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recent news
EA Sports Ignite Engine Shown Wasn't Gameplay
May 22 2013 09:15 AM
Sorry, Indies, You'll Still Need A Publisher For Xbox Live
May 22 2013 08:38 AM
Working With In-Development Hardware A 'White-Knuckle Ride,' Says Activision's Eric Hirshberg
May 21 2013 10:10 PM
Xbox One Won't Separate Games Into Live Arcade, Indie, And Retail Categories
May 21 2013 09:10 PM
Conflicting Stories Emerge On Xbox One's Connection Needs
May 21 2013 08:42 PM
Retailers Allowing Customers To Receive Notifications For Xbox One Reserves
May 21 2013 08:05 PM
Update: Microsoft Confirms Mandatory Game Installation, Talks 'Always Online,' Has Plan For Used
May 21 2013 08:05 PM
Microsoft Promises 'Historic' Franchise Reappearance From Rare At E3
May 21 2013 06:50 PM
The Tech Spec Test: Xbox One Vs. PlayStation 4
May 21 2013 05:19 PM
What We Don't Know About The Xbox One
May 21 2013 05:02 PM
tags
Blog Post:
Opinion: Why Cliché RPGs Won’t Cut It Anymore
by
Kimberley Wallace
on May 17, 2013 at 01:30 PM
The role-playing game genre's focus on stories has always drawn me. Having a reason to play beyond "let's get to the end" is a powerful lure. For over two decades, I've enjoyed watching characters grow to save the world. The ending credits always matter so much more with the added...
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Blog Post:
Let Us Buy Your Games!
by
Matt Miller
on April 26, 2013 at 03:38 PM
Mobile games are growing more sophisticated and engaging, but many developers need to alter their monetization approach if they want to appeal to dedicated gamers. A few months back, my wife and I spent a weekend shopping for a new car. We’d already narrowed our selection down to a few choices...
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Blog Post:
Nintendo's Decision On E3 Keynote Is Penny Wise, Pound Foolish
by
Mike Futter
on April 25, 2013 at 04:44 PM
Last night, Nintendo surprised fans and pundits with a startling announcement . At June's Electronic Entertainment Expo, there will be no grand display on the stage of the Nokia Theatre. The live orchestra will not be returning, and Shigeru Miyamoto will not magically pull a Pikmin from his pocket...
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Blog Post:
Opinion: Am I Playing This Right?
by
Matthew Kato
on April 24, 2013 at 03:55 PM
We usually have a good idea of what we're supposed to do when we play games. Shoot the bad guys. Score more points than your opponent. Craft and quest. And yet, why do we feel lost? It's a very common occurrence in this office – and I'm sure you've had a similar experience with...
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Blog Post:
Free Will And Hope In BioShock Infinite
by
Matt Miller
on April 09, 2013 at 12:01 PM
[This editorial contains spoilers about BioShock Infinite, its characters, and its ending.] Irrational Games’ BioShock Infinite delivers a standout gameplay experience, but its biggest contribution to the interactive medium is its complex story and willingness to challenge gamers to think in new...
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Blog Post:
Why I Quit Playing Games
by
Ben Reeves
on February 21, 2013 at 11:00 AM
I used to chew through games and spit them out. It was my personal mission to play every high-profile game I could get my hands on. Then the unthinkable happened – I stopped enjoying my favorite series. The build up to Halo 2’s release in 2004 was ridiculous. It seemed like everyone in the...
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Blog Post:
Opinion: This Is My Story
by
Matthew Kato
on February 14, 2013 at 03:02 PM
More and more video games are giving players choices to shape the narrative of their character and the story as a whole. What could be more natural in an interactive medium? Gamers have eagerly embraced the chance to make decisions and craft their own tale in games like Mass Effect 3, Dishonored, The...
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Blog Post:
Disney Infinity’s Extra Content Is On Disc, And It's No Big Deal
by
Jeff Cork
on January 25, 2013 at 12:18 PM
I was poking around online this morning when I saw this story . The gist of it is that Disney Infinity includes all of the game’s upcoming content on the disc, which a Disney rep says might mean that hackers could uncover it ahead of schedule. Considering Infinity’s ultimate goal of timing...
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Blog Post:
In The Box: If You Want Gamers To Use It, Include It
by
Matt Helgeson
on January 04, 2013 at 01:00 PM
Often, seemingly small decisions have a profound impact. This is true in life, and doubly true for companies that manufacture video game consoles. Since the beginning of this generation, tech experts and journalists have spent thousands of words breaking down the difference between the Xbox 360 and PlayStation...
