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May 20 2013 10:13 AM
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tags
Blog Post:
Places: Rub' al Khali Desert In Uncharted 3
by
Kayla Herrera
on April 10, 2013 at 02:17 PM
The empty footprints in the sand trailing after Nathan Drake are only the beginning, as he trudges away from the fallen plane he barely survived. The plane crashed in the Rub' al Khali Desert, the place where he knows Sully is being held captive. Naughty Dog’s desert scene is memorable with...
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Blog Post:
The Writers' Room: Revealing The Art And Science Of Game Writing
by
Andrew Reiner
on April 09, 2013 at 01:52 PM
Whether we're following Mario as he leaps through pipes to rescue an abducted princess or sculpting the saga of Commander Shepard in the midst of a universe-spanning war, most video games have stories to tell. Even Ms. Pac-Man – a game about a hockey puck that eats pellets – provides...
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Blog Post:
Sony Developers Weigh In On PlayStation 4
by
Matt Helgeson
on March 27, 2013 at 11:28 AM
We had the opportunity to ask the heads of some of Sony's most high-profile in-house development studios, including Naughty Dog and Sucker Punch, what they thought of the PlayStation 4. Their answers speak to their enthusiasm for a system that should give developers a lot of power and flexibility...
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Blog Post:
The Writers' Room Editor Discussion
by
Andrew Reiner
on February 05, 2013 at 02:00 PM
In Game Informer's March issue, we talked to famed video game scribes Amy Hennig (Uncharted), Corey May (Assassin's Creed), Mikey Neumann (Aliens: Colonial Marines), Gary Whitta (The Walking Dead), and Ken Levine (BioShock Infinite) about the art and science of video game writing. You can read...
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Blog Post:
Interview: Jason Rubin Talks About THQ's Struggles And Final Days
by
Andrew Reiner
on January 24, 2013 at 10:20 AM
When Jason Rubin joined THQ less than a year ago, he was brought in to help the company with his years of experience crafting excellent games with Naughty Dog. Unfortunately, THQ could not be saved, leaving Rubin and the company with the difficult task of assessing options, filing for bankruptcy, and...
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Blog Post:
Creating Real Characters In The Last Of Us
by
Ben Reeves
on July 27, 2012 at 07:23 PM
Many developers falter under the challenge of developing interesting video game stories, but Naughty Dog has always navigated this challenge relatively well. For it's upcoming title, The Last of Us, the studio spent a large amount of time concepting its world and characters. We examine what it takes...
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Blog Post:
My First Game: Evan Wells - Toejam & Earl In Panic On Funkotron
by
Tim Turi
on February 29, 2012 at 03:03 PM
In issue 227 of Game Informer we ran an article composed of highlights from an interview we had with Naughty Dog co-president about the first game he ever worked on, Toejam & Earl in Panic on Funkotron. Now we're pleased to present the entirety of that interview. Long before Naughty Dog co-president...
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Blog Post:
The Story Behind The Last Of Us Debut Trailer
by
Ben Hanson
on February 27, 2012 at 11:39 AM
At this point I think it's safe to assume that you've seen the debut trailer for Naughty Dog's The Last of Us. While visiting the studio we took the opportunity to ask the game director Bruce Straley and creative director Neil Druckmann about the creation of the video and what it is like...
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Blog Post:
Expanding The House: Naughty Dog's Second Team
by
Tim Turi
on February 24, 2012 at 11:00 AM
Naughty Dog found tremendous success with its colorful platformers on the PlayStation and PlayStation 2, but the PS3’s Uncharted series scored the developer numerous awards and widespread critical acclaim. The achievements and growth Naughty Dog has enjoyed over the years presented the opportunity...
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Blog Post:
New Tricks: An Interview With Naughty Dog's Co-Presidents
by
Ben Hanson
on February 22, 2012 at 01:40 PM
Naughty Dog has always been a studio about teamwork. Originally founded by Andy Gavin and Jason Rubin, the duo expertly guided the company until their departure in 2004, when they made room for Evan Wells and Christophe Balestra to take the helm and become co-presidents of the legendary studio. Game...
