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  • Blog Post: Opinion: I Want More Fetch From Infamous: Second Son

    It's rare that I finish a game and immediately wonder about DLC, but as soon as I finished Infamous: Second Son, I wanted see more of Fetch. It felt like my time with her ended way too soon. Fetch, aka Abigail Walker, is my favorite character in Infamous: Second Son, so I was bummed that I didn't... More
  • Blog Post: Elder Scrolls Online: Subscription's Last Stand Or Re-Emerging Trend?

    Once dominated by the subscription-based model espoused by hits like World of Warcraft and EverQuest, over the past decade massively multiplayer role-playing games have gradually shifted toward free-to-play. Juggernauts like WoW still fare well with subscriptions, but other publishers found it easier... More
  • Blog Post: Metal Gear Through The Years

    From its beginnings in 1987, Metal Gear has gone through a huge number of changes, but there are some aspects of the game that have remained constant throughout. Snake is always performing a stealth mission, and he always has back-up – even if they can't be there with him on the field. In this... More
  • Blog Post: Test Chamber – Helldivers

    Deep in the outer reaches of space, a group of fearless space marines do battle with an army of giant insects. These brave souls are called Helldivers. Helldivers is a top-down, 4-player shooter being developed by a Swedish indie studio named Arrowhead Game Studios. The game won't release until later... More
  • Blog Post: Opinion – I Miss Backwards Compatibility, But I Probably Shouldn't

    Neither the Xbox One or the PlayStation 4 is backwards compatible. You can't take a disc from your library of PlayStation 3 and Xbox 360 games, put it in your new console, and play. I wish I could, and I understand why I can't, but it does not make me want the feature any less. When the Xbox... More
  • Blog Post: Which Exclusive Features Will The PS4 And Xbox One Share?

    Video game platform holders have a long history of borrowing the successes of one another. When the d-pad was introduced, it was quickly adopted for other competing consoles. The same can be said for the control stick, shoulder buttons, wireless controllers, etc. – the list goes on. When something... More
  • Blog Post: Lessons From The PlayStation 4 Launch That Microsoft Can Learn

    The launch of the PlayStation 4 is behind us, and for the most part it went off without any major catastrophes . Some people are reporting issues , and others are having trouble signing into the PlayStation Network to update their consoles, but the majority of PlayStation 4 early adopters are working... More
  • Blog Post: Test Chamber – Killzone: Shadow Fall

    One of the stars of PlayStation 4's launch lineup is Guerrilla Games' fourth entry in the Killzone series. Shadow Fall is absolutely gorgeous, and we're showing off one of its most impressive environments in the first next-gen edition of Test Chamber. Watch below to see Andrew Reiner and... More
  • Blog Post: Test Chamber – Knack

    Sony Japan Studio and PS4 platform lead Mark Cerny have created this new action/platform franchise for the launch of PlayStation 4, and we put it through its paces. Matt Helgeson, who reviewed the game, and Test Chamber host Andy Reiner watch as Ben Reeves plays the game for the first time, giving you... More
  • Blog Post: Test Chamber – Resogun

    Resogun will be free to anyone who picks up a PlayStation 4 on Friday, thanks to a promotion that gives a free month PlayStation Plus subscription, and we played through the first level and boss to get a good taste of the game. Andrew Reiner and myself talk about the Super Stardust spiritual successor... More
  • Blog Post: Don't Judge Next Gen By Its Launch Games

    Last week, I had the chance to play several Xbox One launch titles at a preview event in San Francisco. I had a lot of fun with Dead Rising 3 , saw potential in Project Spark , and was impressed by the revival of Killer Instinct , but few things I saw on the software side of things screamed “next... More
  • Blog Post: The Next-Gen Tech Of The Order: 1886

    Graphical improvements in video games have become less dramatic with each new console generation. Games on the Xbox One and PlayStation 4 look gorgeous, but it’s challenging to point to specific examples describing why they look better than the 360 and PS3. Game Informer got the chance to see The... More
  • Blog Post: Five Franchises Sony Should Bring Back As Downloadable Games

    As times and tastes change, some franchises fall out of favor – or become too niche to be economically feasible. Thankfully, digital distribution has given new life to games and genres that just wouldn't make sense at a $60 price. With Sony placing a big emphasis on both digital distribution... More
  • Blog Post: Morning Glory: Inside The History Of Ready At Dawn

    Founded by top-level talent formerly from Blizzard and Naughty Dog, Ready At Dawn has spent the last decade growing into one of the most talented studios in the industry. While visiting the Ready At Dawn for our cover story on its new game The Order: 1886 , we sat down with co-founders Ru Weerasuriya... More
  • Blog Post: Opinion: What Kind Of Consoles Are We Getting At Launch?

    Many gamers are excited by what the PlayStation 4 and Xbox One are capable of. It's sad then that at launch they won't be getting the systems they think they are. We've gotten used to games being updated after release to fix problems or even enable features, but the fact that Microsoft and... More
  • Blog Post: The History-Bending Art Of The Order: 1886

    Ready At Dawn created some of the most visually impressive handheld games ever seen. The PSP titles God of War: Chains of Olympus and God of War: Ghost of Sparta astounded fans by not only feeling like their console brethren, but looking remarkably close to the PS2 titles. Ready At Dawn pulled off the... More
  • Blog Post: Traditional Wisdom: Mark Cerny And The Allure Of Japan

    While it didn't make the cut for the longer video interview covering Mark Cerny's career , I wanted to share this clip of Mark Cerny discussing his time in Japan. As the system architect for the PlayStation 4 and creative director on Knack , Mark Cerny's career in the gaming industry has... More
  • Blog Post: Behind The Filmic Presentation Of The Order: 1886

    In the November issue of Game Informer , our cover story on The Order: 1886 mentioned Ready At Dawn's efforts to make their game feel "filmic". While many developers tout their game's cinematic presentation, the fidelity of the PlayStation 4 allows Ready At Dawn to bring this concept... More
  • Blog Post: Revealing The Origins Of The Order: 1886

    If you've been following our month of exclusive coverage for The Order: 1886, you've already learned about the gameplay and story and met the knights that will fight alongside Galahad, but we wanted to let you know where this ambitious new IP came from. While visiting Ready at Dawn, we spoke... More
  • Blog Post: An Overview Of The Order: 1886's Gameplay And Story

    Unveiled at E3 2013, The Order: 1886 is one of Sony's bold new franchises for the PlayStation 4. Developer Ready At Dawn is breaking free from the technical constraints of the PSP with one of the most visually impressive games we've ever seen. So what is The Order: 1886? We spoke with creative... More
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