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  • Blog Post: Ten Comical Video Game Music Videos

    There's nothing I love more than wasting time exploring the seemingly infinite offerings from YouTube and discovering hilarious videos, and some I wish I had never seen. Among these trips into the dark corners of YouTube, I enjoy checking out video game videos to see if anything catches my eye. Here... More
  • Blog Post: Comparing The Open World Of The Witcher 3: Wild Hunt

    Some fans might be worried about The Witcher 3's leap to an open world, that the tightly-constructed narrative of previous entries might be sacrificed to appease a growing trend in the industry. Rest assured, the development team at CD Projekt RED is confident that they have created the perfect fusion... More
  • Blog Post: Character Building

    Due to the recent release of Skyrim’s Dragonborn DLC, I’ve been spending a lot of time in Bethesda’s massive world again. After playing for an unhealthy amount of time, I realized that I wasn’t paying too much attention to the developer’s story. However, I was still following... More
  • Blog Post: Weekend Warrior 12/7/2012

    It's snowing here in Minneapolis. To most people that means icy roads, itchy scarves, and bad drivers, but to us it's just a great excuse to stay in and play video games. Andrew Reiner: If I don't shoot a handful of endangered animals in Far Cry 3, this weekend is a failure. If you haven't... More
  • Blog Post: Attention to Detail: 10 Things That Make Any Game Better

    Great ideas are the foundations of great games, and no one can deny that developers today create many entertaining concepts. Even so, sometimes the simple things get overlooked. Every gamer has stopped in the middle of playing and wondered why a developer failed to include an obviously useful feature... More
  • Blog Post: Stopping To Smell The Roses

    This console generation is filled with stunning open worlds. Entire games have been based around settings like Skyrim and Rapture, where the environments are characters in themselves. Particle effects and dynamic lighting make them all the more believable while the narratives draw you into the fold.... More
  • Blog Post: How Bethesda Can Bring Me Back Into Skyrim

    I love Skyrim. Bethesda’s exceptional RPG was my personal 2011 game of the year. After a hundred-plus hours in-game and a year of real time, though, I’ve moved on. Here’s what the DLC the company is teasing can do to convince me to return to the frozen north of Tamriel. Craft Some New... More
  • Blog Post: Watch Your Backlog: This Console Generation's Infamous Release Weeks

    A special kind of anxiety accompanies being a gamer. Every once in a while a week like this one comes along when there is an excess of good games to play such as Dishonored and XCOM: Enemy Unknown. It’s not a bad problem to have, but it can make our back logs more intimidating. No matter their... More
  • Blog Post: The Good And Bad Of Skyrim's Hearthfire DLC

    Yesterday, Bethesda released Hearthfire , the second piece of DLC for Skyrim. Unlike Dawnguard , which featured a lengthy questline, Hearthfire involves less structured content that allows players to slowly construct their own homesteads. Is this enough to draw players back into the vast world of Skyrim... More
  • Blog Post: Using Kinect In All The Wrong Places

    I was watching a movie on my Xbox 360 the other night, when I had to go upstairs. The controller had long turned itself off. My hands were full of empties. Rather than drop everything onto the floor (my immediate instinct), I just said “Xbox, pause,” and the system obediently put the action... More
  • Blog Post: Daedra, Werewolves, And Vampires: The Creatures Of The Elder Scrolls Online

    While our month of coverage for The Elder Scrolls Online is over, we wanted to share with you a section cut out of our combat video that focuses on the monsters. Pulling from Morrowind, Oblivion, and Skyrim, some of the creatures inhabiting the online world of Tamriel will be familiar to fans of the... More
  • Blog Post: The Stylized Art Of The Elder Scrolls Online

    How do you create an art style that unifies the worlds of Morrowind, Cyrodiil, and Skyrim? As the art director for The Elder Scrolls Online, Jared Carr is spearheading the unification of Tamriel as it enters the realm of the MMO. Watch the video below to learn why the team chose a stylized approach and... More
  • Blog Post: The Tactical Combat Of The Elder Scrolls Online

    The Elder Scrolls Online has a multi-pronged strategy to separate its combat from other MMOs on the market. With an emphasis on fewer, more powerful skills and rewarding tactical maneuvers like creating synergy bonuses between two players, the team at Zenimax Online Studios is attempting to create a... More
  • Blog Post: Why The Elder Scrolls Online Isn't Using HeroEngine

    Elder Scrolls Online developer Zenimax Online Studios licensed MMO middleware HeroEngine, which is also used in Star Wars: The Old Republic, shortly after the studio's 2007 founding. After we announced the game with our June cover story, a vocal set of fans wasted no time in making their concerns... More
  • Blog Post: Exploring Quests In The Elder Scrolls Online

    Fans of MMOs have killed their fair share of monsters. They've collected enough pelts and have returned plenty of missing items to quest-givers. The team behind The Elder Scrolls Online has the challenge of creating thousands of quests for their MMO that will hook players and share similarities with... More
  • Blog Post: Creating The Story For The Elder Scrolls Online

    Over the course of five core games, the Elder Scrolls series has accumulated enough lore to keep fans buried. The team behind The Elder Scrolls Online decided to wind back the clock in order to add to the series rich history. Through a combination of careful research, conversations with Bethesda Game... More
  • Blog Post: What Makes The Elder Scrolls Online A Modern MMO

    With such long development cycles, it's difficult to create an MMO that feels modern. As the game director of The Elder Scrolls Online, Matt Firor wants to ensure that the game is heeding lessons from past MMOs. Working extensively in this one genre, Firor thinks that he has pinpointed several key... More
  • Blog Post: Dissecting The Auto-Generated Music Of The Elder Scrolls Online

    While we regretfully aren't able to share any of the music from The Elder Scrolls Online with you, we wanted to give fans of the series a glimpse into the team's approach to music in the game. We talked with the game director Matt Firor and lead gameplay designer Nick Konkle and asked them to... More
  • Blog Post: The Origins Of The Elder Scrolls Online

    Matt Firor has spent twenty years in the game industry thinking about and creating online games. Once a leading voice at Mythic Entertainment and a producer on the beloved MMO Dark Age of Camelot, Firor left that studio and began the monumental task of taking The Elder Scrolls series online. With Oblivion... More
  • Blog Post: The Challenge Of Elder Scrolls Online: An Interview With The Creative Director

    Paul Sage is working on his dream project. As a rabid fan of the Elder Scrolls series, Paul finally has a chance to help craft the land of Tamriel. The only downside is that every other fan of the series is eager to critique his work. Game Informer's Adam Biessener sat down with Paul Sage to talk... More
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