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  • Blog Post: Uncovering The Secrets Of Max Payne And Alan Wake In Remedy's Warehouse

    While visiting Finland for our December cover story on Remedy Entertainment's Quantum Break , we wanted to touch not only on the studio's future but also reflect on their past work developing games like Max Payne and Alan Wake . The Remedy team dedicates a room in their office as their "development... More
  • Blog Post: Quantum Break's Sam Lake On The Future Of Interactive Storytelling

    Game Informer's cover story for December is Remedy Entertainment's Quantum Break . We've been rolling out features that highlight different aspects of the game , but we wanted to focus in on the game's creative director Sam Lake and speak about his perception of the state of interactive... More
  • Blog Post: Remedy’s Top TV Shows And The Time-Travel Movies Influencing Quantum Break

    Remedy has always worn its television and film influences on its sleeve, and Quantum Break is no different. During our visit to Remedy to see Quantum Break, we asked many of the game's leads what their favorite TV shows past and present are, regardless of their direct influence on Quantum Break.... More
  • Blog Post: Microsoft's Long Game: Inside Quantum Break's Challenging Development

    We've shared our hands-on impressions of Quantum Break's gameplay , but now we want to reverse time a bit and talk about how the game came to be. While visiting Remedy Entertainment's studio in Espoo, Finland for our December cover story , we spoke with the team about how Quantum Break evolved... More
  • Blog Post: Exclusive Eyes-On Impressions Of Quantum Break's Live-Action TV Show

    Quantum Break is doing something different than any modern narrative-focused game. The idea of segmenting gameplay with cutscenes between chapters is not new, but Quantum Break is opting for a live-action television show broken into a series of full-length episodes. Quantum Break is being built in Finland... More
  • Blog Post: Exclusive Hands-On Impressions Of Quantum Break's Time-Warping Gunplay

    During our trip to Finland to see Quantum Break, Remedy handed us the controller for a play session – the first for anyone outside of Remedy Games. Ben Reeves and I each played through the same sequence, which gave us a chance to solve a simple puzzle and get into some gunplay. The puzzle involved... More
  • Blog Post: Where To Start With Quantum Break's Narrative

    Remedy has always told ambitious stories. The studio's newest title, Quantum Break, is full of time travel, evil corporations, quantum time stutters, and men who age 17 years in five minutes. It might sound confusing, but it's actually a pretty cool concept. So pull up a chair and listen while... More
  • Blog Post: New Details And Screenshots On Quantum Break's Frozen Reality

    In Quantum Break, time is just as much an ally as it is a foe. The player has some special abilities when it comes to time manipulation, but occasionally time stutters will freeze the action and shift time in dangerous, uncontrollable ways. It's up to the player to survive. During time stutters,... More
  • Blog Post: 100 Questions And Answers With Quantum Break's Sam Lake

    Gracing Game Informer's cover for the December issue is Remedy Entertainment's Quantum Break . Since Quantum Break is a time-travelling action game, we naturally had a lot of questions for creative director Sam Lake while visiting the studio in Finland. Also, we couldn't help but ask a few... More
  • Blog Post: Game Informer Editors Name Their Most Anticipated Games Of 2015

    We already posted a feature highlighting our top ten most anticipated games that we decided on by a staff vote. Now we're letting you know each editor's personal pick. As you'll see, some editors have similar tastes, while others chose titles that might not make 2015. Find out below what... More
  • Blog Post: Wanted: System Sellers

    Last week I spoke with several friends who are console owners, but not the sort who wait in lines outside of retailers to buy new systems on day one. The talk inevitably shifted to my impressions of the game lineups for the PlayStation 4 and Xbox One. They aren't jumping at the prospect of laying... More
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