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  • Blog Post: The Oculus Rift Review

    A Dream Becomes An Impressive (Virtual) Reality I first saw Oculus Rift in June 2012, when John Carmack showed me a primitive version of Palmer Luckey's hardware running Doom 3 - and I do mean primitive. Carmack warned of all the problems with head-tracking, latency, and low resolution, but he also... More
  • Blog Post: Palmer Luckey Discusses VR’s Bright Future And The Barriers In Its Way

    As part of our January 2016 cover story on virtual reality, we spoke extensively with pioneer Palmer Luckey about where things go from here. The Rift, PlayStation VR, and Vive (all discussed in-depth in our most recent issue) are the culmination of years of innovation and iteration, but they are only... More
  • Blog Post: Here Are Some Of Our Favorite Time Magazine VR Cover Spoofs

    The cover of this week's Time magazine is all about VR and Oculus Rift, and unfortunately the results aren't great. Thankfully, the Internet has pushed up its sleeves and made the best of it. If you haven't seen it yet, it features Oculus VR founder and inventor Palmer Luckey awkwardly leaping... More
  • Blog Post: VR Mission: How Oculus’ New VR Headset Creates New Game Development Challenges

    The traditional game interface is fairly abstract: Players move a mouse or thumbstick, and an avatar on a 2D plane in front of them looks around. Using this interface, game designers have developed a wealth of entertainment over the years, but this system keeps players separated from their games. Game... More
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