www.GameInformer.com
Switch Lights

The lights are on

What's Happening
  • Blog Post: Bonus Replay – Crash Team Racing

    It is a bright, new day for Replay. After outsmarting the Replay staff (and sneaking into Game Informer's office in the middle of the night), interns Harry Mackin, Dimitri Gedevanishvili, and Wayne Stainrook have taken over Replay, and we're doing things our way. The first Replay of the new regime... More
  • Blog Post: Bat Outta Hell – The Batman Game You Didn’t Know Existed

    Batman has risen to become one of the biggest properties in gaming, but the hero’s next big outing isn’t Rocksteady’s highly anticipated Arkham Knight; it’s a little-known title simply called Batman. However, this game is far from what you’d expect – it’s a car... More
  • Blog Post: Ranking The Mario Kart Series

    In the past, I've posted stories where I rank long-running franchises like Call of Duty and Tony Hawk . It wasn't too hard to put those together, as the quality spectrum was fairly wide. With Mario Kart 8 on the horizon, I've put together a similar feature that proved to be much more difficult... More
  • Blog Post: Test Chamber – Need For Speed: Rivals

    Need for Speed: Rivals is one of the top launch titles for Xbox One and PlayStation 4. While we weren't able to show the game's excellent multiplayer functionality in this episode of Test Chamber, Dan Ryckert does show off his impressive driving skills, and perhaps a blind spot in his vision... More
  • Blog Post: Test Chamber – Need For Speed: Most Wanted

    Criterion has taken over EA's Need for Speed franchise, starting with Need for Speed: Most Wanted. Editors Matthew Kato, Tim Turi, and I checked it out in a new Test Chamber filled with tight turns, near misses, and plenty of crashes. And some of those crashes were on purpose. Kato, Game Informer's... More
  • Blog Post: Dyad Video Preview - Psychedelic Tube Racing: The Musical

    At E3 2012, amidst a sea of media-trained PR representatives and booth babes, Shawn McGrath was showing off Dyad. After four years of developing the game, he was eager to have a candid conversation about development, fighting off claims of plagiarism, and what it is like for an indie developer to partner... More
Page 1 of 1 (6 items)