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Blog Post:
Replay – The Legend Of Zelda: Ocarina Of Time
by
Dan Ryckert
on January 12, 2013 at 08:00 AM
During the sea change from 2D to 3D gaming, Nintendo set incredibly high bars with their two flagship series. Mario set the standard for 3D platforming with the stellar Super Mario 64, and Link transitioned into 3D with equal grace. Many gamers (including myself ) consider Ocarina of Time to be one of...
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Blog Post:
Community And The Source Of Nostalgia In Video Games
by
Mike Mahardy
on October 18, 2012 at 06:15 PM
There’s a moment in The Legend of Zelda: Ocarina of Time when it all comes rushing back to me. In the entrance of the Forest Temple, before I take one step, I’ll put the controller down. I know that if I walk a few feet more, two wolfos will appear and that fleeting feeling will be lost....
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Blog Post:
Bedtime Stories: The Legend of Zelda: Ocarina Of Time
by
Ben Hanson
on May 22, 2012 at 02:31 PM
Certain games are burned into our memories. As we grow older, it becomes our responsibility to bore the next generation with stories of gaming's golden age. To test how well this inevitability will go over with kids these days, I set up the cameras and surprised Game Informer's associate editor...
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Blog Post:
Zelda 25th Anniversary: Remembering Ocarina Of Time
by
Matt Miller
on November 12, 2011 at 12:00 PM
I was not sold on the idea of a 3D Zelda. By 1998, both Sony and Nintendo had some strong 3D offerings out on the market, but Zelda? That was sacred and not to be messed with. The earlier games in the series were almost a genre in and of themselves – nothing else matched the thrill of exploration...
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Blog Post:
The Legend Of Zelda's Ten Best Bosses
by
Dan Ryckert
on September 27, 2011 at 11:00 AM
Zelda has always been a series based firmly in long-standing trademarks . Its gameplay varies wildly based on which game in the series it is and what weapons are available, but almost all of them boil down to the "go to dungeon, find item, defeat boss" pattern. Take a look below as we focus...
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Blog Post:
The Trademarks Of The Legend Of Zelda
by
Dan Ryckert
on September 14, 2011 at 11:00 AM
Throughout The Legend of Zelda's 25-year history, Link has utilized dozens of different items and weapons. Some have been around since his NES debut and are crucial to virtually every title in the series, such as bombs, the bow, and the boomerang. Others were introduced later or came and went as...
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Blog Post:
Gulp! A Look At A Gaming Standby
by
Meagan Marie
on September 28, 2009 at 10:43 PM
Game heroes do what they please. Destroying cities, wrecking cars and using the innards of creatures as a playground aren't uncommon occurrences. These protagonists may be bold and daring heroes, but that’s no reason to go use a giant worm’s uvula (the hangy ball thing in your throat...
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