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recent news
Congressmen File Bill To Regulate DVRs And Other Monitoring Devices
Jun 18 2013 04:19 PM
Battle It Out In Dungeons & Dragons: Chronicles of Mystara, Available Today
Jun 18 2013 03:44 PM
Reminder: July 2013 Digital Issue Available Now
Jun 18 2013 03:14 PM
Yes, The New Black Ops II DLC Is Called Vengeance
Jun 18 2013 01:54 PM
Bioshock's Ken Levine Tapped To Write Logan's Run Remake For Warner Bros.
Jun 18 2013 12:49 PM
More Layoffs At EA, This Time Analysts And Internal Reviewers
Jun 18 2013 12:05 PM
Gears of War: Judgment Lost Relics DLC Out Today For VIP Members
Jun 18 2013 11:35 AM
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Jun 18 2013 10:33 AM
Call Of Duty: Black Ops II's Next DLC Could Be Called Vengeance
Jun 18 2013 09:34 AM
Oculus VR Secures More Funding
Jun 18 2013 08:58 AM
tags
Blog Post:
The Best Video Game Surprise Songs
by
Kyle Hilliard
on June 07, 2013 at 03:00 PM
It’s not an entirely new phenomenon. Surprise songs have been showing up in video games for quite some time, but it has become increasingly popular in this generation of video games. Sometimes they accompany secret areas, important plot moments, or they appear during the credits at the end of a...
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Blog Post:
How Wind Waker and Red Dead Redemption Informed Assassin's Creed IV: Black Flag
by
Ben Hanson
on March 06, 2013 at 02:00 PM
While the gut reaction when seeing an Assassin's Creed game set during the golden age of piracy is to assume the team looked to the Pirates of the Caribbean for inspiration, but the team at Ubisoft Montreal is going for a much more grounded approach for Black Flag. With inspirations ranging from...
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Blog Post:
Moments: Welcome To Mexico
by
Mike Mahardy
on December 03, 2012 at 04:40 PM
Red Dead Redemption is all about discovery. Placed in a gigantic open world, you’ll likely find something to divert your attention on the ride to your next mission: duels, stranger missions, hunting rabbits, to name a few. The best part is that all of this content makes sense in the harsh desert...
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Blog Post:
Surprise Protagonists: A New Perspective
by
Mike Mahardy
on November 01, 2012 at 02:00 PM
It’s not uncommon for a cutscene to present us with a different perspective. These sequences can illustrate events through the eyes of several different characters, whether they’re the main protagonist or not. Seeing things from a new angle can not only increase the impact of storytelling...
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Blog Post:
Critical Mass: The Best Games Of This Generation...So Far
by
Jeff Cork
on September 01, 2011 at 12:31 PM
Time flies when you're having fun. It seems like it was only yesterday, but our current generation of console hardware launched nearly six years ago, with the release of the Xbox 360. Nintendo and Sony followed suit a year later, with the Wii and PlayStation 3. Since then, we've been able to...
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Blog Post:
The Best Video Game Period Pieces
by
Matt Helgeson
on August 19, 2011 at 06:13 PM
Movies have embraced period pieces since the beginning of the medium – from historical costume dramas to gangster epics, Hollywood has always made good use of a wide variety of eras. While games are beginning to rival film in terms of production value and storytelling, the industry is still largely...
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Blog Post:
Lights, Camera, Action Button
by
Tim Turi
on June 03, 2011 at 05:40 PM
No, this article isn’t about how L.A. Noire’s expressive facial animations and multilayered story have blurred the line between film and game. Rockstar’s 1940s saga makes an appearance in this article, but it’s only to stress that video games are becoming more and more similar...
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Blog Post:
Reader & Staff Game Of The Year 2010 Picks
by
Tim Turi
on January 07, 2011 at 07:07 PM
We made our picks for the best games of the year, so now it's time to see what the readers think. Users on this website voted for the best games in a variety of categories. Some of the winners line up neatly with ours, but a few dark horses won the readers' acclaim. See how your favorites stack...
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Blog Post:
Most Terrifying Sounds In Non-Horror Games
by
Annette Gonzalez
on January 02, 2011 at 04:15 PM
A game doesn’t have to have the survival horror label to instill fear in a player. Something as simple as a distant growl, sped up music, or incessant beeps indicating low health across genres can usually do the trick. Here is a sampling of some in-game sounds in non-horror games that get our hearts...
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Blog Post:
How To Make Awesome Video Game Movies & TV Shows
by
Tim Turi
on October 12, 2010 at 06:56 PM
When gamers find a video game universe that truly resonates with them, they want to immerse themselves in it. Holders of video game licenses are eager to offer fans a swath of media to snatch up, such as comic books, movies, novels, and more. We’re still waiting for that jaw-dropping World of Warcraft...
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Blog Post:
Red Dead Redemption: Legends And Killers DLC Impressions
by
Tim Turi
on August 10, 2010 at 06:35 PM
When Red Dead Redemption released back in May, Rockstar blew gamers’ boots out of the water with its rich and vivid Wild West saga. While the single-player campaign had people buzzing about the riveting quests and dramatic conclusion, the capable multiplayer hooked its spurs into online gamers...
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Blog Post:
Spoiled! Red Dead Redemption
by
Tim Turi
on July 20, 2010 at 04:56 PM
Did you beat Red Dead Redemption? Did you mean to but just couldn't do it? Did you skip the game but still want to see and hear what all the fuss is about? Well, the ending of the game was unforgettable and should be seen by everyone, so Game Informer is pleased to completely spoil it for you. Join...
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Blog Post:
Where Should Red Dead Go Next? A GI Editor Roundtable
by
Phil Kollar
on July 01, 2010 at 06:10 PM
We play a lot of games at the Game Informer office, but it's pretty rare to find a game so awesome that almost every editor takes time to play through it as soon as they can after release. Meet Rockstar's latest hit, Red Dead Redemption, which has been just such a game. We've spent so many...
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