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  • Blog Post: Test Chamber — World Of Warcraft: Warlords Of Draenor

    Join Andrew Reiner and Daniel Tack as they take a look at some of the new features in the beta of World of Warcraft's upcoming expansion, Warlords of Draenor. Players will get a chance to explore WoW's take on player housing, the garrison, and recruit an army of varied followers to send out on... More
  • Blog Post: World Of Warcraft: Warlords of Draenor Livestream

    Hang out with Daniel Tack all afternoon as he explores the World of Warcraft: Warlords of Draenor alpha! We’ll be building up our garrison and exploring some of the new features and mechanics in the upcoming expansion. It’s alpha, so there may be a few crashes and other quirks along the way... More
  • Blog Post: Test Chamber - WildStar

    Join Daniel Tack, Andrew Reiner, and Harry Mackin as they check out WildStar! Developer Carbine Studios serves up a fast and frenetic combat style, mixes things with some traditional MMORPG elements, and adds some cool features like housing to create a refreshing recipe! In this Test Chamber we check... More
  • Blog Post: WildStar First Impressions

    WildStar officially launches today, but Head Start players were able to dive in over the weekend, assuming their server queues weren’t in the 8 hour territory. My initial foray into Nexus and the world of WildStar had me playing each class (except medic) to around level 11, with my “main”... More
  • Blog Post: WildStar Weekend Livestream

    Suit up with Daniel Tack all weekend as he streams the new MMORPG WildStar! While the stream won’t be going 24 hrs, there’s a good chance you’ll be able to catch plenty of gameplay and dungeon crawling as Dan works through the early stages of the game and takes a deep dive into the... More
  • Blog Post: Moments: Stepping Into Outland

    Standing on the safe side of the dark portal, I prepare myself for Outland. World of Warcraft’s first expansion, The Burning Crusade, offers flying mounts, player-versus-player arenas, and an unknown world to explore. I hear my guildmates screaming through my speakers, calling me to the battle... More
  • Blog Post: Opinion – I Want An Online RPG That Isn’t Massively Multiplayer

    Massively multiplayer online role-playing games aim to create worlds brimming with adventure. They pit hundreds of players against each other. Epic is their undertaking, and sometimes they deliver. While a dedicated fanbase proves plenty of love exists for the genre, I want something different. A few... More
  • Blog Post: Not A Review – Neverwinter

    Cryptic’s latest probably isn’t what most would picture as a Dungeons & Dragons MMORPG, but it works surprisingly well as a multiplayer fantasy action game. Plus, Neverwinter’s powerful creation tools have already borne delicious fruit in the form of player-crafted adventures. ... More
  • Blog Post: Subscription Fees: A Thing Of The Past

    Guild Wars 2’s cash shop is the death knell for monthly subscription fees on even the highest-quality games. For over a decade, a monthly fee was the accepted price of entry for massively multiplayer games. Players were happy to fork over $10-15 per month in return for access to sprawling online... More
  • Blog Post: Unboxing: World Of Warcraft: Mists of Pandaria Collector’s Edition

    Mists of Pandaria’s September 25th release date is right around the corner, so we thought we’d treat you to an unboxing of the collector’s edition. First up, we have a massive artbook, spanning 208 pages. Plenty of scenic backdrops grace the artbook, but it also, unsurprisingly, shows... More
  • Blog Post: Test Chamber – Guild Wars 2

    Now that we've had a little time to dig into the recently released, we put Adam's leveled-up Guild Wars 2 Guardian under the microscope in this episode of Test Chamber. Host Andrew Reiner asks the questions, and GI's Matt Miller lends another perspective while Adam Biessener pilots his character... More
  • Blog Post: Guild Wars 2 Dungeon Tips

    ArenaNet’s brand-new MMO sends the traditional tank/heal/damage MMORPG trinity packing in favor of a positioning-based system that puts each player in charge of their own health. Here are a few pointers to help you get through Guild Wars 2’s five-person dungeons without the comfort of a familiar... More
  • Blog Post: Daedra, Werewolves, And Vampires: The Creatures Of The Elder Scrolls Online

    While our month of coverage for The Elder Scrolls Online is over, we wanted to share with you a section cut out of our combat video that focuses on the monsters. Pulling from Morrowind, Oblivion, and Skyrim, some of the creatures inhabiting the online world of Tamriel will be familiar to fans of the... More
  • Blog Post: The Stylized Art Of The Elder Scrolls Online

    How do you create an art style that unifies the worlds of Morrowind, Cyrodiil, and Skyrim? As the art director for The Elder Scrolls Online, Jared Carr is spearheading the unification of Tamriel as it enters the realm of the MMO. Watch the video below to learn why the team chose a stylized approach and... More
  • Blog Post: The Tactical Combat Of The Elder Scrolls Online

    The Elder Scrolls Online has a multi-pronged strategy to separate its combat from other MMOs on the market. With an emphasis on fewer, more powerful skills and rewarding tactical maneuvers like creating synergy bonuses between two players, the team at Zenimax Online Studios is attempting to create a... More
  • Blog Post: Why The Elder Scrolls Online Isn't Using HeroEngine

    Elder Scrolls Online developer Zenimax Online Studios licensed MMO middleware HeroEngine, which is also used in Star Wars: The Old Republic, shortly after the studio's 2007 founding. After we announced the game with our June cover story, a vocal set of fans wasted no time in making their concerns... More
  • Blog Post: Exploring Quests In The Elder Scrolls Online

    Fans of MMOs have killed their fair share of monsters. They've collected enough pelts and have returned plenty of missing items to quest-givers. The team behind The Elder Scrolls Online has the challenge of creating thousands of quests for their MMO that will hook players and share similarities with... More
  • Blog Post: Creating The Story For The Elder Scrolls Online

    Over the course of five core games, the Elder Scrolls series has accumulated enough lore to keep fans buried. The team behind The Elder Scrolls Online decided to wind back the clock in order to add to the series rich history. Through a combination of careful research, conversations with Bethesda Game... More
  • Blog Post: What Makes The Elder Scrolls Online A Modern MMO

    With such long development cycles, it's difficult to create an MMO that feels modern. As the game director of The Elder Scrolls Online, Matt Firor wants to ensure that the game is heeding lessons from past MMOs. Working extensively in this one genre, Firor thinks that he has pinpointed several key... More
  • Blog Post: Dissecting The Auto-Generated Music Of The Elder Scrolls Online

    While we regretfully aren't able to share any of the music from The Elder Scrolls Online with you, we wanted to give fans of the series a glimpse into the team's approach to music in the game. We talked with the game director Matt Firor and lead gameplay designer Nick Konkle and asked them to... More
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