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Blog Post:
Creating The Best Lego Cutscenes
by
Ben Hanson
on February 04, 2013 at 02:00 PM
Who would have thought that the mild-mannered Duncan Kinnaird was the director for some of the most entertaining cutscenes in all of gaming. Putting a bizarre, comedic twist on famous scenes or characters has always been a staple of the Lego series from TT Games, and Duncan has been steering the evolution...
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Blog Post:
Game Accessibility: Five Games That Get It Right
by
Josh Straub
on August 17, 2012 at 03:40 PM
In my previous articles I established what game accessibility is and what developers need to do to achieve it . Now it’s time to look at a few examples of games that are already incredibly accessible. These five recent games all set the standard for what accessibility should look like in their...
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