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Blog Post:
Added Thrills: How Focusing On Action Affects Franchises
by
Mike Mahardy
on November 07, 2012 at 12:45 PM
Many major franchises evolve dramatically during their lifetime. Sometimes changes are made to bring in new fans or adapt gameplay mechanics for modern palates. Occasionally, it’s accompanied by accusations of “dumbing down” the formula. Resident Evil began as a survival horror trailblazer...
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Blog Post:
Stopping To Smell The Roses
by
Mike Mahardy
on November 02, 2012 at 06:53 PM
This console generation is filled with stunning open worlds. Entire games have been based around settings like Skyrim and Rapture, where the environments are characters in themselves. Particle effects and dynamic lighting make them all the more believable while the narratives draw you into the fold....
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Blog Post:
Defending Call Of Duty
by
Dan Ryckert
on November 02, 2012 at 10:45 AM
About a month ago, I was scrolling through the comments on one of our stories about Resident Evil 6 . As anyone who has ever used the Internet can attest, you’re bound to run into some misguided statements and opinions in the comments section of any website. One in particular irked me as I read...
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Blog Post:
The Endless Horde: Zombie Games And Why I'll Always Love Them
by
Mike Mahardy
on October 26, 2012 at 04:00 PM
I have this notebook that I used to write in as a kid filled with possible game ideas. My young brain imagined a Zelda RTS with eight factions, and a 3D platformer featuring a beaver named Reggie Crenshaw. Every so often, one of my crazy ideas would be crossed off when a real developer decided to actually...
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Blog Post:
Why I'm Tired Of Silent Protagonists
by
Ben Reeves
on October 25, 2012 at 05:50 PM
A few days ago, one of our interns, O'Dell Harmon, posted an opinion on why he thinks there should be more silent protagonists. It got me thinking, and I think I'm done with silent protagonists. We just can't agree on anything. I guess I should start by saying that I like several games that...
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Blog Post:
Opinion: I Don't Care About SmartGlass
by
Jeff Marchiafava
on October 23, 2012 at 05:06 PM
Today Microsoft announced its new SmartGlass feature will be available for smartphones, tablets, and PCs starting on Friday . The company is heralding the technology as a revolutionary new way to interact with your digital entertainment. While some gamers are excited for its implementation, there are...
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Blog Post:
The Importance Of Silent Protagonists
by
O'Dell Harmon
on October 22, 2012 at 05:20 PM
Today’s games are filled with extravagant cutscenes and extensive dialogue, leaving some people to wonder why certain protagonists are still mute. Personally, I hope more silent protagonists emerge. I also hope certain characters continue to never utter a word and only offer simple phrases, sounds...
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Blog Post:
Remembering Commander Shepard
by
Mike Mahardy
on October 19, 2012 at 05:00 PM
Today, in an interview with VG247.com , BioWare Montreal’s Fabrice Condominas confirmed what we’ve long suspected: Commander Shepard will not appear in future Mass Effect games. “There is one thing we are absolutely sure of,” commented Condominas, “there will be no more...
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Blog Post:
Community And The Source Of Nostalgia In Video Games
by
Mike Mahardy
on October 18, 2012 at 06:15 PM
There’s a moment in The Legend of Zelda: Ocarina of Time when it all comes rushing back to me. In the entrance of the Forest Temple, before I take one step, I’ll put the controller down. I know that if I walk a few feet more, two wolfos will appear and that fleeting feeling will be lost....
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Blog Post:
Multiplayer Versus Life
by
Jeff Cork
on October 11, 2012 at 05:20 PM
A few weeks ago, my friends and I finally saw the end of Borderlands. Not the shiny new Borderlands 2, mind you. No, we’d finally torn through the remainder of the first one. It took us the better part of a year. It wasn’t always like this. I’d beaten the core game shortly after it...
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Blog Post:
Creativity Within The Lines: Immersion In Linear Games
by
Mike Mahardy
on October 11, 2012 at 01:40 PM
There are dozens of ways to tackle missions in Dishonored. You can forego killing enemies in favor of a stealth-oriented playthrough or you can eliminate anyone standing in your way. Taking cues from games like Deus Ex and Thief, Dishonored encourages experimentation with the ways you approach each situation...
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