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Afterwords – The Vanishing of Ethan Carter
on October 24, 2014 at 06:44 PM
After developing Painkiller and Bulletstorm, the three founders of People Can Fly left the studio and form their own independent company, The Astronauts. This studio’s first game, a haunting, unguided adventure called The Vanishing of Ethan Carter, impressed us as much as it unnerved us . We caught...
Test Chamber – Gears Of War: Judgment
on March 18, 2013 at 06:14 PM
With Gears of War: Judgment, Epic and People Can Fly have taken a step back in the popular series' timeline. Starring Baird, the game introduces a new campaign structure as well as an ambitious new Overrun multiplayer mode. In this new episode of Test Chamber, we take a look at both elements. Click...
From Saliva Puzzles To Gears Of War: Adrian Chmielarz's First Game
on February 06, 2013 at 12:00 PM
Back in June of 2012 we brought you a full month of coverage on Gears of War: Judgment, the new game from Epic and People Can Fly. Since then a lot has changed. Several developers at Epic have left the studio and three of the leads at People Can Fly splintered off and formed a new studio called The Astronauts...
Cliff Bleszinski Leads Us On A Tour Of Epic Games
on June 27, 2012 at 03:00 PM
The headquarters for Epic Games in North Carolina is massive. The last time our cameras visited the studio (for the Gears of War 3 cover story) it was in the middle of construction, adding a whole new wing to an already gigantic studio. We asked design director Cliff Bleszinski to lead us on a guided...
Storytelling In Gears Of War: What Epic Has Learned From Pixar And Its Past
on June 25, 2012 at 03:00 PM
There's no doubt that the Gears of War series is incredibly popular, people rave about the combat design and technical achievements that the series has to offer. It's fair to say that one of the less heralded aspects thus far in the series has been the storytelling. We spoke to the director of...
The Fresh Blood Behind Gears Of War: Judgment
on June 20, 2012 at 03:01 PM
With Gears of War: Judgment, Epic Games is sharing the development with a talented studio named People Can Fly. Creating cult favorite in the past like Painkiller and Bulletstorm, the Polish studio is known for its novel approaches to over-the-top first-person fun. While visiting Epic, Game Informer's...
What's Changing In Gears Of War: Judgment
on June 15, 2012 at 03:00 PM
Epic Games is hoping to shake things up a bit for Gears of War: Judgment. Co-developing the game with People Can Fly helps with that effort, but the team behind the game is stressing their new approach to storytelling, controls, and game design as well. We spoke to the studio's director of production...
Epic Makes The Case For Baird In Gears Of War: Judgment
on June 11, 2012 at 03:00 PM
When fans first heard that the next Gears of War game was going to be a prequel, many assumed that players would tackle the locust hordes as a young Marcus Fenix or Dom. Epic Games and People Can Fly decided to throw gamers a curveball by having the next game in the series star the wise-cracking Damon...
A Video Guide To Gears of War: Judgment's OverRun Mode
on June 06, 2012 at 03:18 PM
We had a rare treat while visiting Epic Games for this month's cover story: we were able to play several hours of Gears of War: Judgment's OverRun mode. Combining the best parts of Beast and Horde mode from previous installments, OverRun pits class-based human forces against a variety of player...
Most Anticipated PC Games Of 2011
on December 30, 2010 at 10:00 AM
There's little arguing that 2010 was one of the best years PC gaming has seen in some time. Between extremely successful major releases like StarCraft II and Civilization V and surprising indie hits like Minecraft and Amnesia: The Dark Descent, there was study buzz for a consistent stream of excellent...
Bulletstorm's Creative Director Speaks
on April 30, 2010 at 10:55 AM
Adrian Chmielarz will not hesitate to tell you that he's a fan of over-the-top violence. When describing the upcoming Bulletstorm, you can tell he genuinely loves the mayhem that he's created along with the rest of the People Can Fly team. Take a look at the video below to hear him discuss the...
Killing With Style: A Look At Bulletstorm's Skillshots
on April 26, 2010 at 04:45 PM
Bulletstorm isn't just about killing dudes. It's about wrecking dudes with creative combinations of unusual weaponry and environmental hazards. If you've seen this month's cover story, you have an idea of what the game's skill shots -- special kills that reward players with increased...
The Pulp That Inspired Bulletstorm
on April 23, 2010 at 10:00 AM
Staff members at Bulletstorm developer People Can Fly are an odd lot. The game's creative director, Adrian Chmielarz, sports the kind of gonzo personality you would expect from the leader of a studio that is behind a game that stars a drunken space pirate. He shared some of the inspirations behind...
When Epic Met People Can Fly
on April 21, 2010 at 11:00 AM
As evidenced by 2004's Painkiller, the guys at People Can Fly know how to put together a over-the-top and ultraviolent shooter. However, a good development team can only put together their best work if given the proper partners and resources. That's where EA and Epic come in. Take a look at the...
Before Bulletstorm, There Was Painkiller
on April 16, 2010 at 10:37 AM
"Pfffff. Dude. That was 2002! Hang on, what was the idea? Hmm. I was drunk..." People Can Fly creative director Adrian Chmielarz is exactly what you might think the man behind Painkiller and Bulletstorm is like. The eccentric Polish studio head is one of the least rehearsed developers to ever...
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