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  • Blog Post: Vrvana Announces Oculus Competitor With Onboard Cameras, Hardware Acceleration

    At GDC this year, I spent a lot of my time checking out different virtual reality solutions to see if there were any real competitors for the Oculus Rift. Sony’s Project Morpheus was the most impressive contender, with the mobile-powered Gameface branching off in the direction of self-contained... More
  • Blog Post: The Kickstarter Compendium

    Our regularly revised feature keeps you up to date on the Kickstarter games worth watching, and helps you track projects both before and after they’re funded. Welcome to the Kickstarter Compendium, a gathering of games and game-related projects that we’ve come across that deserve your attention... More
  • Blog Post: Five Reasons Why We Want An Amplitude Revival

    With a shorter Kickstarter campaign than normal and a hefty target goal, Amplitude is one Kickstarter that is likely to come down to the wire. As of this writing, the revival of Harmonix’s excellent music game is still over $100,000 away from its $775,000 goal, with less than two days remaining... More
  • Blog Post: Talking Snot With Boogerman's Co-Creator

    Fans of the 16-bit era are most likely familiar with Boogerman: A Pick And Flick Adventure , the potty humor-heavy platformer from Interplay. It came out for the Genesis 20 ago, and its original creators are hoping to revive the disgusting superhero via a new Kickstarter campaign . To learn more about... More
  • Blog Post: Kickstarter Project Managers Must Take Lessons From Nonprofits

    As readers may know, before I wrote about video games, I worked in the nonprofit industry for a number of years. I raised money and, in one of my favorite positions, I helped give it away to groups with worthy projects. In a previous position I was responsible for distributing state grant funds both... More
  • Blog Post: Opinion: Double Fine's Broken Age Now A Broken Trust

    Things were going so well for Double Fine. The company was singlehandedly responsible for making crowdfunding a viable, publisher-free mechanism for development. Broken Age (neé Double Fine Adventure) raked in $3.34 million dollars, which is 834 percent of the $400,000 goal. The original completion... More
  • Blog Post: Reader Discussion: How Much Kickstarting Is Too Much?

    Tim Schafer and Double Fine launched another Kickstarter today while their previously Kickstarted game is still deep in development. Are you still on board? Double Fine isn’t the only company to go down this route . Brian Fargo’s Inxile Entertainment is still cranking away at Wasteland 2... More
  • Blog Post: The Genre That Refuses To Die: Keeping Adventure Games Alive

    Most discussions about the adventure genre begin with an acknowledgement of its glory days in the ‘90s before bending toward its subsequent death. The decline of the point-and-click adventure is often presented as a phase of gaming history – an indisputable event. That isn’t necessarily... More
  • Blog Post: How An Obscure Prog Rock Band Kickstarted A Game Revolution

    Since Double Fine used the site Kickstarter to raise over $3 million for its as-yet-unannounced adventure, crowd-funded video game projects have become a phenomenon in the industry. Eschewing the traditional route of securing development money from major publishers or investors, many game developers... More
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