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Seven More Titles Get The Steam Greenlight
Jun 18 2013 08:17 PM
Free-To-Play Steel Diver On The Way From Nintendo
Jun 18 2013 07:28 PM
The Controllers Were The Best In Mobile At E3
Jun 18 2013 05:30 PM
Kongregate's Top Three Free Games: June 2013
Jun 18 2013 05:03 PM
Congressmen File Bill To Regulate DVRs And Other Monitoring Devices
Jun 18 2013 04:19 PM
Battle It Out In Dungeons & Dragons: Chronicles of Mystara, Available Today
Jun 18 2013 03:44 PM
Reminder: July 2013 Digital Issue Available Now
Jun 18 2013 03:14 PM
Yes, The New Black Ops II DLC Is Called Vengeance
Jun 18 2013 01:54 PM
Bioshock's Ken Levine Tapped To Write Logan's Run Remake For Warner Bros.
Jun 18 2013 12:49 PM
More Layoffs At EA, This Time Analysts And Internal Reviewers
Jun 18 2013 12:05 PM
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Blog Post:
The Writers' Room: Revealing The Art And Science Of Game Writing
by
Andrew Reiner
on April 09, 2013 at 01:52 PM
Whether we're following Mario as he leaps through pipes to rescue an abducted princess or sculpting the saga of Commander Shepard in the midst of a universe-spanning war, most video games have stories to tell. Even Ms. Pac-Man – a game about a hockey puck that eats pellets – provides...
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Blog Post:
Game Music Spotlight: BioShock Infinite Composer Gary Schyman
by
Matt Helgeson
on March 19, 2013 at 02:24 PM
Gary Schyman is an accomplished composer both in and outside of the game industry. Recently, we got a chance to speak with Schyman on his musical education and background as well as his upcoming collaboration with Irrational Games on the BioShock Infinite soundtrack. Did you take to music early? When...
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Blog Post:
The Writers' Room Editor Discussion
by
Andrew Reiner
on February 05, 2013 at 02:00 PM
In Game Informer's March issue, we talked to famed video game scribes Amy Hennig (Uncharted), Corey May (Assassin's Creed), Mikey Neumann (Aliens: Colonial Marines), Gary Whitta (The Walking Dead), and Ken Levine (BioShock Infinite) about the art and science of video game writing. You can read...
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Blog Post:
Social Commentary In Bioshock
by
Mike Mahardy
on December 06, 2012 at 07:00 PM
As video games evolve, so too do the ways stories can be told. Developers have used their games as a means to express their own opinion, as well as commentary on a wider scale, lending more meaning to their narratives. Bioshock Infinite’s cover was recently revealed, further exciting the gaming...
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Blog Post:
Follow BioShock Infinite's Development Timeline
by
Jeff Cork
on October 22, 2012 at 02:15 PM
Update : The game's mysterious countdown has hit zero, rewarding BioShock Infinite fans with a new Beast of America trailer. To put it in context, take a look at the game's development through various announcements, developer diaries, and more. The trailer was built entirely out of in-game footage...
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Blog Post:
Things You Didn't Know About Ken Levine
by
Dan Ryckert
on May 30, 2012 at 12:01 PM
Ken Levine’s body of work includes some of the most innovative, thought-provoking games in the history of the industry. With work on Bioshock: Infinite in its final months, Levine took the time to attend PAX East in Irrational Games’ hometown of Boston. I had a chance to sit down with him...
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Blog Post:
Ken Levine On BioShock Infinite's 1999 Mode
by
Adam Biessener
on January 20, 2012 at 04:25 PM
Irrational's Ken Levine shared his thoughts with us on the recently announced 1999 mode for BioShock Infinite. Read the full interview below to get Levine's opinion of himself as a gamer, the purpose of the additional mode, and what he misses most from that year. In case you missed the announcement...
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Blog Post:
Reimagining History: Irrational Games
by
Annette Gonzalez
on August 05, 2011 at 05:00 PM
In issue 221 of Game Informer we took a look at the research practices and inspirations of development studios during the creation of era-specific games. Here's the extended interview with Irrational Games' Ken Levine and Nate Wells on developing a 20th century city in the sky. Game Informer...
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