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  • Blog Post: Coping With The Hype Of No Man's Sky

    Ever since No Man's Sky was unveiled during the Spike VGX awards in 2013, the internet's anticipation for this ambitious game has grown astronomically. The small studio Hello Games in Guildford, England is creating an entire galaxy, and the gaming community is starting to expect infinite possibilities... More
  • Blog Post: The Path To No Man's Sky's 'End Game'

    When I talk about No Man’s Sky, either on the site or with friends, I typically get one of two reactions. It’s either, “That sounds cool,” or “That sounds cool, but what’s the point?” I get it; a lot of people like to play games with a greater purpose in mind... More
  • Blog Post: 70 Questions And Answers About No Man's Sky

    No Man's Sky presents players with a practically infinite galaxy to explore. Needless to say, this raises a few questions. In an attempt to clear up exactly what this ambitious game is and isn't capable of presenting to players, Game Informer's Jeff Cork sat down with Hello Games founder... More
  • Blog Post: Stop Thinking Of No Man’s Sky As A Multiplayer Game

    We spoke with Hello Games' managing director Sean Murray for hours about his team’s difficult-to-grasp game. One subject that’s spurred confusion since No Man’s Sky was announced is the incorporation of multiplayer. Even though players can name their discoveries, affect the galaxy... More
  • Blog Post: Galactic Map Puts Scale Of No Man’s Sky In Perspective

    One of my favorite parts about working at Game Informer is diving into cover stories for the magazine. Most of the time, the games that appear on the front of our issues are big announcements from equally big studios or the next installments of popular franchises. Those stories are great – and... More
  • Blog Post: Take A 30-Minute Behind-The-Scenes Tour Of No Man's Sky

    No Man's Sky is one of the most ambitious games ever made and we're excited to feature it as our cover story for the January issue . The small team out of Guildford, England is using procedural generation to create an entire galaxy worth of planets, asteroids, and space stations to explore. While... More
  • Blog Post: Game Informer’s Most Anticipated Games of 2015

    If we could stare into the future and find out which games are going to turn out great, our jobs would be a lot easier. So many changes happen to a game in the final months before release that it’s quite common for a game-of-the-year candidate to come out of left field to surprise everyone. But... More
  • Blog Post: Opinion: The New-Gen Promise Fulfilled

    Gamers who have followed the hobby for many years are familiar with the strange phenomenon that comes with a new generation of consoles and games. First we get the big promises from console makers and publishers about all the ways in which this new generation is going to change everything. Next comes... More
  • Blog Post: Opinion – There's No Shortage Of New IP On The Way

    Complaining about a lack of new IP is a favorite pastime of gamers, and the undercooked launch lineups of both the PlayStation 4 and Xbox One served up plenty to gripe about. If you're still bemoaning the industry's lack of new IP, however, it's time to find something else to whine about;... More
  • Blog Post: No Man's Sky's Sean Murray Talks With Insomniac's Ted Price

    One of the most talked-about games of E3 2014 is No Man's Sky from Hello Games , the studio's managing director Sean Murray was showing off the game in a hotel room away from the insanity of the E3 show floor. We spoke with Murray before E3 and he said that he's always wanted to speak with... More
  • Blog Post: Video Recap - Sony's 2014 Press Conference

    Last year's press conference from Sony was a blow-out , so the expectations were high for last night's show. There were a ton of announcements, returning franchises and new IP, and a couple of bizarre but appreciated pieces of fan-service. Game Informer's Tim Turi and Mike Futter covered... More
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