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  • Blog Post: Not A Review: Firefall

    During the desperate combat, battling tides of aliens in your jetpack power ­armor, Firefall seems to offer everything a hybrid ­MMO/shooter possibly could. After the dust settles, it’s a different story. When much of your cash has been eaten by repair costs and you’ve shaved off... More
  • Blog Post: Not A Review – Neverwinter

    Cryptic’s latest probably isn’t what most would picture as a Dungeons & Dragons MMORPG, but it works surprisingly well as a multiplayer fantasy action game. Plus, Neverwinter’s powerful creation tools have already borne delicious fruit in the form of player-crafted adventures. ... More
  • Blog Post: Why The Elder Scrolls Online Isn't Using HeroEngine

    Elder Scrolls Online developer Zenimax Online Studios licensed MMO middleware HeroEngine, which is also used in Star Wars: The Old Republic, shortly after the studio's 2007 founding. After we announced the game with our June cover story, a vocal set of fans wasted no time in making their concerns... More
  • Blog Post: June Cover Revealed: The Elder Scrolls Online

    Long rumored and much anticipated, The Elder Scrolls Online is finally being unveiled in the June issue of Game Informer. In this month's cover story we journey across the entire land of Tamriel, from Elsweyr to Skyrim and everywhere in between. Developed by the team at Zenimax Online Studios, The... More
  • Blog Post: Conquer The Old Republic With These Tips

    Like all MMOs, Star Wars: The Old Republic has unbelievably terrible default keybindings. Stave off repetitive stress injuries and dramatically improve your reaction times in the game by learning from this sage keybinding advice. The biggest problem, which every hotkey-based game has fallen prey to,... More
  • Blog Post: Editorial: Why Skyrim Is The Opposite Of A "Single-Player MMO"

    Since Morrowind broke Bethesda's Elder Scrolls series into the mainstream, people have described the games as "single-player MMOs." The breadth of content available in Todd Howard's sprawling open worlds may be comparable to the better sort of MMORPGs, but the fundamental hooks that... More
  • Blog Post: Rift's Compelling Case For Your MMO Allegiance

    Why I’m happily grinding away in Telara while an army of Azerothian alts lays dormant : I’m done with “massively singleplayer.” The obnoxious overuse of phasing in Cataclysm’s 80-85 zones, along with a content development philosophy that seems to hold that no non-instanced... More
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