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Baldur's Gate: Enhanced Edition Pulled From App Store
Jun 19 2013 09:36 PM
The War Z Is Now Called Infestation: Survivor Stories
Jun 19 2013 08:13 PM
Xbox One Chief Product Officer Marc Whitten Discusses Microsoft's Reversal
Jun 19 2013 06:15 PM
CONFIRMED: Microsoft To Drop Used Game Restrictions, Online Requirements
Jun 19 2013 03:03 PM
The Plethora Of New Enemies In Borderlands 2: Tiny Tina's Assault On Dragon's Keep
Jun 19 2013 03:00 PM
Company Of Heroes 2 Open Beta Extended
Jun 19 2013 01:54 PM
Defiance Gamer Makes It Onto TV Show
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Jun 19 2013 12:01 PM
Rumor: Steam Game Sharing Could Be Coming
Jun 19 2013 11:47 AM
Playable Zelda?
Jun 19 2013 11:31 AM
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Blog Post:
The Next Generation's Confirmed List Of Games
by
Kyle Hilliard
on June 19, 2013 at 07:00 PM
The next generation of video games is nearly here, and as is the case with every transition, it's still unclear what is releasing for the previous consoles, and what it is releasing for the future consoles. This list serves as a handy guide of what's coming to PlayStation 4 and Xbox One , and...
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Blog Post:
PlayStation Vita At A Crossroads
by
Matthew Kato
on June 18, 2013 at 04:30 PM
The PlayStation Vita has had a rough time in its year-plus in existence. Will the PlayStation 4 give the handheld a new lease on life or will it have unintended consequences for the system? Vita gamers have been waiting for the handheld to take off in terms of must-have software as well as sales, but...
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Blog Post:
Opinion: Save The Last Guardian And Put It On The PlayStation 4
by
Matthew Kato
on June 15, 2013 at 12:38 PM
Team Ico's The Last Guardian recently delivered a double dose of disappointment to gamers – first when it did not appear at E3 as rumored, and later when Sony's Jack Tretton said the game was on hiatus . There have been rumors that the oft-delayed game is being moved to the PlayStation...
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Blog Post:
I Really Like The New Dual Shock Controller
by
Matt Helgeson
on June 13, 2013 at 05:01 PM
This E3 was my first chance to put the PlayStation 4 through its paces, and so far I'm very pleased with the new Dual Shock 4 controller. If you've seen photos of the new controller, it doesn't appear to be much different than the previous Dual Shock designs. That impression is accurate ...
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Blog Post:
Video Recap - Sony's E3 2013 Press Conference
by
Kyle Hilliard
on June 11, 2013 at 02:06 PM
Immediately after Sony delivered its press conference, we gathered a few editors on camera to talk about the impressive news Sony delivered. No used restrictions, no required online check-in, and a price tag $100 cheaper than the PlayStation 4's main competitor, the Xbox One. Check out the video...
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Blog Post:
The Last Guardian's Development Woes – A Timeline
by
Dan Ryckert
on June 03, 2013 at 07:01 PM
If you checked the site earlier this morning, you learned that the long-dormant The Last Guardian is back in the news. It seems that we may be seeing its first official appearance in quite some time next week , and it got us thinking of the long road it's taken to get here. June 2009 – The...
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Blog Post:
Opinion – The High Barrier To Entry Of Video Games
by
Matthew Kato
on June 03, 2013 at 03:53 PM
I can't believe that more people don't play video games. When I think of all the fun times I've had playing games, I'm surprised that more people don't want to join our ranks. Then I think about the high barrier to entry for home console gaming, and I realize it's no wonder more...
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Blog Post:
Special Edition Podcast: Infamous Second Son
by
Dan Ryckert
on May 29, 2013 at 06:32 PM
Earlier this week, we asked the Game Informer community what they wanted to know about Sucker Punch's upcoming Infamous Second Son. We received plenty of questions about the studio's Playstation 4 debut, and we took them straight to game director Nate Fox and producer Brian Fleming. Click below...
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Blog Post:
Reader Mailbag: Infamous Second Son Edition
by
Dan Ryckert
on May 27, 2013 at 11:01 AM
If you've been following our month of Infamous Second Son coverage , you know we're excited for Sucker Punch's Playstation 4 debut. The studio is taking the superhero franchise to a new console with a new protagonist, and his powers have a ton of potential. Now we want to know what questions...
