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Lego Star Wars
The Year of VR
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Star Trek's New TV Show Gets A Showrunner
Feb 09 2016 08:54 PM
Reader Discussion: Walkthrough Or No Walkthrough?
Feb 09 2016 08:20 PM
Tetsuya Mizuguchi's New RPG Puzzle Game Coming To North America
Feb 09 2016 06:48 PM
Rocket League Launching On Xbox One On February 17
Feb 09 2016 06:09 PM
Mad Catz Losses Jump, 37 Percent Of Staff To Be Laid Off On Weak Rock Band Hardware Sales
Feb 09 2016 04:13 PM
Gigantic Developer Motiga Suffers ‘Significant, Temporary Layoffs’ That Will Impact Game Progress
Feb 09 2016 03:40 PM
PlayStation 1’s Final Fantasy IX Arrives On iOS, Android
Feb 09 2016 03:24 PM
Oculus Rift Plus PC Bundle Pre-Orders Open February 16, Start At $1,549
Feb 09 2016 02:57 PM
Investigate A Cult In This Dying Light: The Following Launch Trailer
Feb 09 2016 01:12 PM
Twisted Pixel Co-Founder Michael Wilford Departs Studio
Feb 09 2016 01:09 PM
Opinion – How Guitar Hero Live’s Microtransactions Sour The Experience
on October 26, 2015 at 08:20 PM
Music discovery is one of the main reasons I enjoy Guitar Hero and Rock Band. With Guitar Hero Live’s TV mode, FreeStyle Games and Activision implemented a system that requires you to earn on-demand song plays by playing on streaming channels. I was originally excited at the prospect of being forced...
Worried About Gaming Getting More Expensive? It Already Has
on October 12, 2015 at 05:02 PM
Over the past five years, publishers have gotten more creative with how they monetize games. It used to be that the $50 or $60 people paid at the register was the maximum lifetime value publishers could expect from a single copy. That number has bloomed in ways many consumers don’t internalize...
Halo 5: Guardians 'Requisition System' Explained (Now With Impressions)
on September 28, 2015 at 06:31 AM
Update: This piece has been updated throughout now that the embargo has lifted. We have added quotes from 343 Industries, pack pricing, and our own experiences playing Warzone with the requisition system. This piece was originally published on September 18, 2015, at 3:33 p.m. Central. Earlier this week...
Opinion: Reactions To Cosmetic DLC Versus In-App Transactions Suggest Double Standard
on September 25, 2015 at 10:47 AM
Over the past few weeks, we’ve covered the continuously mounting trend of in-app transactions in full-priced games. Whether it’s the cash-heavy bent of Metal Gear Solid V’s FOB system or something a bit more balanced with earnable currency like Grand Theft Auto Online, the presence...
As Long As Microtransactions Are Profitable, They Aren't Going Anywhere
on November 11, 2014 at 06:21 PM
Earlier today, we posted our review of Assassin's Creed Unity . As you may be aware, there is a furor among some readers over the inclusion of in-game microtransactions. We noted their inclusion in the latest Assassin's Creed title, stating that they are available to speed progression through...
Opinion – If It Ain't Broke
on March 04, 2014 at 05:23 PM
The video game industry is changing, and like most industries, it generally favors the companies that are willing to change along with it. New platforms and audiences have required game makers to seek out alternative methods for turning a profit, some of which have bled over into the mainstream market...
Let Us Buy Your Games!
on April 26, 2013 at 03:38 PM
Mobile games are growing more sophisticated and engaging, but many developers need to alter their monetization approach if they want to appeal to dedicated gamers. A few months back, my wife and I spent a weekend shopping for a new car. We’d already narrowed our selection down to a few choices...
How Microtransactions Are Bad For Gaming
on September 12, 2012 at 06:10 PM
Gamers who have been around for a few years won’t have a hard time remembering the heyday of arcades. Bring enough quarters, and the world was your oyster. Titles like Gauntlet were built to get as many of those quarters as possible. Your health ticked down. Food was hard to find. Monsters became...
What $15 Per Month Buys In Guild Wars 2
on September 07, 2012 at 04:45 PM
ArenaNet's new MMO has no subscription fee, but it does have an integrated microtransaction shop. What can you get for the fifteen bucks a month you would be paying for a traditional triple-A MMO subscription? Because you can buy gems (the real-money currency) from other players with in-game money...
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