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  • Blog Post: Eight Video Game Franchises That Make Sense For VR

    No more waiting; VR is finally here. Except we are still waiting – waiting for some games that we’d really like to play with our new toys. The Rift and Vive both have some novel launch experiences, but they are a far cry from the system-selling titles that gamers are used to seeing year-in... More
  • Blog Post: Is Cities: Skylines One Of The Top 50 Games Of 2015?

    It’s hard to believe that 2015 is rapidly approaching its end. With the holiday shopping season kicking off in prudent this weekend, we’re looking at some of games of 2015 and debating whether or not they belong in our year-end list of the top 50 games . This time, we’re putting Colossal... More
  • Blog Post: My Awkward Elevator Ride With SimCity Creator Will Wright

    You ever wonder what you'd say to a legendary game creator if you were in an elevator with him? Probably nothing. This happened to me years ago at the annual DICE Summit in Las Vegas, which I attended with our editor in chief Andy McNamara. If you're unfamiliar, it's an annual conference... More
  • Blog Post: Video Games That Would Be A Ridiculous Fit For Film

    Video games and films haven't always mixed well, but when film producers pick up licenses like Space Invaders , Need for Speed , and Tetris , we have to start wondering if they're actively trying to fail. In an effort to help Hollywood waste billions of dollars, we've compiled a list of eight... More
  • Blog Post: Connection Failed: Troubled Online Launches

    Games are more connected than ever. Many of the world's most popular games are now exclusively online, and an increasing number blur the line between single- and multiplayer. Times are changing, but one thing has remained constant: Launching a large-scale online game is a difficult proposition -... More
  • Blog Post: Revisiting SimCity

    The prospect of a new SimCity was exciting for many gamers, but the game suffered one of the most troubled launches in gaming history. Bugs, strange AI, and server problems stemming from an always-online requirement all contributed to a whirlwind of criticism that surrounded SimCity for its first several... More
  • Blog Post: Test Chamber – SimCity

    For the first time in a decade, players are getting a true sequel in the SimCity series. The latest installment in the classic franchise from Maxis is available in stores today (and via download on Origin), and we run through what fans should expect. Even though my review isn't up yet , you can join... More
  • Blog Post: Reflecting On Maxis: A Will Wright Interview

    Maxis is the company behind some of the most successful games on the PC, and Will Wright was the most recognizable face behind Maxis. From the studio’s inception in 1987 to his departure from Maxis in 2009, he was the creative mind driving development of titles like The Sims, SimCity, and Spore... More
  • Blog Post: Gamescom Spotlight: Electronic Arts

    We demoed EA’s top titles at Gamescom and have all the latest details. EA’s booth is crammed with several high-profile titles this year and we saw all the big guns. Of course, Army of Two: The Devil’s Cartel is here, but you should already know everything about that from our latest... More
  • Blog Post: Video Recap: EA/Ubisoft's E3 Press Conference

    While some are certainly more entertaining than others, there's always a lot to talk about after an E3 press conference wraps up. Game Informer's Kyle Hilliard and Matthew Kato discuss the games and highlights of the press conferences from EA and Ubisoft in this video recap. Medal of Honor, SimCity... More
  • Blog Post: A Timeline Of The Sim Franchise

    The prefix “sim” began with SimCity in 1989. It’s short for “simulation” and it qualifies a game where you simulate the act, typically one of management, of overseeing a large organic structure – or something. Placing those three letters before the title of a game... More
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