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Replay – Prince Of Persia: The Sands Of Time
on June 06, 2015 at 08:00 AM
In 2003, Ubisoft joined forces with Prince of Persia's original creator, Jordan Mechner, to reboot the series – and it was highly successful. A precursor to Assassin's Creed (Patrice Désilets was the creative director on Sands of Time, the original Assassin's Creed, and its sequel...
The Essentials – Prince Of Persia: The Sands Of Time
on May 31, 2015 at 02:00 PM
The Essentials is Game Informer's weekly recurring feature that takes a look at the most important games the industry has to offer. These games aren't just a ton of fun: Their quality, innovation, and industry influence make them must-play experiences for anyone who wants a greater appreciation...
Wish List – Prince of Persia
on October 10, 2014 at 12:00 PM
Once upon a time, Assassin’s Creed wasn’t the only Ubisoft franchise about protagonists with uncanny climbing abilities and considerable combat prowess. For many years, Prince of Persia was the hallmark series to play if you wanted robust platforming and challenging puzzles. But the past...
Cheating The Hourglass: Time Travel In Video Games
on July 24, 2013 at 08:25 PM
When I was 13, one of my absolute favorite games was Prince of Persia: Sands of Time. Sands of Time absorbed my life when I first received it. I had never played the original, but the PlayStation 2 release quickly became my go-to option when I got home from school every day. Any whippersnappers reading...
From Elika To Ellie: Comparing Prince Of Persia And The Last Of Us
on July 22, 2013 at 06:48 PM
I’ve made it clear that I am a big fan of the 2008 Prince of Persia . It’s a fantastically underrated game, so ahead of its time that I think some people maybe weren’t ready for it, or just didn’t get it. Or, they didn’t like it, which is fine, too. Naughty Dog’s recently...
Cult Classics – Prince Of Persia (2008)
on May 28, 2013 at 12:00 AM
For many fans of the Prince of Persia, the 2008 release is a low-point for the series. It kept the series’ trademark wall-running and platforming elements, but was a drastic departure in other areas. Some people decry it because of its ending and its lack of challenge, but I absolutely adore it...
Batman By Way Of The Incredible Hulk: Ultimate Destruction And Prince of Persia
on May 03, 2013 at 02:00 PM
To end our month of coverage on Batman Arkham Origins, we wanted to look back at the games that defined the lead developers of the new game. Creative director Eric Holmes has previously worked on the great Incredible Hulk: Ultimate Destruction and Prototype, while senior producer Ben Mattes has spent...
The Port Authority: A Few Of Gaming's Most Ported Titles
on July 24, 2012 at 08:25 PM
Some ports are exciting, like when Metal Gear Solid 2 made its way to the original Xbox. Some ports are less exciting, like Myst appearing on every interactive device on the face of the Earth. These are the games that we have seen re-appear more often than any other game. Some are old, like the original...
Ubi Uncensored: The History Of Ubisoft By The People Who Wrote It
on December 06, 2011 at 09:30 AM
Over the course of the last two and a half decades, Ubisoft has grown from a meager distributor finding its footing in the gray market to a publishing powerhouse responsible for some of the most popular franchises in video games. In celebration of its 25th anniversary, we spoke with its key power brokers...
Ubisoft's Michael McIntyre Talks About The Prince's Return To Form
on February 19, 2010 at 02:00 PM
Considering that the 2008 reboot of the Prince of Persia series offered up a totally new art style and protagonist, many were surprised when news broke about the next direction the series was taking. Rather than continuing with the new approach, The Forgotten Sands takes gamers back to the time following...
Metamorphosis: Game Icons Through The Years
on September 29, 2009 at 09:33 PM
Considering the youth of the video-game industry when compared to more established media forms, we've managed to amass an impressive number of iconic video-game characters over a short span. Drawing attention to such icons begs the question: how have these characters managed to stay relevant? The...
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