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Lego Star Wars
The Year of VR
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Star Trek's New TV Show Gets A Showrunner
Feb 09 2016 08:54 PM
Reader Discussion: Walkthrough Or No Walkthrough?
Feb 09 2016 08:20 PM
Tetsuya Mizuguchi's New RPG Puzzle Game Coming To North America
Feb 09 2016 06:48 PM
Rocket League Launching On Xbox One On February 17
Feb 09 2016 06:09 PM
Mad Catz Losses Jump, 37 Percent Of Staff To Be Laid Off On Weak Rock Band Hardware Sales
Feb 09 2016 04:13 PM
Gigantic Developer Motiga Suffers ‘Significant, Temporary Layoffs’ That Will Impact Game Progress
Feb 09 2016 03:40 PM
PlayStation 1’s Final Fantasy IX Arrives On iOS, Android
Feb 09 2016 03:24 PM
Oculus Rift Plus PC Bundle Pre-Orders Open February 16, Start At $1,549
Feb 09 2016 02:57 PM
Investigate A Cult In This Dying Light: The Following Launch Trailer
Feb 09 2016 01:12 PM
Twisted Pixel Co-Founder Michael Wilford Departs Studio
Feb 09 2016 01:09 PM
What’s Going On In Destiny’s Story, Anyway?
on August 24, 2015 at 03:10 PM
Destiny has taken a lot of well-deserved heat for its approach to storytelling, but after our recent cover story visit to Bungie and extensive hands-on time with The Taken King, it’s clear that the studio is moving towards a far more robust narrative experience in future releases. Knowing that...
Opinion – We Need More Female Leads In Narrative Games
on March 10, 2015 at 06:01 PM
Jodie limped along the road, avoiding helicopter wrecks and surrounding debris. A nearby fire hydrant burst into a fountain of water, and flames erupted from the corner gas station. Dirt was smeared across her skin like a warrior's face paint, as she neared a dying officer on the ground. Grabbing...
Embracing Chaos: Far Cry 4's New Approach To Narrative
on June 16, 2014 at 03:00 PM
The team at Ubisoft Montreal is very proud of Far Cry 3 ( with good reason ), but the lead developers of Far Cry 4 are focused on improving this game's narrative. Far Cry 3 fell into controversy surrounding racial tropes and a significant disconnect between the player's experience and the motivations...
Telling The Story Without Cutscenes In Infamous Second Son
on April 14, 2014 at 01:59 PM
Sucker Punch’s Infamous Second Son does an excellent job of developing its characters and delivering narrative outside of its cutscenes. Delsin Rowe’s story is one that lives inside of an interactive medium, and though many of its important beats are displayed without the player’s interaction...
The Best RPG Writing
on May 31, 2013 at 02:45 PM
Writing a narrative for a lengthy RPG is tricky. Not only do writers have to consider character development, realistic dialogue, and story progression, but they also have to make sure it complements the long-form gameplay. Storytelling has always been hit or miss for the role-playing genre, but writers...
Stop Making Me Kick Puppies To Shoot Lightning
on April 30, 2013 at 04:22 PM
We’ve all been there: The game is paused, the choice menu stares you in the face. Do you return the lost pet to the grieving old lady, hold out for a better reward, or punt the puppy across the street for sociopathic kicks? If you want to build the most powerful antihero you can, you better warm...
on December 13, 2012 at 05:30 PM
Due to the recent release of Skyrim’s Dragonborn DLC, I’ve been spending a lot of time in Bethesda’s massive world again. After playing for an unhealthy amount of time, I realized that I wasn’t paying too much attention to the developer’s story. However, I was still following...
Gameplay Over Narrative: Placing Story On The Back Burner
on November 30, 2012 at 05:00 PM
Video games have become host to some of the most in-depth universes created in recent years, sporting fully fleshed out histories, detailed lore, and famous characters to boot. Major franchises use these elements in an attempt to create cohesive stories, tying separate installments together. Undoubtedly...
Lights, Camera, Action Button
on June 03, 2011 at 05:40 PM
No, this article isn’t about how L.A. Noire’s expressive facial animations and multilayered story have blurred the line between film and game. Rockstar’s 1940s saga makes an appearance in this article, but it’s only to stress that video games are becoming more and more similar...
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