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Feb 09 2016 08:54 PM
Reader Discussion: Walkthrough Or No Walkthrough?
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Tetsuya Mizuguchi's New RPG Puzzle Game Coming To North America
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Rocket League Launching On Xbox One On February 17
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Mad Catz Losses Jump, 37 Percent Of Staff To Be Laid Off On Weak Rock Band Hardware Sales
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Gigantic Developer Motiga Suffers ‘Significant, Temporary Layoffs’ That Will Impact Game Progress
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PlayStation 1’s Final Fantasy IX Arrives On iOS, Android
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Oculus Rift Plus PC Bundle Pre-Orders Open February 16, Start At $1,549
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Investigate A Cult In This Dying Light: The Following Launch Trailer
Feb 09 2016 01:12 PM
Twisted Pixel Co-Founder Michael Wilford Departs Studio
Feb 09 2016 01:09 PM
Conflict In Utopia - How Relationships Are At The Heart Of Ken Levine's New Game
on April 09, 2015 at 03:00 PM
Earlier today, we published the first half of our interview with Ken Levine . We spoke extensively about authentic diversity and the subtle approach to building believable characters. As we continued to speak, our conversation turned toward Levine's current project. In February 2014, Irrational Games...
Faith In Rapture – Ken Levine Shares Thoughts On Creating Authentic Diversity
on April 09, 2015 at 10:47 AM
In order to understand how this story came about and why I felt it important to write, I need to break a rule. I need to insert myself, just a bit, into the narrative. I was raised in a Jewish home, and we worshiped at a Reformed synagogue. To understand what that means, know that during confirmation...
The Art Of Endings: Tales Of Ending A Game
on April 09, 2014 at 12:56 PM
Endings are tricky. A good ending can resonate with you long after you’ve finished an experience and live on in your conversations and memories. However, an unsatisfying one can cast a cloud over an otherwise solid story. So much can hinge on a finale that writers often struggle to bring everything...
Five Trends From GDC
on March 27, 2014 at 03:42 PM
The annual Game Developers Conference was in full swing last week. As usual, it was full of thought-provoking panels and discussion. Developers and industry insiders openly discussed the process of making video games and what they think needs improvement, and forecasted the future of the industry. Watching...
Quantum Mechanics And The Joy Of Ambiguity: A Conversation With Ken Levine
on October 04, 2013 at 09:15 AM
Note: There are heavy spoilers for BioShock Infinite's core game contained in this interview. "Once you start getting into quantum mechanics, the notion of the individual becomes very complicated," Irrational Games' Ken Levine tells me at the outset of our conversation. While BioShock...
Developer Salute – Irrational Games
on September 02, 2013 at 01:00 PM
Do you have that developer who is your sure bet? Mine’s Irrational Games. The visionary studio never lets me down and continues to break the mold with each release. Not only does Irrational continually outdo itself and other developers, but its innovation is most admirable. Whenever I step into...
The Writers' Room: Revealing The Art And Science Of Game Writing
on April 09, 2013 at 01:52 PM
Whether we're following Mario as he leaps through pipes to rescue an abducted princess or sculpting the saga of Commander Shepard in the midst of a universe-spanning war, most video games have stories to tell. Even Ms. Pac-Man – a game about a hockey puck that eats pellets – provides...
Game Music Spotlight: BioShock Infinite Composer Gary Schyman
on March 19, 2013 at 02:24 PM
Gary Schyman is an accomplished composer both in and outside of the game industry. Recently, we got a chance to speak with Schyman on his musical education and background as well as his upcoming collaboration with Irrational Games on the BioShock Infinite soundtrack. Did you take to music early? When...
The Writers' Room Editor Discussion
on February 05, 2013 at 02:00 PM
In Game Informer's March issue, we talked to famed video game scribes Amy Hennig (Uncharted), Corey May (Assassin's Creed), Mikey Neumann (Aliens: Colonial Marines), Gary Whitta (The Walking Dead), and Ken Levine (BioShock Infinite) about the art and science of video game writing. You can read...
Social Commentary In Bioshock
on December 06, 2012 at 07:00 PM
As video games evolve, so too do the ways stories can be told. Developers have used their games as a means to express their own opinion, as well as commentary on a wider scale, lending more meaning to their narratives. Bioshock Infinite’s cover was recently revealed, further exciting the gaming...
Follow BioShock Infinite's Development Timeline
on October 22, 2012 at 02:15 PM
Update : The game's mysterious countdown has hit zero, rewarding BioShock Infinite fans with a new Beast of America trailer. To put it in context, take a look at the game's development through various announcements, developer diaries, and more. The trailer was built entirely out of in-game footage...
Things You Didn't Know About Ken Levine
on May 30, 2012 at 12:01 PM
Ken Levine’s body of work includes some of the most innovative, thought-provoking games in the history of the industry. With work on Bioshock: Infinite in its final months, Levine took the time to attend PAX East in Irrational Games’ hometown of Boston. I had a chance to sit down with him...
Ken Levine On BioShock Infinite's 1999 Mode
on January 20, 2012 at 04:25 PM
Irrational's Ken Levine shared his thoughts with us on the recently announced 1999 mode for BioShock Infinite. Read the full interview below to get Levine's opinion of himself as a gamer, the purpose of the additional mode, and what he misses most from that year. In case you missed the announcement...
Reimagining History: Irrational Games
on August 05, 2011 at 05:00 PM
In issue 221 of Game Informer we took a look at the research practices and inspirations of development studios during the creation of era-specific games. Here's the extended interview with Irrational Games' Ken Levine and Nate Wells on developing a 20th century city in the sky. Game Informer...
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