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  • Blog Post: What Makes A Game Ending Memorable?

    Memory is a tricky thing. Some memories we look back on more fondly than we should. On occasion, we might have had a lot of fun at the time, but in retrospect we may regret that memory. In video games, it usually takes an exceptional game to stand out. It helps even more if that game’s ending was... More
  • Blog Post: Places – Inside Kakariko Village’s Well

    Widely considered one of the greatest games of all time, The Legend of Zelda: Ocarina of Time is also the first title in the series to use 3D graphics. Until Ocarina, my only experience with the series had been playing Link’s Awakening. I remember being stunned by Ocarina’s visuals, music... More
  • Blog Post: Getting The Ball Rolling: Timing Zelda’s Lengthy Introductions

    A new Zelda game is nearly within our grasp. As excited as we are to explore The Legend of Zelda: A Link Between Worlds, we have to remember that every Zelda game has a required introduction that seems to get longer, and longer with each release. There is a point in every Zelda game where you feel like... More
  • Blog Post: The Worst Artificial Barriers In Video Games

    Even the most open-world experiences in video games must restrict the player in some way. If you could go everywhere right away, what would be the point of progressing? Sometimes a barrier makes sense, like a locked door in need of a key, or a wall too high to climb. More often though, you have to suspend... More
  • Blog Post: Replay – The Legend Of Zelda: Ocarina Of Time

    During the sea change from 2D to 3D gaming, Nintendo set incredibly high bars with their two flagship series. Mario set the standard for 3D platforming with the stellar Super Mario 64, and Link transitioned into 3D with equal grace. Many gamers (including myself ) consider Ocarina of Time to be one of... More
  • Blog Post: Community And The Source Of Nostalgia In Video Games

    There’s a moment in The Legend of Zelda: Ocarina of Time when it all comes rushing back to me. In the entrance of the Forest Temple, before I take one step, I’ll put the controller down. I know that if I walk a few feet more, two wolfos will appear and that fleeting feeling will be lost.... More
  • Blog Post: Bedtime Stories: The Legend of Zelda: Ocarina Of Time

    Certain games are burned into our memories. As we grow older, it becomes our responsibility to bore the next generation with stories of gaming's golden age. To test how well this inevitability will go over with kids these days, I set up the cameras and surprised Game Informer's associate editor... More
  • Blog Post: Zelda 25th Anniversary: Remembering Ocarina Of Time

    I was not sold on the idea of a 3D Zelda. By 1998, both Sony and Nintendo had some strong 3D offerings out on the market, but Zelda? That was sacred and not to be messed with. The earlier games in the series were almost a genre in and of themselves – nothing else matched the thrill of exploration... More
  • Blog Post: The Legend Of Zelda's Ten Best Bosses

    Zelda has always been a series based firmly in long-standing trademarks . Its gameplay varies wildly based on which game in the series it is and what weapons are available, but almost all of them boil down to the "go to dungeon, find item, defeat boss" pattern. Take a look below as we focus... More
  • Blog Post: The Trademarks Of The Legend Of Zelda

    Throughout The Legend of Zelda's 25-year history, Link has utilized dozens of different items and weapons. Some have been around since his NES debut and are crucial to virtually every title in the series, such as bombs, the bow, and the boomerang. Others were introduced later or came and went as... More
  • Blog Post: Gulp! A Look At A Gaming Standby

    Game heroes do what they please. Destroying cities, wrecking cars and using the innards of creatures as a playground aren't uncommon occurrences. These protagonists may be bold and daring heroes, but that’s no reason to go use a giant worm’s uvula (the hangy ball thing in your throat... More
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