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  • Blog Post: How Splatoon Surprised A Six Year Old (And His Father) With His First Online Experience

    As I think about how different my childhood was from my children's, I'm forced to realize how much has changed in 35 years. My kids still hide books under their pillows and read with a flashlight after bedtime, so I know that some things remain the same. But the world is at their fingertips,... More
  • Blog Post: The 10 Stages Of Playing A Multiplayer Shooter

    When a new online shooter comes out, players spend dozens of hours discovering the most efficient routes through maps, methodically working to determine the best possible loadouts, and soaring to the tops of the leaderboards. Then there’s the rest of us. We play when we can, and we give it our... More
  • Blog Post: Looking Back At The Conversations Of 2014

    On January 1 this year, I spent some time putting together what I thought would be the biggest issues of this gaming year . Now that we are nearing the end of the fall rush, it’s time to look back and re-evaluate where we are. Early Access Continues To Evolve As Kickstarter begins to plateau and... More
  • Blog Post: Six Successful Online Launches That Give Us Hope For Destiny

    In this new age of online-focused, and increasingly online-required video games, it’s easy to look at the troubled launches of the past and be pessimistic about tomorrow’s big release – Destiny. But just because some games have stumbled out of the gate doesn’t guarantee Destiny... More
  • Blog Post: Versus Mode – Debating Halo

    Versus Mode is a special feature that we're doing today, and it focuses on two editors debating the merits of a particular game or series. This entry features senior features editor Matt Helgeson debating the Halo series with senior previews editor Matt Miller. Helgeson: To start, we'll set the... More
  • Blog Post: Revisiting The Tacked-On Multiplayer

    A continuing trend exists in the world of video game development where online multiplayer has practically become a required bullet-point for every game – even in titles that are clearly designed and balanced around a single-player experience. People must be playing these modes, though, because... More
  • Blog Post: Test Chamber – SimCity

    For the first time in a decade, players are getting a true sequel in the SimCity series. The latest installment in the classic franchise from Maxis is available in stores today (and via download on Origin), and we run through what fans should expect. Even though my review isn't up yet , you can join... More
  • Blog Post: In The Box: If You Want Gamers To Use It, Include It

    Often, seemingly small decisions have a profound impact. This is true in life, and doubly true for companies that manufacture video game consoles. Since the beginning of this generation, tech experts and journalists have spent thousands of words breaking down the difference between the Xbox 360 and PlayStation... More
  • Blog Post: Six Things The Wii U Online Service Needs To Be Competitive

    Boasting (reportedly) serious hardware and an impressive lineup of blockbuster third-party games, the Wii U targets the core gamer in a way Nintendo hasn’t attempted since the GameCube. Given the extreme popularity of online co-op and competitive multiplayer, the suite of features Nintendo plans... More
  • Blog Post: Eight MMOs That Died Almost As Quickly As APB

    In honor of APB's ugly demise, we present to you a hot cup of schadenfreude as we look back at eight dead games that pretty much got what they had coming to them.* Because seriously. The Matrix Online. Ugh. * As long as you don't dwell too much on jobs lost and dreams crushed. Nobody sets out... More
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