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Catch Up On Killzone's Lore In 60 Seconds
May 17 2013 08:50 PM
Xbox Fuses With PlayStation In The PlayBox
May 17 2013 07:37 PM
Weekend Warrior 05/17/13
May 17 2013 07:00 PM
Kongregate's Top Three Free Games: May 2013
May 17 2013 06:30 PM
New Video Details The Creation Of The Music For Naughty Dog's The Last Of Us
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Trion Worlds Hit With Layoffs
May 17 2013 04:02 PM
Report: Microsoft To End Use Of Microsoft Points On Xbox Live
May 17 2013 03:18 PM
Metal Gear Solid: The Legacy Collection Coming In July
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Madden NFL 25 Anniversary Edition Offers Bonus Sunday Ticket Subscription
May 17 2013 02:01 PM
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Blog Post:
Test Chamber – Metro: Last Light
by
Jeff Marchiafava
on May 13, 2013 at 06:50 PM
Metro 2033 captivated players with a grueling struggle for survival in the underground subway tunnels of a post-apocalyptic Moscow. The sequel picks up Artyom's quest to save humanity, and while the difficulty has been dialed down a bit, some top-notch gunplay and stealth mechanics make it well worth...
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Blog Post:
Test Chamber – Dead Island Riptide
by
Tim Turi
on April 23, 2013 at 03:10 PM
The latest installment in the Dead Island series is out today, and it’s a good time despite its many flaws . Written reviews can only say so much, however, so we’re showing off the first chaotic section of the game. I play as John Morgan, a hand-to-hand specialist fighting his way off a doomed...
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Blog Post:
How To Play Tomb Raider Like A Professional
by
Jeff Marchiafava
on April 05, 2013 at 05:37 PM
Every now and then I try to impart some of the wisdom I've accrued from my distinguished career as a professional gamer to the common men and women out there who enjoy games merely as a hobby. I look at it as one of the responsibilities that comes with my natural talent, and my guides for Skyrim...
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Blog Post:
Spoiled – BioShock Infinite
by
Tim Turi
on April 03, 2013 at 06:20 PM
The Game Informer office has been filled with excited whispering about Irrational's fantastic BioShock Infinite . Many editors beat the game within days of its release, and we have been busy piecing together the mind-bending plot and sharing our favorite moments. We decided to finally stop whispering...
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Blog Post:
The World Of Thief
by
Bryan Vore
on March 25, 2013 at 02:20 PM
We spoke with Thief game director Nicolas Cantin about the look and feel of the environments that Garrett will be creeping around in. Cantin speaks of his alternate take on steampunk, the challenge of working in a dark world, and more. Be sure to click on the images below for bigger versions and to look...
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Blog Post:
Replay – Thief: The Dark Project
by
Ben Reeves
on March 23, 2013 at 08:00 AM
In the mid '90s, Looking Glass Studios innovated on the FPS genre by creating a slow-placed stealth game fraught with tension. The game won numerous awards and was praised by critics, but does this innovative title still hold up a decade and a half later? We find out. Watch Andrew Reiner, Ben Hanson...
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Blog Post:
BioShock Infinite Enemy Report
by
Jeff Marchiafava
on March 22, 2013 at 06:23 PM
I'm an established pro at analyzing deadly video game characters, from the ferocious beasts of Monster Hunter to the slightly less ferocious beasts of Pokémon to the lethal fashion sensibilities of Devil May Cry's cast (that last one is a bit of a stretch, I admit). I didn't expect...
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Blog Post:
Battlefield 3: End Game Impressions
by
Matt Bertz
on March 20, 2013 at 05:55 PM
Battlefield 3 came out nearly a year and a half ago, and the popular military shooter's multiplayer community is still going strong thanks to its 2.7 million Premium subscribers. Before everyone turns their attention toward the next installment in the series, which EA plans to reveal next week ,...
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Blog Post:
Afterwords – Dead Space 3
by
Tim Turi
on March 12, 2013 at 05:28 PM
Visceral Games’ third installment in the successful Dead Space series introduces many new features to the horror franchise. For the first time, players can team up with a friend for co-op or build their weapons from scratch. Some gamers have criticized the developer for the inclusion of microtransactions...
