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  • Blog Post: Five Little Destiny Tweaks That Would Make A World Of Difference

    I’ve been playing a lot of Destiny lately, and it’s one of the most peculiar games I can recall. It’s got a solid foundation and I can see greater potential, but it seems like Bungie completely whiffed a lot of the small stuff. The game’s gotten a lot of flak online for its poorly... More
  • Blog Post: Exploring Freedom In World Of Warcraft

    My mind started racing with ideas when we here at Game Informer decided to reflect on games that made us feel free for the Fourth of July . I still remember gleefully tearing across the countryside in ATV Offroad Fury and creating imaginative freeform missions in GoldenEye 007 with my friends via its... More
  • Blog Post: Why A Developer Is Creating A Video Game Based On Jane Austen

    Jane Austen is widely considered one of the most important literary figures of the modern era. The novelist of iconic works such as Mansfield Park and Sense and Sensibility , Austen’s romantic fiction about the haughty gentry and their 19th-century social wrangling has inspired romantic film and... More
  • Blog Post: Places – World Of Warcraft's Crossroads

    Some would say Blizzard’s virtual playground of Azeroth is all about acquiring new, rare loot or participating in end-game content, which might be true for some. But for me, Azeroth is defined by its places and the people who inhabit them, and I’m of the belief that no other place captures... More
  • Blog Post: Same World, Different Game

    The original incarnation of Final Fantasy XIV was a mess. It wasn’t fun, got poor reviews, and drummed up a lot of bad buzz from disappointed fans. That’s all relevant information, but you probably don’t need to be told why you didn’t play Final Fantasy XIV three years ago. However... More
  • Blog Post: Top 50 Challenge – Final Fantasy XIV: A Realm Reborn

    This is the world I was hoping to enter in Final Fantasy XIV: A Realm Reborn. Why did I pick an MMO? I know that Joe Juba was pleasantly surprised by his time with Final Fantasy XIV: A Realm Reborn, so I bit the hook after he offered it up as a Top 50 challenge. I love the Final Fantasy series. When... More
  • Blog Post: Not A Review: Firefall

    During the desperate combat, battling tides of aliens in your jetpack power ­armor, Firefall seems to offer everything a hybrid ­MMO/shooter possibly could. After the dust settles, it’s a different story. When much of your cash has been eaten by repair costs and you’ve shaved off... More
  • Blog Post: Not A Review – Neverwinter

    Cryptic’s latest probably isn’t what most would picture as a Dungeons & Dragons MMORPG, but it works surprisingly well as a multiplayer fantasy action game. Plus, Neverwinter’s powerful creation tools have already borne delicious fruit in the form of player-crafted adventures. ... More
  • Blog Post: Defiance Early Impressions

    Update 4/5 5:34 PM: I just played through a questline that had a cool story beat, some funny dialogue, and some nice varied objectives. Where was this in my first two days of play? Not only did Cass actually have a good line for once in the story intro to this main-line quest, the gameplay threw a decent... More
  • Blog Post: Exploring Transformers Universe: An Interview With The Developer

    The robotic war is entering the massively multiplayer sphere. We’ve got an exclusive interview with the team at Jagex about the upcoming project. At long last, the Transformers franchise has found success in the video game sphere in recent years, thanks to the work of High Moon Studios, and their... More
  • Blog Post: Planetside 2: A Triumphant Achievement

    Going back to the tiny, limited world of a 64-player Battlefield match is tough after living through one of Planetside 2’s hour-plus base assaults. The latest free-to-play massively multiplayer offering from Sony Online Entertainment is a pure shooter, with no NPCs and few emplaced defenses to... More
  • Blog Post: Subscription Fees: A Thing Of The Past

    Guild Wars 2’s cash shop is the death knell for monthly subscription fees on even the highest-quality games. For over a decade, a monthly fee was the accepted price of entry for massively multiplayer games. Players were happy to fork over $10-15 per month in return for access to sprawling online... More
  • Blog Post: What $15 Per Month Buys In Guild Wars 2

    ArenaNet's new MMO has no subscription fee, but it does have an integrated microtransaction shop. What can you get for the fifteen bucks a month you would be paying for a traditional triple-A MMO subscription? Because you can buy gems (the real-money currency) from other players with in-game money... More
  • Blog Post: Guild Wars 2 Dungeon Tips

    ArenaNet’s brand-new MMO sends the traditional tank/heal/damage MMORPG trinity packing in favor of a positioning-based system that puts each player in charge of their own health. Here are a few pointers to help you get through Guild Wars 2’s five-person dungeons without the comfort of a familiar... More
  • Blog Post: Guild Wars 2 Collector's Edition Unboxing

    Are you excited for Guild Wars 2? We share in that excitement, which is why when the Collector’s Edition turned up at the Game Informer office, we knew we had to share an unboxing with you. This shouldn’t be too painful for your yearning, since the game drops on the 28th (psst, you can get... More
  • Blog Post: Daedra, Werewolves, And Vampires: The Creatures Of The Elder Scrolls Online

    While our month of coverage for The Elder Scrolls Online is over, we wanted to share with you a section cut out of our combat video that focuses on the monsters. Pulling from Morrowind, Oblivion, and Skyrim, some of the creatures inhabiting the online world of Tamriel will be familiar to fans of the... More
  • Blog Post: The Stylized Art Of The Elder Scrolls Online

    How do you create an art style that unifies the worlds of Morrowind, Cyrodiil, and Skyrim? As the art director for The Elder Scrolls Online, Jared Carr is spearheading the unification of Tamriel as it enters the realm of the MMO. Watch the video below to learn why the team chose a stylized approach and... More
  • Blog Post: The Tactical Combat Of The Elder Scrolls Online

    The Elder Scrolls Online has a multi-pronged strategy to separate its combat from other MMOs on the market. With an emphasis on fewer, more powerful skills and rewarding tactical maneuvers like creating synergy bonuses between two players, the team at Zenimax Online Studios is attempting to create a... More
  • Blog Post: Why The Elder Scrolls Online Isn't Using HeroEngine

    Elder Scrolls Online developer Zenimax Online Studios licensed MMO middleware HeroEngine, which is also used in Star Wars: The Old Republic, shortly after the studio's 2007 founding. After we announced the game with our June cover story, a vocal set of fans wasted no time in making their concerns... More
  • Blog Post: Exploring Quests In The Elder Scrolls Online

    Fans of MMOs have killed their fair share of monsters. They've collected enough pelts and have returned plenty of missing items to quest-givers. The team behind The Elder Scrolls Online has the challenge of creating thousands of quests for their MMO that will hook players and share similarities with... More
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