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  • Blog Post: Two Questions For Overblood's Lead Designer And Director Akihiro Hino

    Today, Akihiro Hino is known as the president and CEO of Level-5, but for fans of Game Informer, he has a much more important credit in his gameography: Overblood and Overblood 2. On the original Overblood, Hino was the lead programmer. He received a promotion for the sequel and served as lead designer... More
  • Blog Post: Replay – Evil Dead: Hail To The King

    Join the G.I. crew for a terrifying look at the PS1 horror "classic," Evil Dead: Hail To The King. It's terrifying in all the wrong ways. Reiner, Joe, and I do our darnedest to motivate Tim through the Resident Evil-inspired environments, as he picks mushrooms, unintentionally farms health... More
  • Blog Post: Charting Progress: The History Of Animation At Naughty Dog

    This feature was originally published on January 30th, 2015 but we wanted to resurface the content in honor of the release of the Uncharted collection on PS4. Josh Scherr has worked at Naughty Dog for nearly fifteen years. Joining the studio to help animate Jak and Daxter, Scherr has had a front-row... More
  • Blog Post: Looking At Metal Gear’s Non-Canonical Entries

    We're all playing Metal Gear Solid V: The Phantom Pain right now, and as a result, we all have the series' complicated lore and story on our minds. Not all of Metal Gear's entries, however, play into the tricky narrative of Big Boss and his clones. There are a number of Metal Gear games that... More
  • Blog Post: Which Controller Is The Loudest? Sounding Off On Controller Noise

    Recently, while making my way through Infamous Second Son as the rest of my household was asleep, I could distinctly hear my controller echoing through the house. It wasn't from the speaker built into the controller I always forget is there that periodically emits noise to remind you of its existence... More
  • Blog Post: Classic Gaming’s 10 Worst-Kept Secrets

    Though they have been largely eliminated in today’s gaming landscape thanks to downloadable content and the Internet, hidden secrets have played a large role in the games industry since its early days. These intentionally programmed cheats and shortcuts went undocumented, but that didn’t... More
  • Blog Post: The Essentials – Resident Evil

    The Essentials is Game Informer's weekly feature that takes a look at the most important games the industry has to offer. These games aren't just a ton of fun: Their quality, innovation, and industry influence make them must-play experiences for anyone who wants a greater appreciation of our... More
  • Blog Post: The Essentials – Metal Gear Solid

    The Essentials is Game Informer's weekly recurring feature that takes a look at the most important games the industry has to offer. These games aren't just a ton of fun: Their quality, innovation, and industry influence make them must-play experiences for anyone who wants a greater appreciation... More
  • Blog Post: Ignoring Amiibos And The Video Game Collector Itch

    Like most kids growing up, I only got a few games a year on birthdays or Christmas. I would inhale video game magazines to try and soak up information about every video game I could, confident I would only truly get to play a few. It was my way of getting as close to playing a video game without actually... More
  • Blog Post: 11 Simple Changes Bungie Could Make To Improve Destiny

    We're not game developers, but we put together a list of 11 simple changes that would improve the Destiny experience. Sure there are bugs with Crota or other encounters, but these changes raise the quality of life across the board for all players. 1. Increase Vault Space Fighting with item space... More
  • Blog Post: Four Things Sony Can Do To Make A PlayStation Now Subscription Worthwhile

    Today, Sony announced the oft-requested subscription program for PlayStation Now. If you've been waiting to check out PlayStation 3 titles streaming to your PS4 because you didn't want to rent individual games, a Netflix-style buffet option might be up your alley. The plan will launch at $19... More
  • Blog Post: Replay – The Mummy

    This week we're taking a look at the video game adaption of the 1999 special effects blockbuster, The Mummy . Join Andrew Reiner, Jeff Marchiafava, Bryan Vore, and myself as we explore the tombs underneath the pyramids and get a real Dark Souls-vibe. That comparison gets thrown around a lot for difficult... More
  • Blog Post: Take A Video Tour Of PSX 2014

    We've shot show floor tours of E3 , PAX , Gamescom , Tokyo Game Show , and now we can add the first annual PlayStation Experience to the mix. The show's debut was a success, with a large and enthusiastic crowd wandering the exhibit hall. Game Informer's Andrew Reiner and Kimberley Wallace... More
  • Blog Post: Replay – The Lost World: Jurassic Park

    Judging from the box, The Lost World: Jurassic Park has everything you could want in a game. You've got dinosaurs. You've got humans. You've got more dinosaurs. What's not to love? Ben Hanson says he bought this PlayStation game before he even owned the console. Was he insane? Did he... More
  • Blog Post: Replay – Time Commando

    In Time Commando, Stanley must explore a simulation of the past to save the present by collecting yellow triangles, fighting bears, and battling Loy. Armed with only our awkward yellow jumpsuit and a powerful forward leap, it's up to us to do some sort of ambiguous heroics. To be honest, we're... More
  • Blog Post: From First To Last – Comparing More Developers’ Early Work To Later Work

    Recently, we took a look at a handful of highly successful developers and how their games have changed over the years by comparing their first title, to their most recent title. We’re looking at a few more developers to track their progress over their professional lifespan. Sucker Punch –... More
  • Blog Post: Bonus Replay – Crash Team Racing

    It is a bright, new day for Replay. After outsmarting the Replay staff (and sneaking into Game Informer's office in the middle of the night), interns Harry Mackin, Dimitri Gedevanishvili, and Wayne Stainrook have taken over Replay, and we're doing things our way. The first Replay of the new regime... More
  • Blog Post: Replay – Clock Tower

    The Clock Tower series made its debut in North America back '97 on the PS1, quickly becoming a cult classic. The gameplay focused on running and hiding instead of brawn, and excelled by combining elements of survival horror and adventure games. Clock Tower introduced us to Scissorman and swapped... More
  • Blog Post: Replay – King's Field

    Today, Japanese developer From Software is famous for starting a masochistic craze with the "Souls" series of games. But before Demon's Souls, Dark Souls, and Bloodborne there was King's Field. This early From Software title planted the sadistic game design roots the developer would... More
  • Blog Post: Opinion – E3 Is A Crossroads For PlayStation Vita

    Every three months, we get a brain dump of financial data from most publishers. We see what’s done well, and what might have underperformed. What isn’t said is often just as telling as what publishers put in the spotlight. Sony released its troubling year-end financials today, and as you... More
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