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Blog Post:
Test Chamber – A Valley Without Wind 2
by
Adam Biessener
on March 06, 2013 at 01:00 PM
This indie PC game complements its 16-bit style of 2D action with a turn-based strategy metagame. Come see how it all fits together in this episode of Test Chamber. Jeff Cork hosts, Adam Biessener plays, and Matt Miller comments on the recently released game. Stay tuned to Game Informer for the upcoming...
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Blog Post:
Test Chamber – SimCity
by
Joe Juba
on March 05, 2013 at 03:20 PM
For the first time in a decade, players are getting a true sequel in the SimCity series. The latest installment in the classic franchise from Maxis is available in stores today (and via download on Origin), and we run through what fans should expect. Even though my review isn't up yet , you can join...
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Blog Post:
Test Chamber – Runner2: Future Legend Of Rhythm Alien
by
Bryan Vore
on February 26, 2013 at 12:39 PM
Auto run games have thrived in the mobile space, but they've made few inroads with consoles. See how Gaijin Games' latest pumps up the genre. I reviewed the game and had a great time with it. Joe Juba mans the controls and manages to beat several levels despite his self-professed lack of rhythm...
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Blog Post:
Test Chamber – Impire
by
Adam Biessener
on February 25, 2013 at 06:30 PM
Cyanide Studios hopes to recall Dungeon Keeper with this PC strategy game. This episode of Test Chamber has plenty of info in the game to help you decide for yourself if Impire meets that lofty goal. Host Jeff Cork is joined by Matt Miller and Adam Biessener in the video below. The full review should...
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Blog Post:
The Man And Story Behind I Get This Call Every Day
by
Jeff Marchiafava
on February 14, 2013 at 06:07 PM
Every once in a while, gamers are regaled with the uplifting, rags-to-riches story of an indie developer who is successful enough to turn their passion for game development into a full-time career. David Gallant's story is decidedly different. As a customer-service representative for the Canada Revenue...
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Blog Post:
Stepping Into Vergil’s Shoes With Devil May Cry’s Upcoming DLC
by
Tim Turi
on February 14, 2013 at 02:33 AM
Luigi had to wait years before starring in his own games without his brother. DMC’s Vergil only had to wait a matter of weeks following the game’s release before stepping out from Dante’s shadow. I’ve played the first two chapters of Capcom’s new DLC offering, Vergil’s...
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Blog Post:
Places: Sleeping Dogs’ Hong Kong
by
Kimberley Wallace
on February 08, 2013 at 01:00 PM
Only a few games have immediately immersed me in the world, but that’s exactly what happened when I stepped into Sleeping Dogs’ Hong Kong. As someone who has never been to Hong Kong, it felt like I was instantly transported there and found myself focusing more on the backdrops than driving...
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Blog Post:
Games That Deserve Remakes
by
Kyle Hilliard
on February 07, 2013 at 04:30 PM
Games are the unfortunate victim of being a technology-focused medium. The games that defined our childhood show their age much faster than the movies we grew up with. It’s one of the reasons video game remakes are often worth getting excited about. They allow us to replay the games we love as...
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Blog Post:
Dark's Lead Artist Talks Stealth And Vampires
by
Tim Turi
on February 04, 2013 at 07:30 PM
A new developer is arriving on the console scene. RealmForge Studios is developing Dark, a gothic, moody vampire stealth game due out early this year on 360 and PC. The game lets players explore a variety of areas from indoor parks to laboratories with experiments gone wrong. Players control Eric Bane...
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Blog Post:
Why I Can’t Stop Playing The Sims
by
Kimberley Wallace
on January 29, 2013 at 03:57 PM
For more than a decade, The Sims’ pull on me has been so strong that I can never truly abandon it. The premise is simple: live out all the boring parts of life on screen – go to work, use the bathroom, and save up to buy better items for the house. I’ve never completely understood what...
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Blog Post:
The Steam Greenlight List
by
Tim Turi
on January 15, 2013 at 08:04 PM
Valve’s Steam Greenlight is a community-focused publishing system that allows users to decide what independent games should be made digitally available. This list chronicles all the titles that have been made available via Valve’s new publishing method and will be updated as more are added...
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