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Blog Post:
The Origins Of Infamous
by
Ben Hanson
on May 22, 2013 at 02:00 PM
Amidst our coverage of the upcoming Infamous Second Son, we thought that it would be interesting to look back on the creation of the original game in the ongoing series. As a stand-out new IP on the Playstation 3 and a studio-changing game for the talented team at Sucker Punch Productions, Infamous'...
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Blog Post:
Reader Discussion: Xbox One Or PlayStation 4?
by
Tim Turi
on May 21, 2013 at 02:41 PM
Back in February we learned a lot, but not all, about Sony's PlayStation 4 . Today we got a similar peek into Microsoft's next-generation console, the Xbox One . We still have a lot to learn come E3, including cost and system versions, but that isn't stopping us from talking about what's...
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Blog Post:
From Daxter To Delsin: The Work Of Infamous Second Son's Animation Director
by
Ben Hanson
on May 20, 2013 at 02:00 PM
Every game is informed by those that have come before it. Animation director Billy Harper has some stellar titles on his resume, which inspired his current work on Infamous Second Son. Starting out on Mark of Kri for the PS2 (a game seen as a pioneer in 3D game animation) and moving on to the Jak and...
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Blog Post:
Sony's Adam Boyes On The Importance Of Indies
by
Jeff Marchiafava
on May 20, 2013 at 01:00 PM
Over the course of this console generation, Sony has made finding and securing creative indie games for PlayStation 3 and Vita a growing priority. From indie-oriented programs like Pub Fund and PlayStation C.A.M.P. to Santa Monica Studio's work with developers like Thatgamecompany and Giant Sparrow...
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Blog Post:
Digitizing Seattle: Infamous Second Son's New Playground
by
Ben Hanson
on May 17, 2013 at 02:00 PM
Leaving behind the fictional cities of New Marais and Empire City, Infamous Second Son will task players with liberating the streets of Seattle as the new protagonist Delsin Rowe. While Sucker Punch wanted to make it clear that this was not a 1:1 recreation of the real-world city, the game's version...
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Blog Post:
What The PlayStation 4 Means For Infamous Second Son
by
Ben Hanson
on May 13, 2013 at 02:00 PM
As an exclusive to the new system from Sony, Infamous Second Son is planning on taking advantage of the console's unique strengths. Developer Sucker Punch Productions will not only use the advanced horsepower of the PlayStation 4, but they are also hoping to further immerse players by using the touchpad...
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Blog Post:
A New Beginning: Designing Infamous Second Son
by
Ben Hanson
on May 08, 2013 at 02:00 PM
In addition to taking the leap to the next console generation, the developers at Sucker Punch Productions are exploring within the Infamous universe by putting players in charge of a new protagonist named Delsin Rowe. Armed with smoke-controlling powers in the open-world environment of Seattle, Delsin's...
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Blog Post:
Exploring Humanity In Doki-Doki Universe
by
Jeff Marchiafava
on May 07, 2013 at 01:30 PM
Founded by ToeJam & Earl creator Greg Johnson, HumaNature Studios aims to create games that appeal to a broad audience, and give players fun and creative ways to interact with one another. The studio's first game, tentatively titled Doki-Doki Universe, also offers up insight into your own personality...
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Blog Post:
The Vibrant World Of Hohokum
by
Jeff Marchiafava
on May 07, 2013 at 01:00 PM
Santa Monica Studio is no stranger to working with talented indie developers, having helped bring games like Sound Shapes, The Unfinished Swan, and Journey to Sony's platforms. Its latest collaboration is Hohokum, a colorful and creative 2D sandbox game from developer Honeyslug and artist/designer...
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Blog Post:
June Cover Revealed: Infamous Second Son
by
Dan Ryckert
on May 07, 2013 at 11:00 AM
This holiday will mark the release of the PlayStation 4, and gamers can't wait to learn more about Sony's jump to the next generation. In anticipation of this big event, Game Informer set out to create the definitive PlayStation 4 issue. Starting with a 10 page feature on Sucker Punch's Infamous...
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Blog Post:
Sony Developers Weigh In On PlayStation 4
by
Matt Helgeson
on March 27, 2013 at 11:28 AM
We had the opportunity to ask the heads of some of Sony's most high-profile in-house development studios, including Naughty Dog and Sucker Punch, what they thought of the PlayStation 4. Their answers speak to their enthusiasm for a system that should give developers a lot of power and flexibility...
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