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  • Blog Post: Welcome To Chaos: Where Shadow Of Mordor’s World Hits The Mark

    We often hear the phrase, "a living and breathing world" describing open-world games, and yet very few actually feel that way. NPCs look vacant, enemies follow easy-to-predict patterns, and events rarely happen as organically as they should. I've been playing Middle-earth: Shadow of Mordor... More
  • Blog Post: 10 Beginner’s Tips For Shadow Of Mordor

    Today gamers are finally getting their hands on Middle-earth: Shadow of Mordor. Starting any new game is exciting, but it can also be overwhelming – especially if you are the type who is haunted by the sense that you are doing something wrong. We’re here to help. We’ve finished Talion’s... More
  • Blog Post: Top 10 Horror Game Survivors

    Scary games give us a lot to talk about, from life-saving weapons to nerve-jangling scares. We, the players, are on the receiving end of these experiences, but so are these games' enduring protagonists. In the spirit of our October celebration of horror games ( check out our cover story reveal )... More
  • Blog Post: The Secret Behind Shadow Of Mordor's Rhythmic Combat

    Few game studios have a dedicated composer working within their walls. Senior composer Nathan Grigg has worked alongside director of audio Brian Pamintuan at Monolith Productions for over a decade and their collaborative work style is readily apparent in Middle-earth: Shadow of Mordor. The demo of the... More
  • Blog Post: What Middle-earth: Shadow Of Mordor Means For Monolith

    Starting in 1997 with a game called Blood, Monolith Productions has focused on first-person experiences but has amassed an incredibly varied game catalogue. Everything from anime-inspired mech combat to bringing the world of The Matrix online, the path of Monolith Productions is unpredictable. Their... More
  • Blog Post: Fallen Fantasy – The Orcs Of Middle-earth: Shadow Of Mordor

    Shying away from traditional fantasy elements may seem like a strange approach to a game set in Middle-earth, but director of design Michael de Plater and lead writer Christian Cantamessa are building a more grounded and historically-inspired take on Tolkien's world. Your main adversaries in Middle... More
  • Blog Post: Freedom In Mordor: Middle-earth's Next-Level Sandbox

    After decades working on sports and strategy games, Michael de Plater is leading the effort to put players in to the land of Mordor. As the director of design, de Plater is pulling from his experience focusing on gameplay systems to create the ultimate sandbox world for fans of Middle-earth. While visiting... More
  • Blog Post: Creating The Story Of Middle-earth: Shadow Of Mordor

    The cover story for the December issue of Game Informer features the gigantic new action game Middle-earth: Shadow of Mordor, you can read about all aspects of the game by checking out the digital version of the magazine . Instead of basing the game on the Lord of the Rings or Hobbit trilogies, Monolith... More
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