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  • Blog Post: Watch Big Boss Get A Birthday Surprise In MGS V: The Phantom Pain

    At the beginning of The Phantom Pain, you are asked to enter your date of birth. While it doesn’t seem significant at the time, the game stores that information and treats you to an amusing scene when the special day rolls around. If you don’t want to wait (or mess with your system’s... More
  • Blog Post: I've Finished MGS V: The Phantom Pain – Ask Me Anything (Round 2)

    Update: On the eve of The Phantom Pain's release, I'm answering even more questions from our readers! Just ask me what you want to know, and I'll do my best to answer. As a reminder: I can not answer every question, particularly those that deal with significant spoilers. I will delve into... More
  • Blog Post: Opinion – Being Excited For Metal Gear Solid V: Ground Zeroes

    So far I don't think Konami nor Kojima has done a great job with the marketing and publicity behind Metal Gear Solid V. Don't get me wrong: I found the Phantom Pain prank humorous if transparent, but for some gamers Konami has lost the PR war with its strategy to release MGS V: Ground Zeroes... More
  • Blog Post: Top 10 Creepiest Masks In Video Games

    Masks serve many functions in video games. Sometimes they’re just used to change a character’s appearance, and sometimes they bestow bonuses or trigger transformations. It’s undeniable, however, that some of the best or most memorable masks are also pretty creepy. Whether it’s... More
  • Blog Post: Dissecting Metal Gear Solid V: The Phantom Pain

    Hideo Kojima's recent panel at GDC 2013 has released a deluge of information on the next Metal Gear Solid. The director of the series finally connected the worlds and trailers from Ground Zeroes and The Phantom Pain to unveil both a new trailer and gameplay footage from Metal Gear Solid V: The Phantom... More
  • Blog Post: Moments: Gray Fox's Hallway

    The first Metal Gear Solid is responsible for far more than one memorable gaming moment. Tricking guards by sitting in a cardboard box. Silently snapping a neck as you sneak to your next objective. Switching your controller port to confuse Psycho Mantis. Hideo Kojima's 1998 classic is remembered... More
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