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25 Years of Maxis – Living the Simulated Dream
on March 04, 2015 at 05:00 PM
Author's Note: This article originally appeared in issue 236 of Game Informer. With the news of Maxis closing its doors in Emeryville, we wanted to post the feature to give you a look at happier days at the legendary studio. I conducted these interviews in September 2012 – prior to the release...
My Awkward Elevator Ride With SimCity Creator Will Wright
on February 24, 2015 at 11:13 AM
You ever wonder what you'd say to a legendary game creator if you were in an elevator with him? Probably nothing. This happened to me years ago at the annual DICE Summit in Las Vegas, which I attended with our editor in chief Andy McNamara. If you're unfamiliar, it's an annual conference...
Hello Games Addresses No Man's Sky's Comparisons To Spore
on December 31, 2014 at 02:30 PM
Throughout our month of coverage for the ambitious sci-fi exploration game No Man's Sky from Hello Games, I've noticed a lot of people commenting on how it reminds them of 2008's Spore from Maxis . While visiting Hello Games in England, we spoke to the studio's founder Sean Murray about...
The Sims 4 Producer Sheds Light On Post-Release Content
on November 04, 2014 at 11:02 AM
The Sims 4 didn't exactly release with the bang that Maxis hoped it would. Maxis received its share of criticism and fan disappoint over some features not being in the initial release of The Sims 4. Some of these included pools, cars, and dishwasers. Maxis has heard fans loud and clear, releasing...
Test Chamber – The Sims 4
on September 02, 2014 at 05:00 PM
The Sims 4 is out today, and though our review needs some extra time , that won't stop us from checking out the latest entry in the life simulation series from EA. Kim Wallace and I are the biggest Sims fans in the office, and she walks me through the opening moments – including character creation...
Exploring Freedom In The Sims
on July 04, 2014 at 09:00 PM
All today, we’ve been exploring games that make us feel free . When this idea was presented to me, The Sims instantly came to my mind for the creative freedom it offers. Whether I’m building a new house or making my sim’s life decisions, I just let my imagination run wild. I like building...
Connection Failed: Troubled Online Launches
on October 30, 2013 at 01:00 PM
Games are more connected than ever. Many of the world's most popular games are now exclusively online, and an increasing number blur the line between single- and multiplayer. Times are changing, but one thing has remained constant: Launching a large-scale online game is a difficult proposition -...
The Worst Sims 4 Expansion Ideas
on May 06, 2013 at 07:21 PM
Today’s announcement of The Sims 4 was exciting, but also inevitable. And just as sure as a new Sims game is the steady stream of add-ons that follow it. The team at Maxis considers many options when deciding what to explore in these expansion packs, and plenty of ideas never get produced –...
on April 25, 2013 at 05:55 PM
The prospect of a new SimCity was exciting for many gamers, but the game suffered one of the most troubled launches in gaming history. Bugs, strange AI, and server problems stemming from an always-online requirement all contributed to a whirlwind of criticism that surrounded SimCity for its first several...
Test Chamber – SimCity
on March 05, 2013 at 03:20 PM
For the first time in a decade, players are getting a true sequel in the SimCity series. The latest installment in the classic franchise from Maxis is available in stores today (and via download on Origin), and we run through what fans should expect. Even though my review isn't up yet , you can join...
Why I Can’t Stop Playing The Sims
on January 29, 2013 at 03:57 PM
For more than a decade, The Sims’ pull on me has been so strong that I can never truly abandon it. The premise is simple: live out all the boring parts of life on screen – go to work, use the bathroom, and save up to buy better items for the house. I’ve never completely understood what...
Reflecting On Maxis: A Will Wright Interview
on November 01, 2012 at 03:24 PM
Maxis is the company behind some of the most successful games on the PC, and Will Wright was the most recognizable face behind Maxis. From the studio’s inception in 1987 to his departure from Maxis in 2009, he was the creative mind driving development of titles like The Sims, SimCity, and Spore...
A Timeline Of The Sim Franchise
on March 14, 2012 at 02:13 PM
The prefix “sim” began with SimCity in 1989. It’s short for “simulation” and it qualifies a game where you simulate the act, typically one of management, of overseeing a large organic structure – or something. Placing those three letters before the title of a game...
Most Anticipated PC Games Of 2011
on December 30, 2010 at 10:00 AM
There's little arguing that 2010 was one of the best years PC gaming has seen in some time. Between extremely successful major releases like StarCraft II and Civilization V and surprising indie hits like Minecraft and Amnesia: The Dark Descent, there was study buzz for a consistent stream of excellent...
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