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  • Blog Post: The Writers' Room: Revealing The Art And Science Of Game Writing

    Whether we're following Mario as he leaps through pipes to rescue an abducted princess or sculpting the saga of Commander Shepard in the midst of a universe-spanning war, most video games have stories to tell. Even Ms. Pac-Man – a game about a hockey puck that eats pellets – provides... More
  • Blog Post: Game Music Spotlight: BioShock Infinite Composer Gary Schyman

    Gary Schyman is an accomplished composer both in and outside of the game industry. Recently, we got a chance to speak with Schyman on his musical education and background as well as his upcoming collaboration with Irrational Games on the BioShock Infinite soundtrack. Did you take to music early? When... More
  • Blog Post: The Writers' Room Editor Discussion

    In Game Informer's March issue, we talked to famed video game scribes Amy Hennig (Uncharted), Corey May (Assassin's Creed), Mikey Neumann (Aliens: Colonial Marines), Gary Whitta (The Walking Dead), and Ken Levine (BioShock Infinite) about the art and science of video game writing. You can read... More
  • Blog Post: Social Commentary In Bioshock

    As video games evolve, so too do the ways stories can be told. Developers have used their games as a means to express their own opinion, as well as commentary on a wider scale, lending more meaning to their narratives. Bioshock Infinite’s cover was recently revealed, further exciting the gaming... More
  • Blog Post: Follow BioShock Infinite's Development Timeline

    Update : The game's mysterious countdown has hit zero, rewarding BioShock Infinite fans with a new Beast of America trailer. To put it in context, take a look at the game's development through various announcements, developer diaries, and more. The trailer was built entirely out of in-game footage... More
  • Blog Post: Things You Didn't Know About Ken Levine

    Ken Levine’s body of work includes some of the most innovative, thought-provoking games in the history of the industry. With work on Bioshock: Infinite in its final months, Levine took the time to attend PAX East in Irrational Games’ hometown of Boston. I had a chance to sit down with him... More
  • Blog Post: Ken Levine On BioShock Infinite's 1999 Mode

    Irrational's Ken Levine shared his thoughts with us on the recently announced 1999 mode for BioShock Infinite. Read the full interview below to get Levine's opinion of himself as a gamer, the purpose of the additional mode, and what he misses most from that year. In case you missed the announcement... More
  • Blog Post: Reimagining History: Irrational Games

    In issue 221 of Game Informer we took a look at the research practices and inspirations of development studios during the creation of era-specific games. Here's the extended interview with Irrational Games' Ken Levine and Nate Wells on developing a 20th century city in the sky. Game Informer... More
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