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  • Blog Post: The Art Of Endings: Tales Of Ending A Game

    Endings are tricky. A good ending can resonate with you long after you’ve finished an experience and live on in your conversations and memories. However, an unsatisfying one can cast a cloud over an otherwise solid story. So much can hinge on a finale that writers often struggle to bring everything... More
  • Blog Post: Five Trends From GDC

    The annual Game Developers Conference was in full swing last week. As usual, it was full of thought-provoking panels and discussion. Developers and industry insiders openly discussed the process of making video games and what they think needs improvement, and forecasted the future of the industry. Watching... More
  • Blog Post: Quantum Mechanics And The Joy Of Ambiguity: A Conversation With Ken Levine

    Note: There are heavy spoilers for BioShock Infinite's core game contained in this interview. "Once you start getting into quantum mechanics, the notion of the individual becomes very complicated," Irrational Games' Ken Levine tells me at the outset of our conversation. While BioShock... More
  • Blog Post: Developer Salute – Irrational Games

    Do you have that developer who is your sure bet? Mine’s Irrational Games. The visionary studio never lets me down and continues to break the mold with each release. Not only does Irrational continually outdo itself and other developers, but its innovation is most admirable. Whenever I step into... More
  • Blog Post: The Writers' Room: Revealing The Art And Science Of Game Writing

    Whether we're following Mario as he leaps through pipes to rescue an abducted princess or sculpting the saga of Commander Shepard in the midst of a universe-spanning war, most video games have stories to tell. Even Ms. Pac-Man – a game about a hockey puck that eats pellets – provides... More
  • Blog Post: Game Music Spotlight: BioShock Infinite Composer Gary Schyman

    Gary Schyman is an accomplished composer both in and outside of the game industry. Recently, we got a chance to speak with Schyman on his musical education and background as well as his upcoming collaboration with Irrational Games on the BioShock Infinite soundtrack. Did you take to music early? When... More
  • Blog Post: The Writers' Room Editor Discussion

    In Game Informer's March issue, we talked to famed video game scribes Amy Hennig (Uncharted), Corey May (Assassin's Creed), Mikey Neumann (Aliens: Colonial Marines), Gary Whitta (The Walking Dead), and Ken Levine (BioShock Infinite) about the art and science of video game writing. You can read... More
  • Blog Post: Social Commentary In Bioshock

    As video games evolve, so too do the ways stories can be told. Developers have used their games as a means to express their own opinion, as well as commentary on a wider scale, lending more meaning to their narratives. Bioshock Infinite’s cover was recently revealed, further exciting the gaming... More
  • Blog Post: Follow BioShock Infinite's Development Timeline

    Update : The game's mysterious countdown has hit zero, rewarding BioShock Infinite fans with a new Beast of America trailer. To put it in context, take a look at the game's development through various announcements, developer diaries, and more. The trailer was built entirely out of in-game footage... More
  • Blog Post: Things You Didn't Know About Ken Levine

    Ken Levine’s body of work includes some of the most innovative, thought-provoking games in the history of the industry. With work on Bioshock: Infinite in its final months, Levine took the time to attend PAX East in Irrational Games’ hometown of Boston. I had a chance to sit down with him... More
  • Blog Post: Ken Levine On BioShock Infinite's 1999 Mode

    Irrational's Ken Levine shared his thoughts with us on the recently announced 1999 mode for BioShock Infinite. Read the full interview below to get Levine's opinion of himself as a gamer, the purpose of the additional mode, and what he misses most from that year. In case you missed the announcement... More
  • Blog Post: Reimagining History: Irrational Games

    In issue 221 of Game Informer we took a look at the research practices and inspirations of development studios during the creation of era-specific games. Here's the extended interview with Irrational Games' Ken Levine and Nate Wells on developing a 20th century city in the sky. Game Informer... More
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