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Blog Post:
Places: Rayman Origins Musical Level
by
Kayla Herrera
on April 24, 2013 at 06:00 PM
Rayman has always been known for its unique level design and cute, funky storyline. With Rayman Origins, the art style crossed a threshold. The first musical level brings the game’s beauty out in sharp relief. Rayman is known for containing musical levels including drums with faces and enemies...
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Blog Post:
Reader Discussion: Do You Still Like Your Wii U?
by
Tim Turi
on April 15, 2013 at 05:23 PM
It's almost been five months since Nintendo launched the Wii U. The system hit with some solid first-party offerings like New Super Mario Bros. U along with ports of popular games like Batman: Arkham City and Assassin's Creed III. Wii U owners haven't had much new to play since the console's...
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Blog Post:
Test Chamber – Rayman Legends Demo
by
Kyle Hilliard
on December 18, 2012 at 10:16 AM
Rayman Legends isn't releasing until February 26, but Ubisoft was nice enough to send out a free demo to everyone who has a Wii U. Myself, Reiner, and intern Mike Mahardy played through all three levels the demo had to offer, which included the very awesome music/rhythm based level featuring a bizarre...
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Blog Post:
Rayman Legends Video Preview - Beyond A Wii U Novelty
by
Ben Hanson
on June 12, 2012 at 05:11 PM
One of the most delightful surprises for platformer fans last year was the release of Rayman Origins, and this year at E3 2012 Ubisoft lifted the veil on the direct sequel: Rayman Legends. While Ubisoft was only showing off the new features that the Wii U version offers, it would be shocking if this...
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Blog Post:
The 3DS Games To Watch For In 2012
by
Matt Helgeson
on February 28, 2012 at 12:30 PM
Yesterday, we gave you our 3DS Essentials, a list of the must-play games for Nintendo’s handheld that have released so far. Today, we’re looking forward to some of the games that should be the highlights of the 3DS lineup for the remainder of 2012. You can check out the original 3DS Essentials...
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Blog Post:
The 3DS Essentials
by
Matt Helgeson
on February 27, 2012 at 12:30 PM
The Nintendo 3DS shook off its shaky launch with the help of a price drop and some high-profile games. The once-troubled handheld is now riding high at retail, with Nintendo announcing worldwide sales of more than 15 million units at the end of 2011. Recently, the 3DS became the fastest selling video...
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Blog Post:
The Completionist: Chasing The Final Skull Tooth In Rayman
by
Phil Kollar
on December 20, 2011 at 04:15 PM
Rayman Origins is both my favorite platformer of the year and one of my top games of the year. I love it so much, that I've taken my time grabbing up all of the collectibles it has to offer. But one final prize has escaped my grasp...until now. Completionist host Matt Miller joins me on this episode...
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Blog Post:
Reiner And Phil Play Rayman Origins
by
Phil Kollar
on November 13, 2011 at 08:55 PM
NOVEMBER 15 IS A TERRIBLE RELEASE DATE FOR RAYMAN ORIGINS. With that complaint out of the way, please join Reiner and I as we do our best to make sure you don't completely miss out on this gorgeous, charming new platformer from Beyond Good & Evil creator Michel Ancel. In this 15 minutes of footage...
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Blog Post:
The Rayman Renaissance
by
Annette Gonzalez
on November 05, 2011 at 10:27 AM
“Long ago the primordial forest, deep and mysterious, witnessed the birth of a man, er, a vegetable – no no no – ah, a thingamajig. Conjured from the magnificent moon beams of the second summer solstice, woven together by us, the nymphs, destined to preserve the equilibrium of the sacred...
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Blog Post:
2D Beauty: A Video Preview of Rayman Origins
by
Ben Hanson
on June 11, 2011 at 03:59 PM
The Rayman name has become a bit cluttered as of late. The franchise that may now be more closely associated with mini-games than platformers is heading back to the basics with Rayman Origins. In beautifully animated 2D, Rayman and up to three other characters attempt a classic journey from good ol'...
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Blog Post:
Rayman Origins: Ubisoft Montpellier Studio Tour
by
Annette Gonzalez
on May 10, 2011 at 11:00 AM
At age 17, Ubisoft luminary Michel Ancel conceptualized a character simple in design, but complex in ability. Ancel admittedly lacked the artistic chops to animate a fully figured being, thus the limbless hero was born. The game creator brought in a team of five to his home in southern France to complete...
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