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  • Blog Post: Opinion: Why Cliché RPGs Won’t Cut It Anymore

    The role-playing game genre's focus on stories has always drawn me. Having a reason to play beyond "let's get to the end" is a powerful lure. For over two decades, I've enjoyed watching characters grow to save the world. The ending credits always matter so much more with the added... More
  • Blog Post: Let Us Buy Your Games!

    Mobile games are growing more sophisticated and engaging, but many developers need to alter their monetization approach if they want to appeal to dedicated gamers. A few months back, my wife and I spent a weekend shopping for a new car. We’d already narrowed our selection down to a few choices... More
  • Blog Post: Nintendo's Decision On E3 Keynote Is Penny Wise, Pound Foolish

    Last night, Nintendo surprised fans and pundits with a startling announcement . At June's Electronic Entertainment Expo, there will be no grand display on the stage of the Nokia Theatre. The live orchestra will not be returning, and Shigeru Miyamoto will not magically pull a Pikmin from his pocket... More
  • Blog Post: Opinion: Am I Playing This Right?

    We usually have a good idea of what we're supposed to do when we play games. Shoot the bad guys. Score more points than your opponent. Craft and quest. And yet, why do we feel lost? It's a very common occurrence in this office – and I'm sure you've had a similar experience with... More
  • Blog Post: Free Will And Hope In BioShock Infinite

    [This editorial contains spoilers about BioShock Infinite, its characters, and its ending.] Irrational Games’ BioShock Infinite delivers a standout gameplay experience, but its biggest contribution to the interactive medium is its complex story and willingness to challenge gamers to think in new... More
  • Blog Post: Why I Quit Playing Games

    I used to chew through games and spit them out. It was my personal mission to play every high-profile game I could get my hands on. Then the unthinkable happened – I stopped enjoying my favorite series. The build up to Halo 2’s release in 2004 was ridiculous. It seemed like everyone in the... More
  • Blog Post: Opinion: This Is My Story

    More and more video games are giving players choices to shape the narrative of their character and the story as a whole. What could be more natural in an interactive medium? Gamers have eagerly embraced the chance to make decisions and craft their own tale in games like Mass Effect 3, Dishonored, The... More
  • Blog Post: Disney Infinity’s Extra Content Is On Disc, And It's No Big Deal

    I was poking around online this morning when I saw this story . The gist of it is that Disney Infinity includes all of the game’s upcoming content on the disc, which a Disney rep says might mean that hackers could uncover it ahead of schedule. Considering Infinity’s ultimate goal of timing... More
  • Blog Post: In The Box: If You Want Gamers To Use It, Include It

    Often, seemingly small decisions have a profound impact. This is true in life, and doubly true for companies that manufacture video game consoles. Since the beginning of this generation, tech experts and journalists have spent thousands of words breaking down the difference between the Xbox 360 and PlayStation... More
  • Blog Post: Added Thrills: How Focusing On Action Affects Franchises

    Many major franchises evolve dramatically during their lifetime. Sometimes changes are made to bring in new fans or adapt gameplay mechanics for modern palates. Occasionally, it’s accompanied by accusations of “dumbing down” the formula. Resident Evil began as a survival horror trailblazer... More
  • Blog Post: Stopping To Smell The Roses

    This console generation is filled with stunning open worlds. Entire games have been based around settings like Skyrim and Rapture, where the environments are characters in themselves. Particle effects and dynamic lighting make them all the more believable while the narratives draw you into the fold.... More
  • Blog Post: Defending Call Of Duty

    About a month ago, I was scrolling through the comments on one of our stories about Resident Evil 6 . As anyone who has ever used the Internet can attest, you’re bound to run into some misguided statements and opinions in the comments section of any website. One in particular irked me as I read... More
  • Blog Post: The Endless Horde: Zombie Games And Why I'll Always Love Them

    I have this notebook that I used to write in as a kid filled with possible game ideas. My young brain imagined a Zelda RTS with eight factions, and a 3D platformer featuring a beaver named Reggie Crenshaw. Every so often, one of my crazy ideas would be crossed off when a real developer decided to actually... More
  • Blog Post: Why I'm Tired Of Silent Protagonists

    A few days ago, one of our interns, O'Dell Harmon, posted an opinion on why he thinks there should be more silent protagonists. It got me thinking, and I think I'm done with silent protagonists. We just can't agree on anything. I guess I should start by saying that I like several games that... More
  • Blog Post: Opinion: I Don't Care About SmartGlass

    Today Microsoft announced its new SmartGlass feature will be available for smartphones, tablets, and PCs starting on Friday . The company is heralding the technology as a revolutionary new way to interact with your digital entertainment. While some gamers are excited for its implementation, there are... More
  • Blog Post: The Importance Of Silent Protagonists

    Today’s games are filled with extravagant cutscenes and extensive dialogue, leaving some people to wonder why certain protagonists are still mute. Personally, I hope more silent protagonists emerge. I also hope certain characters continue to never utter a word and only offer simple phrases, sounds... More
  • Blog Post: Remembering Commander Shepard

    Today, in an interview with VG247.com , BioWare Montreal’s Fabrice Condominas confirmed what we’ve long suspected: Commander Shepard will not appear in future Mass Effect games. “There is one thing we are absolutely sure of,” commented Condominas, “there will be no more... More
  • Blog Post: Community And The Source Of Nostalgia In Video Games

    There’s a moment in The Legend of Zelda: Ocarina of Time when it all comes rushing back to me. In the entrance of the Forest Temple, before I take one step, I’ll put the controller down. I know that if I walk a few feet more, two wolfos will appear and that fleeting feeling will be lost.... More
  • Blog Post: Multiplayer Versus Life

    A few weeks ago, my friends and I finally saw the end of Borderlands. Not the shiny new Borderlands 2, mind you. No, we’d finally torn through the remainder of the first one. It took us the better part of a year. It wasn’t always like this. I’d beaten the core game shortly after it... More
  • Blog Post: Creativity Within The Lines: Immersion In Linear Games

    There are dozens of ways to tackle missions in Dishonored. You can forego killing enemies in favor of a stealth-oriented playthrough or you can eliminate anyone standing in your way. Taking cues from games like Deus Ex and Thief, Dishonored encourages experimentation with the ways you approach each situation... More
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