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Blog Post:
Capturing Joel And Ellie For The Last Of Us
by
Ben Hanson
on February 20, 2012 at 12:30 PM
Naughty Dog's Uncharted trilogy received plenty of praise for the natural performances from the actors and the all-encompassing method of capturing that performance. The same techniques are being applied to Naughty Dog's new IP, The Last of Us. By capturing both the motions and vocal performance...
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Blog Post:
Nature’s Revenge: The Environments Of The Last Of Us
by
Tim Turi
on February 17, 2012 at 03:00 PM
Photo courtesy of Marchand and Meffre Gaming is no stranger to post-apocalyptic worlds, but Naughty Dog wants to deliver something you’ve never seen before with The Last of Us . The game takes place in a world where a deadly fungal disease and widespread strife has wiped out most of humanity. As...
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Blog Post:
Why Audio Matters In The Last Of Us
by
Ben Hanson
on February 15, 2012 at 11:24 AM
Throughout our month of coverage for The Last of Us, the team at Naughty Dog has stressed the importance of subtlety and intensity both in the story and gameplay. Phil Kovats is the man responsible for setting that tone with the audio of the game. As the audio lead for The Last of Us, Phil plans on using...
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Blog Post:
Risk And Consequence: Combat In The Last Of Us
by
Ben Hanson
on February 13, 2012 at 12:11 PM
If you've been following our coverage for The Last of Us, you know about the story and inspirations for Naughty Dog's new IP but you are probably still curious about how the game plays. The team in Santa Monica is attempting to bring a raw sense of humanity to every aspect of the game and they...
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Blog Post:
The Story And Environments Of The Last Of Us
by
Ben Hanson
on February 08, 2012 at 11:15 AM
With the release of Uncharted 3 behind them, the next creation to leave the hallowed halls of Naughty Dog is an original game called The Last of Us. The team at the Santa Monica-based studio has spent the last two years creating an entirely new world. The game is a post-apocalyptic tale about survival...
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Blog Post:
Digital Issue 227 Is Live: Read About The Last Of Us Now
by
Bryan Vore
on February 07, 2012 at 01:07 PM
Get the full story on The Last of Us and much more in the latest digital edition of Game Informer Magazine. If you're already a subscriber, make sure you're signed in to gameinformer.com, hover over the "Magazine" tab in the upper right of the site, and click the "Read Current...
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Blog Post:
Naughty Dog Almost Made A New Jak And Daxter
by
Tim Turi
on February 06, 2012 at 09:00 AM
From Crash Bandicoot to Uncharted, Naughty Dog has a history of putting out top-notch entertainment. The studio is jam-packed with talented game creators. So many, in fact, that two years ago the company expanded to form a second team, which would eventually develop The Last of Us . But before the first...
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Blog Post:
Reiner And Phil (And Jason) Play Uncharted 3
by
Phil Kollar
on November 02, 2011 at 02:10 PM
Reiner and I were so excited for the latest Nathan Drake adventure that we just couldn't stop playing! Join us and new video guy Jason Oestreicher as we look at the first 45 minutes of this action-packed PS3 exclusive. In this lengthy video, we get to see if the opening segment of Uncharted 3 matches...
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Blog Post:
Critical Mass: The Best Games Of This Generation...So Far
by
Jeff Cork
on September 01, 2011 at 12:31 PM
Time flies when you're having fun. It seems like it was only yesterday, but our current generation of console hardware launched nearly six years ago, with the release of the Xbox 360. Nintendo and Sony followed suit a year later, with the Wii and PlayStation 3. Since then, we've been able to...
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Blog Post:
The Past, Present, And Future Of Naughty Dog
by
Annette Gonzalez
on July 01, 2011 at 07:15 PM
With the Uncharted 3 beta kicking into high gear, we caught up with Naughty Dog co-president Evan Wells who explained the company’s evolution through the Crash Bandicoot era, the creation of Jak & Daxter, the development of some of gaming’s most memorable characters in Uncharted, and...
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