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  • Blog Post: E3 2012 Retrospective: The Littlest Big Show

    At the end of last year's E3 conference, I was left feeling a little underwhelmed. In hindsight,it was worse than it seemed at the time. E3 2012 will likely be remembered (if at all) as one of the most uneventful shows in the conference's history. The Sound of Silence A year later, E3 2012 is... More
  • Blog Post: Born With No Name: A Look Back At Q*bert

    As an actor, Warren Davis has achieved small roles in shows like House M.D. and Criminal Minds . Before finding some success as an actor, Davis programmed arcade games – most notably the 1982 arcade hit Q*bert. In celebration of Q*bert’s 30 anniversary, we talked with the game designer turned... More
  • Blog Post: Gameography: Dan Houser of Rockstar Games

    Dan Houser, who helped found Rockstar Games with his brother Sam, has quietly assembled one of the most impressive careers in game writing history. Though he’s traditionally shied away from the spotlight, we were able to interview Houser for the latest issue of Game Informer (#225). To expand your... More
  • Blog Post: A Warrior’s Quest: A Retrospective of Square-Enix’s Classic RPG Series

    In the West, series like Call of Duty and Grand Theft Auto are about as big as a game can get, but in Japan, few franchises stand taller than Square-Enix’s Dragon Quest. First released in 1986, Dragon Quest is credited with establishing the basic template by which many RPGs would be made. Dragon... More
  • Blog Post: A Vast Empire: The Dynasty Warriors Dynasty

    The Dynasty Warriors franchise is so sprawling that it should have its own area code. In a little over a decade the series has amassed nearly two dozen unique entries (and that’s not counting the Samurai Warriors spin-off series). The series may be overextended, but it is still beloved by many... More
  • Blog Post: Retrospective: Opening Remarks

    One of the best things about working at Game Informer is our extensive library of classic and contemporary games, affectionately known as The Vault . In addition to being an invaluable resource for our everyday work, it’s a great place to find inspiration. The other day a few of us were talking... More
  • Blog Post: Before Bulletstorm, There Was Painkiller

    "Pfffff. Dude. That was 2002! Hang on, what was the idea? Hmm. I was drunk..." People Can Fly creative director Adrian Chmielarz is exactly what you might think the man behind Painkiller and Bulletstorm is like. The eccentric Polish studio head is one of the least rehearsed developers to ever... More
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