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  • Blog Post: Opinion — Kojima Is The Change Silent Hill Needs

    Silent Hill has always been near and dear to my heart. I grew up watching scary movies, and when I found a video game that scratched the same itch, I was hooked. I love how the horror genre messes with your psyche, making you question everything. Did something just move? I hear footsteps, is something... More
  • Blog Post: Insulting The Lamest Characters From Great Video Games

    Even some of the best games have flaws. Sometimes those flaws are characters that are underdeveloped, awkward, or otherwise annoying. They are the Scrappy-Doos of video games; characters we didn't ask for, didn't want, and got anyway. Here's a roundup of the lamest characters from games that... More
  • Blog Post: Seen At Comic Con 2014: Collectibles

    Alongside the impressive cosplay and general spectacle of Comic Con, there was also an impressive collection of collectibles and figures. For more on Final Fantasy artist Tetsuya Nomura's takes on Batman, head here . More
  • Blog Post: Five Video Game-Based Comics Worth Reading

    What works well in one medium doesn't always translate over to another. For example, Super Mario Bros. is a great video game series, but it was a terrible film . Superman is a great super hero, but most of his video games have sucked. The Cat in the Hat was a terrible film, but an excellent examination... More
  • Blog Post: Metal Gear Through The Years

    From its beginnings in 1987, Metal Gear has gone through a huge number of changes, but there are some aspects of the game that have remained constant throughout. Snake is always performing a stealth mission, and he always has back-up – even if they can't be there with him on the field. In this... More
  • Blog Post: Hideo Kojima Talks About His Favorite Movies

    While we were in Tokyo, Japan for our Metal Gear Solid V coverage, we had a chance to talk to Hideo Kojima extensively about his next title. We know he's a man of many hobbies, so we also chatted a bit about one of his favorites: Hollywood movies. While it seems that he has a couple of go-to films... More
  • Blog Post: Channeling Creativity: The Story Behind Metal Gear Solid 4's Intro

    Four years had passed since the last entry in the acclaimed Metal Gear Solid series, and seven since players had seen the character Solid Snake in action. On June 12, 2008, eager fans popped in Metal Gear Solid 4: Guns of the Patriots, hit "New Game," and were greeted by a futuristic cooking... More
  • Blog Post: Hideo Kojima: The Full Interview

    Game Informer traveled to Kojima Productions' headquarters in Tokyo, Japan in preparation for our Metal Gear Solid V cover story . In addition to playing through MGS V: Ground Zeroes’ main story mode and chatting with key Kojima Productions developers like lead artist Yoji Shinkawa , we also... More
  • Blog Post: Inside The Unique Technology Behind Metal Gear Solid V

    With his roots programming games for Ubisoft in the mid-90s, Julien Merceron has worked his way through the halls of Eidos and Square Enix before becoming Konami's worldwide technology director in 2013. Now Merceron is tackling Konami's most technologically-ambitious title yet in Metal Gear Solid... More
  • Blog Post: Looking At Metal Gear’s Non-Canonical Entries

    Metal Gear has been all over Game Informer this month, on both our cover and the site . While it has me excited about the main story of Big Boss and Solid Snake, it also got me curious about the Metal Gear games that exist outside of the main universe canon. These games stand completely separate from... More
  • Blog Post: How Metal Gear Solid's Artist Helped Pacific Rim

    In this bonus video interview, we steer away from our month of coverage on Metal Gear Solid V to share the inside story on an unexpected collaboration. Metal Gear Solid's art director Yoji Shinkawa is well known for his designs of multiple Metal Gears and the orbital frames in Zone of the Enders... More
  • Blog Post: Hideo Kojima Reveals New Details On The Phantom Pain

    To go along with our March cover story on Metal Gear Solid V we've given extensive hands-on impressions of the main story mission in Ground Zeroes , but now we're looking to the future. While visiting Kojima Productions in Tokyo, Game Informer's Tim Turi had the opportunity to ask Hideo Kojima... More
  • Blog Post: The Rise Of République

    The last time we spoke with Camouflaj's founder Ryan Payton was at E3 2013 when he showed off République to Quantic Dream's David Cage . Since then we've had a chance to play and review the first episode of this ambitious five-episode stealth game on iOS. We spoke to Payton about the... More
  • Blog Post: Walking Through The History Of The Mechanical Metal Gears

    Giant, nuclear tanks have been such a huge part of Metal Gear's history that they're the basis of the franchise's name. Each title includes at least one of these beasts that could start World War III, and we wanted to get you caught up on these constructions and their dramatic battles before... More
  • Blog Post: Sketching Snake: The Art Of Yoji Shinkawa

    As the man guiding the series since its inception, the name Hideo Kojima is synonymous with Metal Gear. However, starting with 1998's Metal Gear Solid, art director Yoji Shinkawa is one of the most important and consistent elements of the beloved series. His bold illustrations define the look of... More
  • Blog Post: A Newcomer's Guide To Big Boss

    If you were one of the millions of gamers whose first experience with the Metal Gear series was with 1998’s Metal Gear Solid, you probably didn’t know much about the supposedly villainous Big Boss right away. He was frequently referenced during Solid Snake's early exploits, but little... More
  • Blog Post: Our Exclusive MGS V: Ground Zeroes Playthrough Impressions

    You might be confused about Metal Gear Solid V: Ground Zeroes. First there was the reveal that didn't label it as the fifth entry in the main series, then there was the confusing rollout of The Phantom Pain, and now you might have heard some secondhand accounts about the length or quality of the... More
  • Blog Post: The Top 10 Weird But Useful Items In Video Games

    Video game developers have always been able to imagine up unique and iconic items. Sometimes they make sense, like the Buster Sword or Spartan Armor. But there are also many items that are just weird and inexplicable. These are some of the strangest but most useful items found in video games. 10. Stunkz... More
  • Blog Post: Top 10 Creepiest Masks In Video Games

    Masks serve many functions in video games. Sometimes they’re just used to change a character’s appearance, and sometimes they bestow bonuses or trigger transformations. It’s undeniable, however, that some of the best or most memorable masks are also pretty creepy. Whether it’s... More
  • Blog Post: Top 10 Memorable Character Voices In Video Games

    Imagining beloved characters with different voices is difficult – even upsetting. The most iconic video game characters are often easy to recognize just by the sound of their voices, a feature that helps define many of the memorable ones. The distinctive voice of a classic character can become... More
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