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CONFIRMED: Microsoft To Drop Used Game Restrictions, Online Requirements
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Blog Post:
Where I'd Like To See 343 Studios Take The Halo Brand
by
Ben Reeves
on November 06, 2012 at 06:00 PM
Earlier today, Halo 4's executive producer Kiki Wolfkill talked about how she thought Microsoft could take the Halo franchise into genres outside of first-person shooters. Here are my thoughts on that. I love the Halo games, but personally I'd love to see a real time strategy game based on the...
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Blog Post:
Stripping Mothership To The Core: Changing Starcraft 2's Most Powerful Unit
by
Ben Hanson
on June 22, 2012 at 07:15 PM
Not only will Blizzard be adding new units for Starcraft II: Heart of the Swarm, but they will also be tweaking a couple of past units. The Protoss Mothership has always been one of the most interesting units in the game, it's a massive airship that inherited the Arbiter from the first Starcraft's...
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Blog Post:
Why Should You Care About eSports?
by
Jack Gardner
on June 22, 2012 at 02:55 PM
What makes over eight million people tune in to live streams to watch other people play video games? Electronic Sports, better known as eSports, is an umbrella term for competitive video gaming. Competitive gaming has been growing in popularity for a while now, developing a large fan-base that is both...
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Blog Post:
Director's Cut: Interview With Robot Entertainment's Patrick Hudson
by
Matt Helgeson
on April 18, 2012 at 01:15 PM
In the current issue of Game Informer, we published an interview with Robot Entertainment's Patrick Hudson. The company, formed by ex-Ensemble veterans has left Age of Empires behind in favor of innovative downloadable and mobile games like Orcs Must Die and Hero Academy. Unfortunately, there just...
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Blog Post:
Valve's New Game Announced, Detailed: Dota 2
by
Adam Biessener
on October 13, 2010 at 11:59 AM
The rumors and speculation can cease. Valve is making Dota 2, we've played it, and it's already amazing even though it's not coming out until next year. And we haven't yet laid eyes on Dota 2's biggest innovation: a radical approach to integrating the game's community back into...
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Blog Post:
An Extensive Interview With StarCraft II's Design Director
by
Adam Biessener
on April 08, 2010 at 05:20 PM
Dustin Browder, the design director for Blizzard Entertainment's upcoming mega-RTS StarCraft II: Wings of LIberty, took time out of his busy Zerg-nerfing schedule to speak with us about the philosophy behind the game. Strap yourselves in, because we're in for several pages of exclusive info on...
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