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  • Blog Post: Life After Game Over: Pro Gamers Face Retirement

    Professional gaming, the loose confederacy of leagues, organizations, and tournaments that fall under the large banner of “eSports,” has experienced dizzying growth in the last decade. Once little more than glorified LAN parties with some sponsors and prize money, the popularity of watching... More
  • Blog Post: Interview: Hector "OpticH3CZ" Rodriguez Of OpTic Gaming

    [photo by Brett Kramer, all rights reserved] As owner of OpTic Gaming, Hector “OpticH3CZ” Rodriguez is an eSports jack-of-all-trades, guiding his team’s efforts both as game casters and high-stakes Call of Duty tournament players. We recently spoke with him about his work and overall... More
  • Blog Post: The Pillars of eSports

    Last week, we discussed what the term eSports meant and made a case for why people might enjoy it. This week, we talk about the core games and franchises that make up the eSports scene. Just as traditional sports include different games like football, baseball, and hockey, eSports are comprised of many... More
  • Blog Post: Why Should You Care About eSports?

    What makes over eight million people tune in to live streams to watch other people play video games? Electronic Sports, better known as eSports, is an umbrella term for competitive video gaming. Competitive gaming has been growing in popularity for a while now, developing a large fan-base that is both... More
  • Blog Post: Major League Gaming's CEO Talks About The Future Of E-Sports

    Major League Gaming's Spring Championship in Anaheim, California took place the weekend after E3. Over 20,000 passionate fans showed up in person and 4.7 million tuned in online to watch the competitions in Starcraft II, League of Legends, and several fighting games. The man overseeing this colossal... More
  • Blog Post: Balancing Starcraft And The Lessons For Heart Of The Swarm

    On top of creating an entirely new campaign and new multiplayer units for Starcraft II: Heart of the Swarm, Blizzard has to monitor and tweak the heavily-played Wings of Liberty multiplayer balance. Starcraft II production director Chris Sigaty says that the team has learned a number of lessons from... More
  • Blog Post: Starcraft II's New Units And The Problem With Legacy Of The Void

    The reason that Blizzard gave for Starcraft II being split into three different games is that they wanted to give each race a narrative chance to shine in single-player. Now they are dealing with the repercussions of their decision on the multiplayer side of things. In this interview shot at Anaheim's... More
  • Blog Post: Pro Gaming Comes Of Age

    “A beer in one hand and shouting at the TV, I finally understand football,” declares StarCraft II design director Dustin Browder. The “Barcraft” phenomenon Browder is gushing about, where gamers take over a sports bar and put StarCraft II streams on the establishment’s high... More
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