The lights are on
Read Current Issue
Lego Star Wars
The Year of VR
The GI Show
2016 Video Game Release Schedule
Feb 12 2016 11:07 AM
Reminder: Hitman Beta Begins On PlayStation 4 Today With Prologue Mission
Feb 12 2016 10:19 AM
Battlefleet Gothic: Armada’s Chaos Fleet Is On A Black Crusade
Feb 12 2016 09:47 AM
How First-Person Games Trick Our Brains By Creating Monstrosities: Firewatch Edition
Feb 12 2016 08:36 AM
Kanye West Releases Surprise Trailer For New Game Only One
Feb 11 2016 09:00 PM
Denny's – Yeah The Food Chain – Is A Fan Of Firewatch
Feb 11 2016 08:43 PM
This Is What Happens When Mario And Yoshi Swap Places
Feb 11 2016 07:45 PM
Reader Discussion: What Do You Think About Ubisoft’s Plans For This Year?
Feb 11 2016 07:07 PM
New NHL 16 Update Adds Dangler Class To EASHL And New Gameplay Tweaks
Feb 11 2016 06:55 PM
NPD: Blops III And PlayStation 4 Still Topping The Sales Charts In January
Feb 11 2016 06:24 PM
Time Sinks – Radiata Stories
on July 04, 2013 at 09:00 PM
Since they take 50 or more hours to complete, almost all role-playing games can be time sinks. However, only a select few have inspired me to pursue multiple playthroughs, complete every sidequest, and beat every optional boss. Radiata Stories is one of them. Radiata Stories may not be the biggest name...
Moments – The Decision In Radiata Stories
on June 27, 2013 at 06:55 PM
Tri-Ace has been uneven with its RPG offerings this generation, but on the PS2, the studio produced some of my favorite games. One of those is Radiata Stories, an often-overlooked gem with a fantasy world filled with endearing characters. Partway through, you have to make a critical choice that impacts...
Collect 'Em All
on August 31, 2010 at 07:30 PM
“Gotta catch ‘em all!” was a phrase popularized by one of my favorite franchises – Pokémon. With hundreds of monsters with ridiculous names to capture and train, we have some work to do to fill the constantly growing Pokédex. The popularity of the series spawned...
Beyond Good and Evil: Choices That Make a Difference
on January 07, 2010 at 04:47 PM
By Joe Juba and Jeff Cork Gamers often need to choose between various outcomes, weighing the rewards and consequences of their actions. But how many of those choices actually matter? If you’re just deciding on the outcome of a single quest, it’s hard to feel like your choice has a real impact...
Page 1 of 1 (4 items)