Switch Lights

The lights are on

  • Blog Post: Exploring Humanity In Doki-Doki Universe

    Founded by ToeJam & Earl creator Greg Johnson, HumaNature Studios aims to create games that appeal to a broad audience, and give players fun and creative ways to interact with one another. The studio's first game, tentatively titled Doki-Doki Universe, also offers up insight into your own personality... More
  • Blog Post: Race Against The Doomsday Clock In Counterspy

    SCE Foster City Studio has a history of collaborating with Sony's first-party developers on triple-A franchises like Uncharted, Infamous, and Resistance. Now the studio is expanding into the downloadable space, teaming up with indie developers to help bring unique and innovative projects to Sony's... More
  • Blog Post: How To Play Tomb Raider Like A Professional

    Every now and then I try to impart some of the wisdom I've accrued from my distinguished career as a professional gamer to the common men and women out there who enjoy games merely as a hobby. I look at it as one of the responsibilities that comes with my natural talent, and my guides for Skyrim... More
  • Blog Post: BioShock Infinite Enemy Report

    I'm an established pro at analyzing deadly video game characters, from the ferocious beasts of Monster Hunter to the slightly less ferocious beasts of Pokémon to the lethal fashion sensibilities of Devil May Cry's cast (that last one is a bit of a stretch, I admit). I didn't expect... More
  • Blog Post: Battlefield 3: End Game Impressions

    Battlefield 3 came out nearly a year and a half ago, and the popular military shooter's multiplayer community is still going strong thanks to its 2.7 million Premium subscribers. Before everyone turns their attention toward the next installment in the series, which EA plans to reveal next week ,... More
  • Blog Post: The Best Manga And Anime-Based Games

    Unfortunately for Japanese manga and anime fans, the majority of video games based on those two mediums don’t often make it to our shores. Reasons such as licensing and popularity get in the way, but every once in a while we’re lucky enough to get something based on our favorite franchises... More
  • Blog Post: Replay – Akuji The Heartless (Guest: Robert Bowling)

    Crystal Dynamics is best known for their work on Tomb Raider, Legacy of Kain, and Gex. One of their Playstation titles is rarely talked about when discussing the company's history, and that's the action platformer Akuji the Heartless. We were curious to revisit the title to see if it was an underappreciated... More
  • Blog Post: Afterwords – Dead Space 3

    Visceral Games’ third installment in the successful Dead Space series introduces many new features to the horror franchise. For the first time, players can team up with a friend for co-op or build their weapons from scratch. Some gamers have criticized the developer for the inclusion of microtransactions... More
  • Blog Post: Interview: David Cage Talks About The Perfect Future Of Gaming

    We sat down with Quantic Dream founder David Cage (Heavy Rain, Beyond: Two Souls) to discuss the game industry’s Peter Pan syndrome, the technological limitations facing creators, and the parallels between the evolution of the film and game industries. As the data you presented at D.I.C.E. demonstrated... More
  • Blog Post: Looking Back On Sony's Hardware Evolutions

    In preparation for whatever Sony is planning on showing us tonight, we're looking back on all of Sony's previous home console iterations. Maybe looking back at these will give us an idea of what to expect, or maybe it will just be a fanciful trip down memory lane. PlayStation - The system that... More
  • Blog Post: Stepping Into Vergil’s Shoes With Devil May Cry’s Upcoming DLC

    Luigi had to wait years before starring in his own games without his brother. DMC’s Vergil only had to wait a matter of weeks following the game’s release before stepping out from Dante’s shadow. I’ve played the first two chapters of Capcom’s new DLC offering, Vergil’s... More
  • Blog Post: Music Spotlight: Sly Cooper Composer Peter McConnell

    Sanzaru Games’ Sly Cooper: Thieves in Time is one of the early gaming highlights of 2013, no small thanks to the excellent score which balances a jazzy, big-band feel with elements of historical and world music. We recently spoke to composer Peter McConnell about Thieves in Time’s score,... More
  • Blog Post: Places: Sleeping Dogs’ Hong Kong

    Only a few games have immediately immersed me in the world, but that’s exactly what happened when I stepped into Sleeping Dogs’ Hong Kong. As someone who has never been to Hong Kong, it felt like I was instantly transported there and found myself focusing more on the backdrops than driving... More
  • Blog Post: I’m Not Mad, I’m Just Disappointed About Rayman Legends

    On the one hand, I am happy to see Rayman Legends coming to other consoles. I had the privilege of checking out the game at E3 last year and writing an extended hands-on preview of the game for a recent issue of the magazine. Rayman Legends is one of the games I am most excited to play this year, and... More
  • Blog Post: Test Chamber – Sly Cooper: Thieves in Time

    Sly Cooper: Thieves in Time, Sanzaru Games' reboot of the venerable platforming franchise, released today. Check out this episode of Test Chamber to see the game in wacky, stealthy action. For more on Sly Cooper: Thieves in Time, read our review of the game. More
  • Blog Post: Test Chamber – Ni No Kuni: Wrath Of The White Witch

    Ni No Kuni: Wrath of the White Witch launches today. With plenty of name recognition behind it with Level-5 and Studio Ghibli at the helm, we wanted to give you a deeper look at the game. In the video below, Andrew Reiner hosts and shares his love for Studio G and Level-5, Jeff Cork discovers the battle... More
  • Blog Post: A Better Apocalypse: Our Open-World, Online Zombie Game Wish List

    Players have had their choice of zombie games for years now. But recent experiments like the ARMA II mod DayZ and the controversial The War Z have opened up the apocalyptic formula with an online, open-world design. Neither title is polished, but the concept itself has kept gamers enamored. Our time... More
  • Blog Post: In The Box: If You Want Gamers To Use It, Include It

    Often, seemingly small decisions have a profound impact. This is true in life, and doubly true for companies that manufacture video game consoles. Since the beginning of this generation, tech experts and journalists have spent thousands of words breaking down the difference between the Xbox 360 and PlayStation... More
  • Blog Post: The Best Achievements And Trophies Of 2012

    Whether you love them, hate them, or forget they exist until they pop on your screen and interrupt your game, achievements and trophies have become a (literally) required aspect of all PlayStation 3 and Xbox 360 games. I fall into the love camp, and these are some of my favorites from 2012. The achievements... More
  • Blog Post: 2012 RPG of the Year Awards

    What defines a role-playing game has become ambiguous over the years. Today, RPGs can involve turn-based fantasy elements, sprawling sci-fi worlds, and third-person gunplay. The lines separating the genre from the rest of gaming may be fuzzier than ever, but that doesn’t mean that the role-playing... More
Page 1 of 10 (183 items) 12345»