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  • Blog Post: Exploring The Concept Art Of Assassin's Creed Unity

    Establishing the themes and mood for games in concept art is essential. These ideas often give birth to even more creative implementations. Assassin's Creed Unity is no different. The French Revolution drove much of its initial art and introduced some of the important conflicts the writers wanted... More
  • Blog Post: Chronicles – Diving Into Dark Souls II's Crown Of The Old Iron King DLC

    Update: Dark Souls II's second DLC pack, The Crown of the Old Iron King, is out now, so we're diving into the new adventure completely blind. What could go wrong? Original Story: The story isn't always done when the credits start to roll. Sometimes there's a wealth of optional content... More
  • Blog Post: From First To Last – Comparing Developers’ Early Work To Later Work

    Development studios, even highly successful ones, like to change things. As the old adage goes (I assume), if it ain’t broke, try something different to see if that also works. Studios like Naughty Dog may have made a name for themselves with a jumping cartoon bandicoot named Crash, but that doesn’t... More
  • Blog Post: The Man Behind Assassin's Creed Unity's Arno Dorian On Comedy And Motion-Capture Make-Outs

    Dan Jeannotte has a history of doing radio voice-over work, improvisational comedy, and even some small parts for other Ubisoft video games. But taking on the role of Arno Victor Dorian for Assassin's Creed Unity, of whom he provides the motion-capture and voice performance, is a big step up for... More
  • Blog Post: Firefall Launch Impressions

    Red 5 Studios and Firefall have been a long time coming since we first got a glimpse many years ago at PAX. The free-to-play game is now live on Steam and has undergone significant changes during an extensive beta phase. The game can be enjoyed in first or third person and has a wide variety of different... More
  • Blog Post: Great Mechanics From Not-So-Great Games

    Not every video game is a winner. Sometimes a game just doesn’t fully come together for myriad reasons, but that doesn’t mean the designers didn’t have some good ideas. These are examples of creative mechanics, features, or ideas that made it into games where the total package fell... More
  • Blog Post: Shovel Knight Devs Discuss Co-Op, Pogo Jumping, And Beyond

    Yacht Club Games struck Kickstarter pay dirt with Shovel Knight, an NES throwback that combines the sensibilities of Capcom's best platformers with all the fun of digging in the dirt. The finished product is every bit as good as we hoped, and we couldn't help ourselves from geeking out over the... More
  • Blog Post: Test Chamber — World Of Warcraft: Warlords Of Draenor

    Join Andrew Reiner and Daniel Tack as they take a look at some of the new features in the beta of World of Warcraft's upcoming expansion, Warlords of Draenor. Players will get a chance to explore WoW's take on player housing, the garrison, and recruit an army of varied followers to send out on... More
  • Blog Post: Submit Your Questions For Our Battleborn Podcast

    One look at our Battleborn hub and you'll see the deluge of exclusive written and video pieces we've been offering up for you all month long . Now we want to turn things around and mine your brains for questions to ask some of the developers behind Gearbox's colorful new shooter when we chat... More
  • Blog Post: Test Chamber – Orcs Must Die! Unchained

    Join Daniel Tack and Ben Hanson as they take a look at Robot Entertainment's upcoming team-battle trapfest, Orcs Must Die! Unchained. The title borrows elements from the MOBA genre but has a unique feeling all its own thanks to deckbuilding loadout customization, traps, and warcamp minion upgrades... More
  • Blog Post: Opinion - Dota 2’s International 4 Was Amazing, But A Failure For Spectators

    The finals of this year’s $10.9 million International 4 tournament, a best of five bout between Newbee and ViCi Gaming, was a display of unparalleled skill, practice, and preparation from both teams. The issue is, when it comes to the unwavering win-fast or don’t win at all strategy that... More
  • Blog Post: Meet Battleborn's Thorn, Montana, & Reyna

    This week we're taking a look at just a few of the unique playable characters in Gearbox's new cooperative and competitive shooter, Battleborn. On Monday, we revealed the newcomer-friendly space marine, Oscar Mike; the poison-kunai wielding mushroom healer, Miko; and the floating, telekinetic... More
  • Blog Post: Test Chamber – Abyss Odyssey

    ACE Team and Atlus have brought us Abyss Odyssey, a 2D platformer meshing together fighter, roguelite, and RPG elements. Players descend through the ever-shifting Abyss to find the Warlock causing the collapse of civilization. Join Daniel Tack and Tim Turi as they play some co-op through an early part... More
  • Blog Post: Chronicles - Dota 2, 2,000 Hours Later

    With this year's International tournament breaking $10 million, Dota 2 and the ARTS genre continue to climb in popularity on the PC. While the title can present players with a high learning curve, the frenetic team vs. team gameplay can be immensely rewarding. With multiple game modes to dive into... More
  • Blog Post: Exploring Freedom In The Sims

    All today, we’ve been exploring games that make us feel free . When this idea was presented to me, The Sims instantly came to my mind for the creative freedom it offers. Whether I’m building a new house or making my sim’s life decisions, I just let my imagination run wild. I like building... More
  • Blog Post: Exploring Freedom In EverQuest

    My entry to the world of MMORPGs wasn’t explicitly in EverQuest, as I’d played plenty of MUDs and other such games in the heyday of the BBS style RPG, but it was certainly the first where I felt this sense of a vast open world brimming with adventure and danger. From my early excursions outside... More
  • Blog Post: Exploring Freedom In World Of Warcraft

    My mind started racing with ideas when we here at Game Informer decided to reflect on games that made us feel free for the Fourth of July . I still remember gleefully tearing across the countryside in ATV Offroad Fury and creating imaginative freeform missions in GoldenEye 007 with my friends via its... More
  • Blog Post: Test Chamber – Sniper Elite 3

    Rebellion's Sniper Elite 3 is out now. We've already reviewed it and killed Hitler in the Hunt the Greywolf DLC, but we're back with a video preview of the beginning section of the game. Check out hero sniper Karl Fairburne picking off enemy soldiers on the African front with grisly slow... More
  • Blog Post: Watch Us Kill Hitler Repeatedly In Sniper Elite 3

    Sniper Elite III is a disappointing game, but my work isn't over just because I've finished reviewing it . One task remains thanks to the Hunt the Greywolf pre-order DLC: Kill Hitler. I strapped up my boots, loaded my rifle, and set off back to Africa to take out the sinister dictator in a variety... More
  • Blog Post: Test Chamber – Divinity: Original Sin

    Join Daniel Tack and Kyle Hilliard as they show off the first few encounters in Divinity: Original Sin. Larian Studios merges the old with the new with a classic RPG style and a tantalizing turn-based combat system with a heavy emphasis on elemental combinations. Will you talk to rats to learn dungeon... More
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