolution of the film and game industries. As the data you presented at D.I.C.E. demonstrated...
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Blog Post:
The PlayStation 4’s Big Unanswered Questions
by
Tim Turi
on February 21, 2013 at 06:40 PM
We’ve learned a lot about the PlayStation 4 since Sony revealed the console yesterday . New details concerning the system’s Blu-ray player and compatibility with second-hand games continue to trickle in, but we’re still left with some big questions. The remaining mysteries include things...
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Blog Post:
Your Move, Microsoft
by
Jeff Cork
on February 21, 2013 at 02:58 PM
If you were forced to pick one word that summed up Sony’s PS4 reveal, a safe answer would be “connected.” The company line is that the PS4 emphasizes the “play” part of PlayStation, but that only tells some of the story. Nearly everything Sony showed in New York fed back...
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Blog Post:
Interview: Sony's Shuhei Yoshida Sheds More Light On PS4
by
Andrew Reiner
on February 21, 2013 at 12:22 PM
Immediately after the PlayStation 4 press conference, we sat down with the Sony president of worldwide studios Shuhei Yoshida to discuss the new controller, the ambitious self publishing service for developers, and the expansion of cross-play functionality. With Jonathan Blow being here, you kind of...
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Blog Post:
Game Informer Editors React To PlayStation 4 News
by
Matt Bertz
on February 20, 2013 at 08:28 PM
Sony threw a lot of new information at the public with its PlayStation 4 press conference. Find out what the Game Informer team thinks about the new hardware, networking features, cloud streaming, and, most importantly, game announcements. Matt Bertz It may not generate the headlines, but the biggest...
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Blog Post:
The Games Of PlayStation 4
by
Tim Turi
on February 20, 2013 at 08:00 PM
From new Killzone and Infamous titles to Bungie's Destiny and Blizzard's Diablo III, companies announced a slew of games at Sony's PlayStation 4 presentation today. Here's a round-up of every story we wrote about the known PlayStation 4 games. Deep Down - Capcom Deep Down is a fantasy...
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