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The Biggest Stories Of The Week (May 18, 2013)
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Catch Up On Killzone's Lore In 60 Seconds
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Xbox Fuses With PlayStation In The PlayBox
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Blog Post:
Creating The Best Lego Cutscenes
by
Ben Hanson
on February 04, 2013 at 02:00 PM
Who would have thought that the mild-mannered Duncan Kinnaird was the director for some of the most entertaining cutscenes in all of gaming. Putting a bizarre, comedic twist on famous scenes or characters has always been a staple of the Lego series from TT Games, and Duncan has been steering the evolution...
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Blog Post:
How To Get Paid For Playing With Legos
by
Ben Hanson
on February 01, 2013 at 02:00 PM
Carl Greatrix and the rest of the model team at Traveller's Tales ensure that every Lego model in the games can be built by fans. Using official Lego pieces, they construct everything that you see in the game by hand or with digital recreations. It seems like a great job, but it's not without...
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Blog Post:
Playing Spider-Man In Lego Marvel Super Heroes
by
Ben Hanson
on January 30, 2013 at 02:00 PM
Choosing to branch out from the Marvel film universe and include the entire brand's cast of characters in Lego Marvel Super Heroes was a bold move for TT Games. Arguably the biggest question was what to do with a Lego version of Spider-Man. The team at Traveller's Tales decided to embrace the...
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Blog Post:
Darth Maul to Deadpool: Designing Lego Characters
by
Ben Hanson
on January 28, 2013 at 02:00 PM
Character artists Neil Crofts and Will Thompson spend their days staring into icy black eyes. Fortunately, those eyes belong to adorable Lego figures. Neil and Will have years of experience bringing figures to life, both through adapting the official Lego designs to work within the games and creating...
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Blog Post:
Looking Back At TT Games’ Lego Legacy
by
Jeff Cork
on January 25, 2013 at 02:00 PM
Talk to anyone at TT Games, and it’s impossible to overlook the enthusiasm they still carry for the Lego games. Rather than looking at each installment as yet another bullet point on a resume, the team approaches each game as a new challenge. While some critical elements have been there from the...
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Blog Post:
Designing The Stark Tower Level in Lego Marvel Super Heroes
by
Ben Hanson
on January 23, 2013 at 02:00 PM
With a healthy mix of action and puzzles, the Lego games have refined their level design with every new game. The wealth of characters in Lego Marvel Super Heroes gives the designers plenty of options when designing puzzles and obstacles for the player to overcome. While visiting Traveller's Tales...
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Blog Post:
Afterwords: Lego The Lord Of The Rings
by
Jeff Cork
on January 21, 2013 at 02:00 PM
Lego the Lord of the Rings is one of, if not the, best Lego games that TT Games has created so far. We spoke with the game's director, James McLoughlin, to find out about how the team approached the game's iconic characters, memorable battles like Helm's Deep, and a fantastic item called...
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Blog Post:
Your Video Primer For Lego Marvel Super Heroes
by
Ben Hanson
on January 18, 2013 at 02:00 PM
Intrigued by the idea of TT Games and Lego tackling the Marvel universe but are hungry for more information? We've got you covered. While visiting the Traveller's Tales studio for this month's cover story, game director Arthur Parsons and producer Phil Ring explained the high level challenges...
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Blog Post:
Animating The Incredible Hulk In Lego Marvel Super Heroes
by
Ben Hanson
on January 16, 2013 at 02:00 PM
Lego designed their version of the the Incredible Hulk when creating the sets for their Lego Marvel Super Heroes toy line, but now the development team at Traveller's Tales has to animate him. As the first of Lego's "big figs," the Hulk was a satisfying challenge for Paul Munro and...
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Blog Post:
Ready, Player 2: Traveller's Tales And Co-Op
by
Jeff Cork
on January 14, 2013 at 02:00 PM
If a game has split-screen co-op, chances are you’re going to hear comparisons from the dev team to Traveller’s Tales’ co-op heavy gameplay. Unless a producer or game director is working on a game where you move through the world looking down the iron sights, the Lego games are generally...
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Blog Post:
How TT Games Began In A Galaxy Far Away
by
Ben Hanson
on January 11, 2013 at 02:00 PM
Starting with Lego Star Wars in 2005, TT Games has created a juggernaut in gaming. While visiting the Traveller's Tales studio in Knutsford, England for the Lego Marvel Super Heroes cover story we took the opportunity to learn the full history of TT Games and the popular Lego games. Watch the video...
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Blog Post:
See Lego Lord Of The Rings' Best Item In Action
by
Joe Juba
on November 17, 2012 at 02:08 PM
Even in Lego form, Aragorn seems grim and serious all the time. Maybe he just needs to let loose and dance a little! It turns out, that's something that can happen. I've been playing Lego Lord of the Rings for review, and in the post-game, I built this item called the Mithril Disco Phial. I figured...
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Blog Post:
Lego Lord Of The Rings Video Preview - An Epic Beginning
by
Ben Hanson
on June 12, 2012 at 03:17 PM
At some point you would think that TT Games would run out of fantastic franchises to adapt to their adorable Lego format, but Lego Lord of the Rings looks to be one of their most ambitious titles. Dropping the hub format from previous games and infusing RPG elements into the formula, executive producer...
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Blog Post:
Spoiled! The Complete Cast Of LEGO Star Wars III: The Clone Wars
by
Tim Turi
on March 24, 2011 at 03:25 PM
Hey Star Wars nerds, are you dying to learn the full roster of every unlockable Star Wars LEGO character in the latest game? Wait to longer, because Game Informer is here to spoil the surprise for you. We even have a secret code for you to unlock a character that which would otherwise be impossible to...
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Blog Post:
LEGO Games We’d Like To See
by
Jeff Cork
on June 29, 2010 at 04:12 PM
Today marks the release of LEGO Harry Potter: Years 1-4 , the ninth LEGO title that Traveller’s Tales has developed since LEGO Star Wars: The Video Game came out in 2005. While some might complain about this glut of games, the rest of us couldn’t be happier. We grew up with the colorful toy...
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Blog Post:
Games We Actually Want To Get Motion Controls
by
Phil Kollar
on March 31, 2010 at 06:35 PM
We’re kind of mean to the very concept of motion controls around the Game Informer offices. Don’t get me wrong -- we give every game a fair a shot when it comes time to review, but years of disappointing games that implement motion controls half-heartedly have left us a little bitter toward...
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