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  • Blog Post: 25 Years of Maxis – Living the Simulated Dream

    Author's Note: This article originally appeared in issue 236 of Game Informer. With the news of Maxis closing its doors in Emeryville, we wanted to post the feature to give you a look at happier days at the legendary studio. I conducted these interviews in September 2012 – prior to the release... More
  • Blog Post: My Awkward Elevator Ride With SimCity Creator Will Wright

    You ever wonder what you'd say to a legendary game creator if you were in an elevator with him? Probably nothing. This happened to me years ago at the annual DICE Summit in Las Vegas, which I attended with our editor in chief Andy McNamara. If you're unfamiliar, it's an annual conference... More
  • Blog Post: Hello Games Addresses No Man's Sky's Comparisons To Spore

    Throughout our month of coverage for the ambitious sci-fi exploration game No Man's Sky from Hello Games, I've noticed a lot of people commenting on how it reminds them of 2008's Spore from Maxis . While visiting Hello Games in England, we spoke to the studio's founder Sean Murray about... More
  • Blog Post: The Sims 4 Producer Sheds Light On Post-Release Content

    The Sims 4 didn't exactly release with the bang that Maxis hoped it would. Maxis received its share of criticism and fan disappoint over some features not being in the initial release of The Sims 4. Some of these included pools, cars, and dishwasers. Maxis has heard fans loud and clear, releasing... More
  • Blog Post: Test Chamber – The Sims 4

    The Sims 4 is out today, and though our review needs some extra time , that won't stop us from checking out the latest entry in the life simulation series from EA. Kim Wallace and I are the biggest Sims fans in the office, and she walks me through the opening moments – including character creation... More
  • Blog Post: Exploring Freedom In The Sims

    All today, we’ve been exploring games that make us feel free . When this idea was presented to me, The Sims instantly came to my mind for the creative freedom it offers. Whether I’m building a new house or making my sim’s life decisions, I just let my imagination run wild. I like building... More
  • Blog Post: Connection Failed: Troubled Online Launches

    Games are more connected than ever. Many of the world's most popular games are now exclusively online, and an increasing number blur the line between single- and multiplayer. Times are changing, but one thing has remained constant: Launching a large-scale online game is a difficult proposition -... More
  • Blog Post: The Worst Sims 4 Expansion Ideas

    Today’s announcement of The Sims 4 was exciting, but also inevitable. And just as sure as a new Sims game is the steady stream of add-ons that follow it. The team at Maxis considers many options when deciding what to explore in these expansion packs, and plenty of ideas never get produced –... More
  • Blog Post: Revisiting SimCity

    The prospect of a new SimCity was exciting for many gamers, but the game suffered one of the most troubled launches in gaming history. Bugs, strange AI, and server problems stemming from an always-online requirement all contributed to a whirlwind of criticism that surrounded SimCity for its first several... More
  • Blog Post: Test Chamber – SimCity

    For the first time in a decade, players are getting a true sequel in the SimCity series. The latest installment in the classic franchise from Maxis is available in stores today (and via download on Origin), and we run through what fans should expect. Even though my review isn't up yet , you can join... More
  • Blog Post: Why I Can’t Stop Playing The Sims

    For more than a decade, The Sims’ pull on me has been so strong that I can never truly abandon it. The premise is simple: live out all the boring parts of life on screen – go to work, use the bathroom, and save up to buy better items for the house. I’ve never completely understood what... More
  • Blog Post: Reflecting On Maxis: A Will Wright Interview

    Maxis is the company behind some of the most successful games on the PC, and Will Wright was the most recognizable face behind Maxis. From the studio’s inception in 1987 to his departure from Maxis in 2009, he was the creative mind driving development of titles like The Sims, SimCity, and Spore... More
  • Blog Post: A Timeline Of The Sim Franchise

    The prefix “sim” began with SimCity in 1989. It’s short for “simulation” and it qualifies a game where you simulate the act, typically one of management, of overseeing a large organic structure – or something. Placing those three letters before the title of a game... More
  • Blog Post: Most Anticipated PC Games Of 2011

    There's little arguing that 2010 was one of the best years PC gaming has seen in some time. Between extremely successful major releases like StarCraft II and Civilization V and surprising indie hits like Minecraft and Amnesia: The Dark Descent, there was study buzz for a consistent stream of excellent... More
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