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  • Blog Post: Space Elevators, Magnetic Boots, and AR: The Futuristic Tech Of Tacoma

    Gone Home transported players back to the ‘90s, putting them in a house full of audio cassettes, trapper keepers, and VHS tapes. Since Tacoma is set in 2088, Fullbright won’t have these nostalgic touchstones to establish a familiar setting. The mysterious space station immerses players in... More
  • Blog Post: Meet The MLB Player Who Helped Envision Deus Ex’s Future

    Anyone can dream about the future. Interstellar space ships, laser swords, and alien races are a staple of science fiction, but it takes a lot of diligent research to craft a future that could actually come to pass. When Eidos-Montreal rebooted the Deus Ex series in 2011, it wanted to build a world that... More
  • Blog Post: Dreaming Of Video Games – Researchers Investigate How Playing Games Affects The Sleeping Mind

    Art by Tristan Hilliard If you play video games, then there is a high probability you’ve dreamt about one of your interactive experiences. Maybe you’ve walked the grasslands of Hyrule, sprinted through a science-fiction battlefield, or seen Tetris blocks falling into place while you were... More
  • Blog Post: The Big Decisions Of Destiny's Development

    With around 500 developers now working on the project, Destiny has ballooned to become one of the largest projects in game development history. Technical art director Ryan Ellis was there from the beginning. As one of the first people assigned to the top secret "Destiny" game at Bungie, Ellis... More
  • Blog Post: Nintendo Can Solve All Its Wii U Problems With Metroid

    It's no secret that Nintendo hasn't been as financially successful these last few months as it has been historically. In order to help the beloved company turn things around, let me propose a solution to its financial struggles: Metroid. Hear me out on this. Imagine this: Ben Reeves is eight... More
  • Blog Post: Why We Play: How Our Desire For Games Shapes Our World

    Gamers have spent countless hours saving princesses, dodging bullets, and dismembering Grecian monsters. What drives us to keep coming back to these experiences? Researchers around the world have spent decades measuring the effects games have on our society: how they encourage or discourage violence... More
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