www.GameInformer.com
Switch Lights

The lights are on

What's Happening
  • Blog Post: The Secret Behind Shadow Of Mordor's Rhythmic Combat

    Few game studios have a dedicated composer working within their walls. Senior composer Nathan Grigg has worked alongside director of audio Brian Pamintuan at Monolith Productions for over a decade and their collaborative work style is readily apparent in Middle-earth: Shadow of Mordor. The demo of the... More
  • Blog Post: What Middle-earth: Shadow Of Mordor Means For Monolith

    Starting in 1997 with a game called Blood, Monolith Productions has focused on first-person experiences but has amassed an incredibly varied game catalogue. Everything from anime-inspired mech combat to bringing the world of The Matrix online, the path of Monolith Productions is unpredictable. Their... More
  • Blog Post: Fallen Fantasy – The Orcs Of Middle-earth: Shadow Of Mordor

    Shying away from traditional fantasy elements may seem like a strange approach to a game set in Middle-earth, but director of design Michael de Plater and lead writer Christian Cantamessa are building a more grounded and historically-inspired take on Tolkien's world. Your main adversaries in Middle... More
  • Blog Post: Freedom In Mordor: Middle-earth's Next-Level Sandbox

    After decades working on sports and strategy games, Michael de Plater is leading the effort to put players in to the land of Mordor. As the director of design, de Plater is pulling from his experience focusing on gameplay systems to create the ultimate sandbox world for fans of Middle-earth. While visiting... More
  • Blog Post: Creating The Story Of Middle-earth: Shadow Of Mordor

    The cover story for the December issue of Game Informer features the gigantic new action game Middle-earth: Shadow of Mordor, you can read about all aspects of the game by checking out the digital version of the magazine . Instead of basing the game on the Lord of the Rings or Hobbit trilogies, Monolith... More
Page 1 of 1 (5 items)