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  • Blog Post: From First To Last – Comparing More Developers’ Early Work To Later Work

    Recently, we took a look at a handful of highly successful developers and how their games have changed over the years by comparing their first title, to their most recent title. We’re looking at a few more developers to track their progress over their professional lifespan. Sucker Punch –... More
  • Blog Post: Bonus Replay – Crash Team Racing

    It is a bright, new day for Replay. After outsmarting the Replay staff (and sneaking into Game Informer's office in the middle of the night), interns Harry Mackin, Dimitri Gedevanishvili, and Wayne Stainrook have taken over Replay, and we're doing things our way. The first Replay of the new regime... More
  • Blog Post: Which Controller Is The Loudest? Sounding Off On Controller Noise

    Recently, while making my way through Infamous Second Son as the rest of my household was asleep, I could distinctly hear my controller echoing through the house. It wasn't from the speaker built into the controller I always forget is there that periodically emits noise to remind you of its existence... More
  • Blog Post: Replay – Clock Tower

    The Clock Tower series made its debut in North America back '97 on the PS1, quickly becoming a cult classic. The gameplay focused on running and hiding instead of brawn, and excelled by combining elements of survival horror and adventure games. Clock Tower introduced us to Scissorman and swapped... More
  • Blog Post: Replay – King's Field

    Today, Japanese developer From Software is famous for starting a masochistic craze with the "Souls" series of games. But before Demon's Souls, Dark Souls, and Bloodborne there was King's Field. This early From Software title planted the sadistic game design roots the developer would... More
  • Blog Post: Opinion – E3 Is A Crossroads For PlayStation Vita

    Every three months, we get a brain dump of financial data from most publishers. We see what’s done well, and what might have underperformed. What isn’t said is often just as telling as what publishers put in the spotlight. Sony released its troubling year-end financials today, and as you... More
  • Blog Post: What I Want In A Castlevania Spiritual Successor

    Koji Igarashi, the creator of Castlevania: Symphony of the Night, departed Konami last month . While Igarashi didn’t create Simon Belmont’s first whip-cracking adventure on the NES, he revitalized the formula by adding in Metroid-style exploration and RPG mechanics. The PlayStation’s... More
  • Blog Post: Four Games With Aliens That Should Be Buried In A Landfill And Excavated In 30 Years

    Today, plans culminated to unearth a collection of E.T. Atari cartridges from a New Mexico landfill . It was a game starring an alien that was absolutely terrible and had a hand in the collapse of the video game industry in the '80s. Some games with aliens turn out fantastic. Some, as E.T. can attest... More
  • Blog Post: Metal Gear Through The Years

    From its beginnings in 1987, Metal Gear has gone through a huge number of changes, but there are some aspects of the game that have remained constant throughout. Snake is always performing a stealth mission, and he always has back-up – even if they can't be there with him on the field. In this... More
  • Blog Post: Test Chamber – Helldivers

    Deep in the outer reaches of space, a group of fearless space marines do battle with an army of giant insects. These brave souls are called Helldivers. Helldivers is a top-down, 4-player shooter being developed by a Swedish indie studio named Arrowhead Game Studios. The game won't release until later... More
  • Blog Post: Reflecting On Persona’s Growth And New Ventures

    This week, Atlus USA confirmed four new Persona games are coming to our shores. From another fighting game to a dance-party rhythm title, these spin-offs are showing just how much the franchise has grown throughout the years. While Persona will always be entrenched in its RPG roots, it’s interesting... More
  • Blog Post: Looking At Metal Gear’s Non-Canonical Entries

    Metal Gear has been all over Game Informer this month, on both our cover and the site . While it has me excited about the main story of Big Boss and Solid Snake, it also got me curious about the Metal Gear games that exist outside of the main universe canon. These games stand completely separate from... More
  • Blog Post: Big Franchises That Began On The PlayStation

    The launch of the PlayStation 4 is nearly upon us. Plenty of our favorite series are getting new PS4 entries, but the console also comes with the exciting promise of new franchises like Knack. We looked back at Sony’s first console and all the system-defining games it supported following its 1994... More
  • Blog Post: Celebrating Lesser-Known Horror Games

    Recognizable horror franchises like Silent Hill and Resident Evil are adored by fans, but what about the scary games that didn’t receive much time in the spotlight? This Halloween, instead of giving you the predictable “Best Horror Games” list, I wanted to shine a light on some under... More
  • Blog Post: Traditional Wisdom: Mark Cerny And The Allure Of Japan

    While it didn't make the cut for the longer video interview covering Mark Cerny's career , I wanted to share this clip of Mark Cerny discussing his time in Japan. As the system architect for the PlayStation 4 and creative director on Knack , Mark Cerny's career in the gaming industry has... More
  • Blog Post: Exclusive The Order: 1886 Screens

    Sony's upcoming PlayStation 4 title, The Order: 1886, is a technical powerhouse. Developer Ready at Dawn has been working with the next-gen hardware, discovering exciting ways to create a high-fidelity, alternate history version of London. Here are a selection of screenshots from our November issue... More
  • Blog Post: Nostalgia Corner: '90s Nickelodeon Games

    The early '90s brought a slew of beloved Nickelodeon shows that are still talked about to this day. From the crazy game shows, Guts and Double Dare , to zany cartoons like Rocko's Modern Life and The Ren and Stimpy Show , the network dominated kid's TV programming, making the '90s often... More
  • Blog Post: Knack For All Trades: Mark Cerny's Legendary Career In Games

    Mark Cerny's portfolio is filled with classic games like Marble Madness, Sonic the Hedgehog 2, Crash Bandicoot, and more, making his development career one of the most renown in the industry. Sony tapped into Cerny's decades of experience when they asked him to be the system architect for their... More
  • Blog Post: Replay – Jedi Power Battles

    In honor of my time with Game Informer coming to a close, the crew let me pick the Replay this week – and for some reason I took pity on staff and viewer alike by not picking some obscure hardcore PC strategy game from the '80s. Jedi Power Battles is a surprisingly good co-op brawler from the... More
  • Blog Post: Inside Sony's Hunt For The Best Games

    Stepping in eighteen months ago as vice president of developer and publisher relations, Adam Boyes began his career with Sony at the perfect time. With the development of the PlayStation 4 solidifying and the need to change the company's public messaging becoming more apparent, Boyes pulled from... More
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